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2024-04-06 13:09:28 +02:00

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DisplayName = Bell207 Sioux Scout
AddDisplayName = ja_JP, Bell207 スー スカウト
ItemID = 28829
MaxHp = 120
EnableGunnerMode = true
EnableNightVision = true
EnableEntityRadar = true
Speed = 0.7
FlareType = 3
CameraZoom = 2
CameraPosition = 0.0, 0.51, 2.80
Stealth = 0.1
ThrottleUpDown = 1.4
;飛行可能時間[秒] = 燃料搭載可能量 / 1秒間に消費する燃料
; 燃料搭載可能量
MaxFuel = 1000
; 1秒間に消費する燃料
FuelConsumption = 0.8
; M = Military(軍用機). A = Attacker(攻撃機)
Category = M.A
AddTexture = bell207_1
AddTexture = bell207_2
HUD = heli, heli_gnr
AddSeat = 0.00, 1.03, 0.00
AddGunnerSeat = 0.00, 0.84, 1.55, 0.0, 0.51, 2.80, true
AddRotor= 1, 0, 0.00, 3.370, -1.045, 0.0, 1.0, 0.0, false
AddRotor= 1, 0, 0.00, 1.819, -9.650, 1.0, 0.0, 0.0, false
; AddPartWeapon = 連動する武器名(無しの時はnone), ガンナー時非表示?, Yaw連動, Pitch連動, 回転座標X,Y,Z
; AddPartWeaponChild = Yaw連動, Pitch連動, 回転座標X,Y,Z
; M60
AddPartWeapon = m60_tw, true, true, false, 0.00, 0.36, 2.08
AddPartWeaponChild = false, true, 0.00, 0.36, 2.08
; AddPartWeaponMissile は武器使用後、使用可能になるまで非表示にする。
; mgm21a
AddPartWeaponMissile = mgm21a, false, false, false, 1.61, 1.90, -0.20
AddPartWeaponMissile = mgm21a, false, false, false, -1.61, 1.90, -0.20
;AddWeapon = 武器名, 位置X,Y,Z, Yaw, Pitch, パイロットが使用できる?, 座席番号, DefaultYaw,RangeYaw, MinPitch, MaxPitch
AddWeapon = m60_tw, 0.11, 0.38, 3.15, 0,-1, true,2, 0,-120,120, -10,80
AddWeapon = m60_tw, -0.11, 0.38, 3.15, 0,-1, true,2, 0,-120,120, -10,80
AddWeapon = mgm21a, 1.61, 1.90, -0.20, 0.0, 0.0
AddWeapon = mgm21a, -1.61, 1.90, -0.20, 0.0, 0.0
AddWeapon = targeting_pod_mob, 0.0, 0.5, 2.8, 0.0, 0.0, true, 2
AddWeapon = targeting_pod_pv10s, 0.0, 0.5, 2.8, 0.0, 0.0, false,2
;サーチライトパーツ
AddPartCamera = 0.71, -0.02, 0.02, true, false
AddPartCamera = 0.71, -0.02, 0.02, true, true
;AddSearchLight= 座標X, Y, Z, 開始地点の色, 終了地点の色, 距離, 終端の半径
AddSearchLight = 0.71, -0.02, 0.02, 0x50FFFFFF, 0x10FFFFC0, 60.0, 20.0
;AddFixedSearchLight は向きが固定のサーチライトを追加する
AddRecipe = " G ", "IXI", "IYI", X, iron_block, Y, gunpowder, G, glass, I, iron_ingot
BoundingBox = 0.0, 1.5, -1.5, 2.0, 3.3
BoundingBox = 0.0, 1.5, -3.0, 1.0, 1.0
BoundingBox = 0.0, 1.5, -4.0, 1.0, 1.0
BoundingBox = 0.0, 2.0, -9.0, 2.0, 2.0