69 lines
2.6 KiB
Plaintext
69 lines
2.6 KiB
Plaintext
DisplayName = Bell207 Sioux Scout
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AddDisplayName = ja_JP, Bell207 スー スカウト
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ItemID = 28829
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MaxHp = 120
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EnableGunnerMode = true
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EnableNightVision = true
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EnableEntityRadar = true
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Speed = 0.7
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FlareType = 3
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CameraZoom = 2
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CameraPosition = 0.0, 0.51, 2.80
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Stealth = 0.1
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ThrottleUpDown = 1.4
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;飛行可能時間[秒] = 燃料搭載可能量 / 1秒間に消費する燃料
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; 燃料搭載可能量
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MaxFuel = 1000
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; 1秒間に消費する燃料
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FuelConsumption = 0.8
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; M = Military(軍用機). A = Attacker(攻撃機)
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Category = M.A
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AddTexture = bell207_1
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AddTexture = bell207_2
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HUD = heli, heli_gnr
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AddSeat = 0.00, 1.03, 0.00
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AddGunnerSeat = 0.00, 0.84, 1.55, 0.0, 0.51, 2.80, true
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AddRotor= 1, 0, 0.00, 3.370, -1.045, 0.0, 1.0, 0.0, false
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AddRotor= 1, 0, 0.00, 1.819, -9.650, 1.0, 0.0, 0.0, false
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; AddPartWeapon = 連動する武器名(無しの時はnone), ガンナー時非表示?, Yaw連動, Pitch連動, 回転座標X,Y,Z
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; AddPartWeaponChild = Yaw連動, Pitch連動, 回転座標X,Y,Z
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; M60
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AddPartWeapon = m60_tw, true, true, false, 0.00, 0.36, 2.08
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AddPartWeaponChild = false, true, 0.00, 0.36, 2.08
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; AddPartWeaponMissile は武器使用後、使用可能になるまで非表示にする。
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; mgm21a
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AddPartWeaponMissile = mgm21a, false, false, false, 1.61, 1.90, -0.20
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AddPartWeaponMissile = mgm21a, false, false, false, -1.61, 1.90, -0.20
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;AddWeapon = 武器名, 位置X,Y,Z, Yaw, Pitch, パイロットが使用できる?, 座席番号, DefaultYaw,RangeYaw, MinPitch, MaxPitch
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AddWeapon = m60_tw, 0.11, 0.38, 3.15, 0,-1, true,2, 0,-120,120, -10,80
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AddWeapon = m60_tw, -0.11, 0.38, 3.15, 0,-1, true,2, 0,-120,120, -10,80
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AddWeapon = mgm21a, 1.61, 1.90, -0.20, 0.0, 0.0
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AddWeapon = mgm21a, -1.61, 1.90, -0.20, 0.0, 0.0
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AddWeapon = targeting_pod_mob, 0.0, 0.5, 2.8, 0.0, 0.0, true, 2
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AddWeapon = targeting_pod_pv10s, 0.0, 0.5, 2.8, 0.0, 0.0, false,2
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;サーチライトパーツ
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AddPartCamera = 0.71, -0.02, 0.02, true, false
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AddPartCamera = 0.71, -0.02, 0.02, true, true
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;AddSearchLight= 座標X, Y, Z, 開始地点の色, 終了地点の色, 距離, 終端の半径
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AddSearchLight = 0.71, -0.02, 0.02, 0x50FFFFFF, 0x10FFFFC0, 60.0, 20.0
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;AddFixedSearchLight は向きが固定のサーチライトを追加する
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AddRecipe = " G ", "IXI", "IYI", X, iron_block, Y, gunpowder, G, glass, I, iron_ingot
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BoundingBox = 0.0, 1.5, -1.5, 2.0, 3.3
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BoundingBox = 0.0, 1.5, -3.0, 1.0, 1.0
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BoundingBox = 0.0, 1.5, -4.0, 1.0, 1.0
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BoundingBox = 0.0, 2.0, -9.0, 2.0, 2.0
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