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4 changed files with 3 additions and 3 deletions

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@ -12,7 +12,7 @@
// Falling logs break glass and other fragile blocks.
"fallingLogsBreakFragile": false,
// Players can sneak (or not sneak) to disable mod for building. (SNEAKING, NOT_SNEAKING, or ALWAYS)
"activeWhen": "NOT_SNEAKING",
"activeWhen": "SNEAKING",
// Break large fungal wart blocks and Shroomlamps
"breakFungalLeaves": true,
// Place dropped items directly into player inventory. (Good for skyblock)
@ -36,7 +36,7 @@
// Logs that can be broken by a player without using a tool.
"playerBaseLogLimit": 8,
// Additional logs that can be broken when player uses a tool, per tier of tool. Set zero to disable.
"toolTierLogBonus": 8,
"toolTierLogBonus": 0,
// When true, log breaking limit is multiplied by Efficency enchantment level.
"enableEfficiencyLogMultiplier": true,
// Consolidate item drops into stacks to prevent lag.
@ -46,7 +46,7 @@
// Maximum number of concurrent breaking tasks in each world. 1-256
"maxJobsPerWorld": 16,
// Max log/leaf blocks to break per second, per tree. 1 - 2560
"maxBreaksPerSecond": 640,
"maxBreaksPerSecond": 2560,
// Max percentage of each server tick that can be used by TDNF in each world. 1 - 5
"tickBudget": 1,
// Max number of active falling block entities. 1 - 64

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