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[block]
#Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item` [block]
enableTorchLighting = true #Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item`
enableCropTweaks = false enableTorchLighting = true
#Allows for uneaten cake to drop on break enableCropTweaks = true
enableCakeDrop = true #Allows for uneaten cake to drop on break
enableCakeDrop = true
[block.chopdown]
#Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown) [block.chopdown]
enableTreeChopDown = false #Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown)
#The number of logs above the one broken to trigger the chopdown effect enableTreeChopDown = false
#Range: > 1 #The number of logs above the one broken to trigger the chopdown effect
chopDownLogRequirement = 3 #Range: > 1
#The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag) chopDownLogRequirement = 3
#Range: > 1 #The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag)
chopdownSearchRadius = 64 #Range: > 1
#If set to true, ChopDown will only work when the player is using the right tool for the log chopdownSearchRadius = 64
requiresRightTool = false #If set to true, ChopDown will only work when the player is using the right tool for the log
requiresRightTool = false
[client]
#If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes [client]
enableSmallBees = true #If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes
#Enable colored particles for challenger mobs (dependent on particle setting as well) enableSmallBees = true
enableChallengerMobParticles = true #Enable colored particles for challenger mobs (dependent on particle setting as well)
enableChallengerMobParticles = true
[entity]
#If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet [entity]
#Allowed Values: DISABLED, OWNER, ALL #If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet
enablePetFriendlyFireTweak = "OWNER" #Allowed Values: DISABLED, OWNER, ALL
#Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively. enablePetFriendlyFireTweak = "OWNER"
enableItemFrameTweak = false #Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively.
#When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds! enableItemFrameTweak = false
ungriefCreepers = true #When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds!
#Allows chicken feathers to be plucked w/ shears ungriefCreepers = true
enableFeatherPlucking = true #Allows chicken feathers to be plucked w/ shears
#The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes. enableFeatherPlucking = true
#Range: 1 ~ 9223372036854775807 #The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes.
featurePluckingCooldown = 600000 #Range: 1 ~ 9223372036854775807
featurePluckingCooldown = 600000
[entity.challengers]
#A data-driven way to make some special mobs with abilities, effects, specialized loot and more! [entity.challengers]
enableChallengerMobs = true #A data-driven way to make some special mobs with abilities, effects, specialized loot and more!
#This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger. enableChallengerMobs = true
#This chance is applied before any Challenger Mob weights or entity filters. #This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger.
#Range: 0.0 ~ 1.0 #This chance is applied before any Challenger Mob weights or entity filters.
challengerMobGlobalChance = 0.25 #Range: 0.0 ~ 1.0
challengerMobGlobalChance = 0.25
[entity.trader]
#If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale! [entity.trader]
#Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted. #If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale!
wanderingTraderRecoveryEnabled = true #Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted.
#Whether or not to show a silly message when interacting with a trader that has that player's items wanderingTraderRecoveryEnabled = true
enableFlavorText = true #Whether or not to show a silly message when interacting with a trader that has that player's items
#Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't enableFlavorText = true
saveUnenchantedGear = false #Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't
#The maximum number of a player's lost items will be sold by a Wandering Trader each visit saveUnenchantedGear = false
#Range: > 1 #The maximum number of a player's lost items will be sold by a Wandering Trader each visit
numItemsToRestore = 5 #Range: > 1
#The minimum amount of emeralds a recovered item should cost numItemsToRestore = 5
#Range: 1 ~ 128 #The minimum amount of emeralds a recovered item should cost
minEmeraldCost = 24 #Range: 1 ~ 128
#The maximum amount of emeralds a recovered item should cost minEmeraldCost = 24
#Range: 1 ~ 128 #The maximum amount of emeralds a recovered item should cost
maxEmeraldCost = 92 #Range: 1 ~ 128
#The chance that a given Wandering Trader will offer lost valuables for sale maxEmeraldCost = 92
#Range: 0.0 ~ 1.0 #The chance that a given Wandering Trader will offer lost valuables for sale
chanceToSellValuable = 1.0 #Range: 0.0 ~ 1.0
chanceToSellValuable = 1.0
[item]
[item]
[item.tooltips]
#Show tool durability on item hover [item.tooltips]
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS #Show tool durability on item hover
durabilityTooltipSetting = "WITH_SHIFT" #Allowed Values: NEVER, WITH_SHIFT, ALWAYS
durabilityTooltipSetting = "WITH_SHIFT"
[item.tooltips.food]
#Show food hunger & saturation on item hover [item.tooltips.food]
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS #Show food hunger & saturation on item hover
foodTooltipSetting = "WITH_SHIFT" #Allowed Values: NEVER, WITH_SHIFT, ALWAYS
#Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike). foodTooltipSetting = "WITH_SHIFT"
#The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render. #Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike).
#Range: 0.0 ~ 3.4028234663852886E38 #The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render.
foodTooltipMultiplier = 1.0 #Range: 0.0 ~ 3.4028234663852886E38
#Modifies the color of a tooltip for a food that gives no effects on consumption. foodTooltipMultiplier = 1.0
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic #Modifies the color of a tooltip for a food that gives no effects on consumption.
foodTooltipColor = "#00AA00" #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
#Modifies the color of a tooltip for a food that gives buffs on consumption. foodTooltipColor = "#00AA00"
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic #Modifies the color of a tooltip for a food that gives buffs on consumption.
foodTooltipPositiveColor = "#AA00AA" #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
#Modifies the color of a tooltip for a food that gives debuffs on consumption. foodTooltipPositiveColor = "#AA00AA"
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic #Modifies the color of a tooltip for a food that gives debuffs on consumption.
foodTooltipNegativeColor = "#AA0000" #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
#Modifies the color of the saturation tooltip. foodTooltipNegativeColor = "#AA0000"
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic #Modifies the color of the saturation tooltip.
foodTooltipSaturationColor = "#AA0000" #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
#If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives foodTooltipSaturationColor = "#AA0000"
useOriginalFoodTooltipColor = true #If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives
useOriginalFoodTooltipColor = true
[player]
#Feather Falling IV or above directs 100% of fall damage to boots [player]
enableFeatherFallTweak = true #Feather Falling IV or above directs 100% of fall damage to boots
#Prevents any drops dropped by the player on death from despawning enableFeatherFallTweak = true
enablePlayerDeathDropSafety = false #Prevents any drops dropped by the player on death from despawning
enablePlayerDeathDropSafety = false
[recipes]
#Makes all anvil tool repairs always cost 1 level of XP [recipes]
enableCheapAnvilRepair = true #Makes all anvil tool repairs always cost 1 level of XP
#Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs. enableCheapAnvilRepair = true
enableFluidConversionRecipes = true #Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs.
enableFluidConversionRecipes = true
[world]
#Disables thunder storms, fixing glitched lighting from thunder and other side-effects [world]
enableStormTweak = false #Disables thunder storms, fixing glitched lighting from thunder and other side-effects
enableStormTweak = false
[world.peacefulsurface]
#Prevents mobs from spawning above sea level unless it's a new moon [world.peacefulsurface]
enablePeacefulSurface = true #Prevents mobs from spawning above sea level unless it's a new moon
#The lowest Y-level which mobs will be prevented from spawning enablePeacefulSurface = true
#Range: > -2147483648 #The lowest Y-level which mobs will be prevented from spawning
peacefulSurfaceMinY = 60 #Range: > -2147483648
#Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful). peacefulSurfaceMinY = 60
#Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS #Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful).
moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"] #Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS
moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"]
#All changes made here require a game restart.
[mixins] #All changes made here require a game restart.
#If enabled, this tweak prevents cactus from destroying items that run into it [mixins]
enableCactusItemProtection = false #If enabled, this tweak prevents cactus from destroying items that run into it
#If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes enableCactusItemProtection = false
enableSplashPotionTweak = true #If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes
enableSplashPotionTweak = true