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f384f8d8ea Update .gitea/compose.yaml
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a4c850aee1 revert c2598fd64e
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revert Update .gitea/compose.yaml
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0938ae59d4 Update .gitea/workflows/ci.yaml
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c2598fd64e Update .gitea/compose.yaml
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812bb24690 Update .gitea/workflows/ci.yaml
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078c9ddd11 Update .gitea/compose.yaml
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211614735d
test
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c5f2d8d35a
compose
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825faeeb53 Install docker
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bfedc09b6b Update .gitea/workflows/ci.yaml
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5d4d133115 rm rust
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4c56347fe8 Init 2024-03-29 00:02:19 +01:00
95 changed files with 65 additions and 2181 deletions

38
.gitea/compose.yaml Normal file
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services:
forge:
image: itzg/minecraft-server
volumes:
- gitea_forge_volume:/data
environment:
- UID=1000
- GID=1000
- MAX_MEMORY=3G
- LOG_TIMESTAMP=true
- TYPE=FORGE
- VERSION=1.19.2
- DIFFICULTY=hard
- EULA=TRUE
- MOTD=Help us in the monopolization of the gaymen industry!
- SNOOPER_ENABLED=false
- VIEW_DISTANCE=8
- MODE=survival
- MAX_BUILD_HEIGHT=319
- SPAWN_PROTECTION=0
- ALLOW_FLIGHT=true
- SERVER_NAME=KomuSolutions GmbH & Ko KG
- ENABLE_STATUS=true
- USE_NATIVE_TRANSPORT=true
- GUI=false
- ENABLE_RCON=true
- BROADCAST_RCON_TO_OPS=true
- ENABLE_AUTOSTOP=true
- AUTOSTOP_TIMEOUT_INIT=10
volumes:
gitea_forge_volume:
forge_volume:
driver: local
driver_opts:
type: none
device: /workspace/KomuSolutions/forge_server
o: bind

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.gitea/workflows/ci.yaml Normal file
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name: Forge Server CI
run-name: Running build for ${{ gitea.actor }}
on: [push]
jobs:
main:
runs-on: ubuntu-latest
container: docker
steps:
- name: Install Dependencies
run: |
apk update
apk add --upgrade nodejs
- name: Checkout Code
uses: actions/checkout@v3
- name: Run Minecraft Docker Server
run: |
docker volume create --driver local --opt type=none --opt device=/workspace/KomuSolutions/forge_server --opt o=bind forge_volume
docker inspect forge_volume
ls
pwd
cd .gitea
docker compose up
cd ..
tree

1
.github Symbolic link
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.gitea

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{
"#minecraft:concrete_powder": 0.85,
"environmental:dirt_path" 1.15,
"#minecraft:stairs" 1.15,
"#minecraft:stone_bricks" 1.15,
"createindustry:hardened_planks" 1.15,
"createindustry:hardened_planks_slab" 1.15,
"minecraft:gravel" 1.35,
"minecraft:dirt_path" 1.35,
"#minecraft:concrete" 1.35,
"#minecraft:concrete_slab" 1.35,
"minecraft:packed_ice" 1.35,
"#sullysmod:projectiles_bounce_on" 1.35,
"createindustry:asphalt" 1.55,
"createcasing:creative_casing" 1.55,
"minecraft:blue_ice" 1.55,
}

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#Maximum amount of data a contraption can have before it can't be synced with players. #Maximum amount of data a contraption can have before it can't be synced with players.
#Un-synced contraptions will not be visible and will not have collision. #Un-synced contraptions will not be visible and will not have collision.
#Range: > 0 #Range: > 0
maxDataSize = 4194304 # 2^22 maxDataSize = 2000000
#. #.
#Maximum value of a chassis attachment range. #Maximum value of a chassis attachment range.
#Range: > 1 #Range: > 1

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["Skill Points"]
#Range: 1 ~ 1000
"Maximum skill points" = 85
#Range: > 0
"First skill point cost" = 150
#Range: > 0
"Last skill point cost" = 30000
#You can set cost for each skill point instead
"Use skill points costs array" = false
#This list's size must be equal to maximum skill points.
"Levelup costs" = [15, 19, 24, 30, 37, 45, 54, 64, 75, 87, 100, 114, 129, 145, 162, 180, 199, 219, 240, 262, 285, 309, 334, 360, 387, 415, 444, 474, 505, 537, 570, 604, 639, 675, 712, 750, 789, 829, 870, 912, 955, 999, 1044, 1090, 1137, 1185, 1234, 1284, 1335, 1387, 1440, 1494, 1549, 1605, 1662, 1720, 1779, 1839, 1900, 1962, 2025, 2089, 2154, 2220, 2287, 2355, 2424, 2494, 2565, 2637, 2710, 2784, 2859, 2935, 3012, 3090, 3169, 3249, 3330, 3412, 3495, 3579, 3664, 3750, 3837]
#Disabling this will remove chat messages when you gain a skill point.
"Show chat messages" = true
#Warning: If you disable this make sure you make alternative way of getting skill points.
"Enable exprerience exchange for skill points" = true
[Gems]
#Range: 0.0 ~ 1.0
"Base drop chance" = 0.15
[Equipment]
#Range: 0 ~ 4
"Default Helmets Sockets" = 1
#Range: 0 ~ 4
"Default Chestplates Sockets" = 1
#Range: 0 ~ 4
"Default Leggings Sockets" = 0
#Range: 0 ~ 4
"Default Boots Sockets" = 1
#Range: 0 ~ 4
"Default Weapons Sockets" = 1
#Range: 0 ~ 4
"Default Shields Sockets" = 1
#Range: 0 ~ 4
"Default Rings Sockets" = 1
#Range: 0 ~ 4
"Default Necklaces Sockets" = 1
#You can remove sockets from items here
#Example: Blacklisting specific items: ["minecraft:diamond_hoe", "minecraft:golden_hoe"]
#Example: Blacklisting whole mod: ["<mod_id>:*"]
#Example: Blacklisting all items: ["*:*"]
"IDs of items that shouldn't have sockets" = []
#You can force items from other mods into equipmentType categories here
["Amnesia Scroll"]
#How much levels (percentage) player lose using amnesia scroll
#Range: 0.0 ~ 1.0
"Amnesia scroll penalty" = 0.2
"Drop amnesia scrolls from the Ender Dragon" = true
[Experience]
#Range: 0.0 ~ 1.0
"Grindstone experience multiplier" = 0.1
[Mixtures]
#Range: 0.0 ~ 2.0
"Effects duration multiplier" = 1.0
#Range: 0.0 ~ 2.0
"Effects strength multiplier" = 1.0

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{
// When do trees break? (NO_SUPPORT, LOG_BREAK, or USE_TOOL)
"fallCondition": "LOG_BREAK",
// Leaves decay instantly. Ignored (leaves decay) when keepLogsIntact is true.
"fastLeafDecay": true,
// Log blocks move to the ground instead of dropping as items. Can be laggy. Leaves alwasy break when true.
"keepLogsIntact": false,
// Render falling logs? (Affects client side only.) Can be laggy.
"renderFallingLogs": false,
// Falling logs break leaves and other plants on the way down.
"fallingLogsBreakPlants": false,
// Falling logs break glass and other fragile blocks.
"fallingLogsBreakFragile": false,
// Players can sneak (or not sneak) to disable mod for building. (SNEAKING, NOT_SNEAKING, or ALWAYS)
"activeWhen": "SNEAKING",
// Break large fungal wart blocks and Shroomlamps
"breakFungalLeaves": true,
// Place dropped items directly into player inventory. (Good for skyblock)
"directDeposit": false,
// Apply fortune from axe used to fell a tree. (If an axe was used.)
"applyFortune": true,
// Remove durability from an axe used to fell a tree. (If an axe was used.)
"consumeDurability": true,
// Tools take durability loss from leaves as well as logs.
"leafDurability": false,
// Don't break tools when using durability.
"protectTools": true,
// Don't break blocks placed by players.
"protectPlacedBlocks": true,
// Players gain hunger from felling trees, as if they had broken each log.
"applyHunger": true,
// Players gain hunger from leaves in addition to logs.
"leafHunger": false,
// Max logs that can be broken by non-player mechanics like pistons, fire and TNT.
"nonPlayerLogLimit": 64,
// Logs that can be broken by a player without using a tool.
"playerBaseLogLimit": 2048,
// Additional logs that can be broken when player uses a tool, per tier of tool. Set zero to disable.
"toolTierLogBonus": 0,
// When true, log breaking limit is multiplied by Efficency enchantment level.
"enableEfficiencyLogMultiplier": true,
// Consolidate item drops into stacks to prevent lag.
"stackDrops": true,
// Play particles and sounds? Number is max effects per second. 0-20
"effectsPerSecond": 4,
// Maximum number of concurrent breaking tasks in each world. 1-256
"maxJobsPerWorld": 16,
// Max log/leaf blocks to break per second, per tree. 1 - 2560
"maxBreaksPerSecond": 2560,
// Max percentage of each server tick that can be used by TDNF in each world. 1 - 5
"tickBudget": 1,
// Max number of active falling block entities. 1 - 64
"maxFallingBlocks": 16,
// Tree cutting jobs will be abandoned if they take longer than this number of seconds. Use larger values if breaking speed is slow. 20-1800
"jobTimeoutSeconds": 360,
// IDs of modded blocks to be handled the same as Minecraft big mushrooms. Not strictly needed if the block is in the LOGS tag or is a subtype of MushroomBlock.
"moddedMushroomBlocks": [
"byg:weeping_milkcap_mushroom_block",
"byg:green_mushroom_block",
"byg:soul_shroom_stem",
"byg:death_cap_mushroom_block"
],
// IDs of modded blocks to handle the same as vanilla Warped/Crimson stems. Activates dropping of wart blocks / shroomlights.
"moddedFungusLogs": [
"cinderscapes:umbral_stem",
"byg:sythian_stems"
],
// IDs of modded blocks to handle the same as vanilla Warped/Crimson wart blocks and shroomlights.
"moddedFungusLeaves": [
"cinderscapes:umbral_flesh_block",
"cinderscapes:umbral_wart_block",
"byg:sythian_wart_block",
"byg:shulkren_wart_block"
]
}

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[block]
#Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item`
enableTorchLighting = true
enableCropTweaks = false
#Allows for uneaten cake to drop on break
enableCakeDrop = true
[block.chopdown]
#Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown)
enableTreeChopDown = false
#The number of logs above the one broken to trigger the chopdown effect
#Range: > 1
chopDownLogRequirement = 3
#The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag)
#Range: > 1
chopdownSearchRadius = 64
#If set to true, ChopDown will only work when the player is using the right tool for the log
requiresRightTool = false
[client]
#If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes
enableSmallBees = true
#Enable colored particles for challenger mobs (dependent on particle setting as well)
enableChallengerMobParticles = true
[entity]
#If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet
#Allowed Values: DISABLED, OWNER, ALL
enablePetFriendlyFireTweak = "OWNER"
#Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively.
enableItemFrameTweak = false
#When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds!
ungriefCreepers = true
#Allows chicken feathers to be plucked w/ shears
enableFeatherPlucking = true
#The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes.
#Range: 1 ~ 9223372036854775807
featurePluckingCooldown = 600000
[entity.challengers]
#A data-driven way to make some special mobs with abilities, effects, specialized loot and more!
enableChallengerMobs = true
#This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger.
#This chance is applied before any Challenger Mob weights or entity filters.
#Range: 0.0 ~ 1.0
challengerMobGlobalChance = 0.25
[entity.trader]
#If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale!
#Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted.
wanderingTraderRecoveryEnabled = true
#Whether or not to show a silly message when interacting with a trader that has that player's items
enableFlavorText = true
#Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't
saveUnenchantedGear = false
#The maximum number of a player's lost items will be sold by a Wandering Trader each visit
#Range: > 1
numItemsToRestore = 5
#The minimum amount of emeralds a recovered item should cost
#Range: 1 ~ 128
minEmeraldCost = 24
#The maximum amount of emeralds a recovered item should cost
#Range: 1 ~ 128
maxEmeraldCost = 92
#The chance that a given Wandering Trader will offer lost valuables for sale
#Range: 0.0 ~ 1.0
chanceToSellValuable = 1.0
[item]
[item.tooltips]
#Show tool durability on item hover
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
durabilityTooltipSetting = "WITH_SHIFT"
[item.tooltips.food]
#Show food hunger & saturation on item hover
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
foodTooltipSetting = "WITH_SHIFT"
#Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike).
#The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render.
#Range: 0.0 ~ 3.4028234663852886E38
foodTooltipMultiplier = 1.0
#Modifies the color of a tooltip for a food that gives no effects on consumption.
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
foodTooltipColor = "#00AA00"
#Modifies the color of a tooltip for a food that gives buffs on consumption.
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
foodTooltipPositiveColor = "#AA00AA"
#Modifies the color of a tooltip for a food that gives debuffs on consumption.
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
foodTooltipNegativeColor = "#AA0000"
#Modifies the color of the saturation tooltip.
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
foodTooltipSaturationColor = "#AA0000"
#If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives
useOriginalFoodTooltipColor = true
[player]
#Feather Falling IV or above directs 100% of fall damage to boots
enableFeatherFallTweak = true
#Prevents any drops dropped by the player on death from despawning
enablePlayerDeathDropSafety = false
[recipes]
#Makes all anvil tool repairs always cost 1 level of XP
enableCheapAnvilRepair = true
#Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs.
enableFluidConversionRecipes = true
[world]
#Disables thunder storms, fixing glitched lighting from thunder and other side-effects
enableStormTweak = false
[world.peacefulsurface]
#Prevents mobs from spawning above sea level unless it's a new moon
enablePeacefulSurface = true
#The lowest Y-level which mobs will be prevented from spawning
#Range: > -2147483648
peacefulSurfaceMinY = 60
#Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful).
#Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS
moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"]
#All changes made here require a game restart.
[mixins]
#If enabled, this tweak prevents cactus from destroying items that run into it
enableCactusItemProtection = false
#If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes
enableSplashPotionTweak = true

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