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84 Commits

Author SHA1 Message Date
5d28f54908 Merge pull request 'increase data limit' (#36) from create-data-limit into Server
Reviewed-on: #36
2024-05-18 18:00:01 +02:00
c08e557bf9 increase data limit
increase data limit to better accommodate larger creations
2024-05-18 02:56:06 +02:00
6d57b9ac77 Merge pull request 'rm simpleafk' (#35) from rm_afk into Server
Reviewed-on: #35
2024-05-08 21:21:36 +02:00
e8760d6c9b
rm simpleafk 2024-05-08 21:20:56 +02:00
07b3bb51b1 Merge pull request 'rm optimization tweaks' (#34) from optimization into Server
Reviewed-on: #34
2024-05-08 21:13:28 +02:00
c70e2ee906
rm optimization tweaks 2024-05-08 21:13:08 +02:00
db2d0bece0 Merge pull request 'cokeFix, new recipes and mor train power' (#33) from cokeFixAndMore into Server
Reviewed-on: #33
Reviewed-by: Leon Wilzer <leon@noreply.localhost>
2024-05-08 16:29:38 +02:00
f24a2d65ac fix into right folder 2024-05-08 16:19:15 +02:00
4d679e91c7 activate full create power 2024-05-08 16:17:12 +02:00
75039b3e83 Solution for coke recipe and other new recepies, seemingly missing in the game 2024-05-08 16:11:09 +02:00
e1769d52f7 delete datapack to upload complete version later 2024-05-08 11:05:05 +02:00
c5fe189ee4 Datapack to fix the currently not creatable coke from electrodynamics 2024-05-08 07:07:51 +02:00
9adb293423 Merge pull request 'optimizatin+afk' (#30) from optimizatin+afk into Server
Reviewed-on: #30
2024-05-07 14:34:39 +02:00
4ea3123222
rm spawn performance mod 2024-05-07 14:34:06 +02:00
488da5d3fa
afk mod 2024-05-07 14:31:12 +02:00
1c5dda5588 Merge pull request 'Performance_improvements' (#28) from Performance_improvements into Server
Reviewed-on: #28
Reviewed-by: Leon Wilzer <leon@noreply.localhost>
2024-05-01 14:41:51 +02:00
d4759b2795 Remove Valkyrienskies for performance improvements
This seems to cause a lot of lag. lag increases after more contraptions, so removing it should resolve it
2024-05-01 05:53:11 +02:00
b3ab5ea98c Remove createinteractive 2024-05-01 05:51:54 +02:00
88a2b0f13a Merge pull request 'server info' (#27) from adaptive-performance-tweaks into Server
Reviewed-on: #27
2024-05-01 02:29:58 +02:00
d0d7d3bf22
server info 2024-05-01 02:29:28 +02:00
7d8c1f2935 Merge pull request 'switched to new version' (#26) from adaptive-performance-tweaks into Server
Reviewed-on: #26
2024-05-01 02:19:44 +02:00
204e345e00 switched to new version 2024-05-01 02:19:26 +02:00
f55acda50e Merge pull request 'adaptive-performance-tweaks' (#25) from adaptive-performance-tweaks into Server
Reviewed-on: #25
2024-05-01 01:16:21 +02:00
f92b12b876
adaptive performance tweaks - mods 2024-05-01 01:10:25 +02:00
2f4333b14d
adaptive performance tweaks 2024-05-01 01:07:44 +02:00
ef98bbd406 Merge pull request 'fix contraptions' (#24) from fixes into Server
Reviewed-on: #24
Reviewed-by: Leon Wilzer <leon@noreply.localhost>
2024-04-30 21:15:56 +02:00
90cb79c045 new old interactive version, that works 2024-04-30 21:14:55 +02:00
b0e6ad59b1 remove interactive to fix contraptions 2024-04-30 21:14:15 +02:00
caa2840708 Merge pull request 'Reenabled Quark Oddities Crates' (#23) from davy-changes-v1 into Server
Reviewed-on: #23
Reviewed-by: Leon Wilzer <leon@noreply.localhost>
2024-04-27 16:45:50 +02:00
5eb88d2186 Reenabled Quark Oddities Crates
Crates allow for item amount based storage (default config is 640 items regardless of stack size) instead of slot amount. 

https://quarkmod.net/#features
2024-04-27 14:34:41 +02:00
449d03bd66 Merge pull request 'I hate Trees' (#22) from new_mods into Server
Reviewed-on: #22
Reviewed-by: Leon Wilzer <leon@noreply.localhost>
2024-04-27 00:47:27 +02:00
be6c343283 Merge branch 'Server' into new_mods 2024-04-27 00:46:26 +02:00
97c6801271 I hate the very slightly bigger trees too 2024-04-27 00:44:55 +02:00
9c54077843 Fuck them trees 2024-04-27 00:40:18 +02:00
36400825b8 Merge pull request 'jei' (#21) from jei into Server
Reviewed-on: #21
2024-04-27 00:23:09 +02:00
a4bcc4ecde
jei 2024-04-27 00:22:44 +02:00
2edbb9253a Merge pull request 'New mods, various themes' (#19) from new_mods into Server
Reviewed-on: #19
Reviewed-by: Leon Wilzer <leon@noreply.localhost>
2024-04-22 22:27:44 +02:00
3c29482c31 create mod in more boring 2024-04-22 22:27:44 +02:00
0f00b615e1 Add mods for resolving a few problems, existing on the server, also some compat
tu fulfill @Leons wish, i added some geneva convention breaking things too

Signed-off-by: wirezat <wirezat@noreply.localhost>
2024-04-22 22:27:44 +02:00
fdf7a6b62a revert def0d728d5
revert Adding new mods for more compatibillity and to add a few new features, i found missing on the server
2024-04-22 22:27:44 +02:00
ba16e094d0 Adding new mods for more compatibillity and to add a few new features, i found missing on the server 2024-04-22 22:27:44 +02:00
8d137b1849 Merge branch 'Server' into new_mods 2024-04-22 22:27:01 +02:00
69d3289836 Merge pull request 'fixes vinery harvest' (#20) from fix-vinery into Server
Reviewed-on: #20
2024-04-22 22:10:17 +02:00
f2e935c699 fixes vinery harvest
this small tweaks fixes right-click harvesting in vinery. Right-click harvesting for other things should still be provided by quarks.
2024-04-22 22:08:43 +02:00
35574df16b Merge pull request 'Updated all mods' (#18) from updates into Server
Reviewed-on: #18
Reviewed-by: Leon Wilzer <leon@noreply.localhost>
2024-04-22 18:25:12 +02:00
bad3ee5a2b create mod in more boring 2024-04-22 18:23:32 +02:00
a9e1106ab6 Add mods for resolving a few problems, existing on the server, also some compat
tu fulfill @Leons wish, i added some geneva convention breaking things too

Signed-off-by: wirezat <wirezat@noreply.localhost>
2024-04-22 18:22:55 +02:00
4cf2546e8d revert def0d728d5
revert Adding new mods for more compatibillity and to add a few new features, i found missing on the server
2024-04-22 18:20:53 +02:00
def0d728d5 Adding new mods for more compatibillity and to add a few new features, i found missing on the server 2024-04-22 18:20:09 +02:00
6bbf0c24a4 remove old version 2024-04-21 15:14:31 +02:00
ad53aaf023 remove old version 2024-04-21 15:14:25 +02:00
841e5a3014 remove old version 2024-04-21 15:14:21 +02:00
a7d63458fd remove old version 2024-04-21 15:14:17 +02:00
7a20b4498d remove old version 2024-04-21 15:13:34 +02:00
d03b8ac932 remove old version 2024-04-21 15:13:08 +02:00
87d70c5a45 remove old version 2024-04-21 15:12:55 +02:00
1ccaa9cee8 remove old version 2024-04-21 15:12:29 +02:00
3a8734514a remove old version 2024-04-21 15:12:19 +02:00
97be15bb84 remove old version 2024-04-21 15:11:55 +02:00
0a418f25c4 remove old version 2024-04-21 15:11:42 +02:00
c4847e8e0d remove old version 2024-04-21 15:11:20 +02:00
43108857c0 remove old version 2024-04-21 15:10:55 +02:00
19d10b17f1 accidental upload 2024-04-21 15:10:23 +02:00
5bf929a177 remove old version 2024-04-21 15:09:38 +02:00
fe159c256c remove old version 2024-04-21 15:09:26 +02:00
6e4e796c80 remove old version 2024-04-21 15:09:09 +02:00
cbd8dfd786 remove old version 2024-04-21 15:08:59 +02:00
0a8239afbc upload updated mods 2024-04-21 15:06:29 +02:00
2255244212 Merge pull request 'Fixed a lot of inconvenience and bugs, also added player heads' (#16) from Fixes into Server
Reviewed-on: #16
Reviewed-by: Leon Wilzer <leon@noreply.localhost>
2024-04-18 00:15:41 +02:00
998bd16a18 Was already in tndf 2024-04-15 17:20:40 +02:00
ad41bedc70 Making tndf more intuitive, fixing for larger trees 2024-04-15 17:19:08 +02:00
7764089bb2 Adding some datapacks, e.g. for gravestones 2024-04-15 17:13:21 +02:00
e6291ad92c Remove corpses, lost MANY Items to them until now 2024-04-15 17:09:52 +02:00
1835c1d10e Merge pull request 'rm disabled dimthread' (#14) from leon-patch-1 into Server
Reviewed-on: #14
2024-04-10 11:22:56 +02:00
6ab77db296 rm disabled dimthread 2024-04-10 11:22:44 +02:00
d962cdce54 Merge pull request 'POTR' (#13) from POTR into Server
Reviewed-on: #13
2024-04-08 22:26:02 +02:00
a9cd8ec1ef Merge branch 'Server' into POTR 2024-04-08 22:25:50 +02:00
34f1744b3d
rm POTR for real 2024-04-08 22:25:26 +02:00
a6e61c75ad Merge pull request 'rm POTR' (#12) from POTR into Server
Reviewed-on: #12
2024-04-08 22:21:02 +02:00
637d717524 rm POTR 2024-04-08 22:20:17 +02:00
8341e096c2
rm POTR 2024-04-08 22:19:45 +02:00
0d6519e0af Merge pull request 'POTR' (#11) from POTR into Server
Reviewed-on: #11
2024-04-08 21:25:16 +02:00
df84fbe8bc
pollution of the realms + dependency 2024-04-08 21:24:56 +02:00
92e08dc746 server-dev (#9)
Co-authored-by: wirezat <wirezat@noreply.localhost>
Co-authored-by: davyblue <davyblue@noreply.localhost>
Reviewed-on: #9
Co-authored-by: Leon Wilzer <leon.wilzer@protonmail.com>
Co-committed-by: Leon Wilzer <leon.wilzer@protonmail.com>
2024-04-07 23:13:07 +02:00
92 changed files with 2181 additions and 1 deletions

17
config/blockrunner.json Normal file
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{
"#minecraft:concrete_powder": 0.85,
"environmental:dirt_path" 1.15,
"#minecraft:stairs" 1.15,
"#minecraft:stone_bricks" 1.15,
"createindustry:hardened_planks" 1.15,
"createindustry:hardened_planks_slab" 1.15,
"minecraft:gravel" 1.35,
"minecraft:dirt_path" 1.35,
"#minecraft:concrete" 1.35,
"#minecraft:concrete_slab" 1.35,
"minecraft:packed_ice" 1.35,
"#sullysmod:projectiles_bounce_on" 1.35,
"createindustry:asphalt" 1.55,
"createcasing:creative_casing" 1.55,
"minecraft:blue_ice" 1.55,
}

1896
config/quark-common.toml Normal file

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["Skill Points"]
#Range: 1 ~ 1000
"Maximum skill points" = 85
#Range: > 0
"First skill point cost" = 150
#Range: > 0
"Last skill point cost" = 30000
#You can set cost for each skill point instead
"Use skill points costs array" = false
#This list's size must be equal to maximum skill points.
"Levelup costs" = [15, 19, 24, 30, 37, 45, 54, 64, 75, 87, 100, 114, 129, 145, 162, 180, 199, 219, 240, 262, 285, 309, 334, 360, 387, 415, 444, 474, 505, 537, 570, 604, 639, 675, 712, 750, 789, 829, 870, 912, 955, 999, 1044, 1090, 1137, 1185, 1234, 1284, 1335, 1387, 1440, 1494, 1549, 1605, 1662, 1720, 1779, 1839, 1900, 1962, 2025, 2089, 2154, 2220, 2287, 2355, 2424, 2494, 2565, 2637, 2710, 2784, 2859, 2935, 3012, 3090, 3169, 3249, 3330, 3412, 3495, 3579, 3664, 3750, 3837]
#Disabling this will remove chat messages when you gain a skill point.
"Show chat messages" = true
#Warning: If you disable this make sure you make alternative way of getting skill points.
"Enable exprerience exchange for skill points" = true
[Gems]
#Range: 0.0 ~ 1.0
"Base drop chance" = 0.15
[Equipment]
#Range: 0 ~ 4
"Default Helmets Sockets" = 1
#Range: 0 ~ 4
"Default Chestplates Sockets" = 1
#Range: 0 ~ 4
"Default Leggings Sockets" = 0
#Range: 0 ~ 4
"Default Boots Sockets" = 1
#Range: 0 ~ 4
"Default Weapons Sockets" = 1
#Range: 0 ~ 4
"Default Shields Sockets" = 1
#Range: 0 ~ 4
"Default Rings Sockets" = 1
#Range: 0 ~ 4
"Default Necklaces Sockets" = 1
#You can remove sockets from items here
#Example: Blacklisting specific items: ["minecraft:diamond_hoe", "minecraft:golden_hoe"]
#Example: Blacklisting whole mod: ["<mod_id>:*"]
#Example: Blacklisting all items: ["*:*"]
"IDs of items that shouldn't have sockets" = []
#You can force items from other mods into equipmentType categories here
["Amnesia Scroll"]
#How much levels (percentage) player lose using amnesia scroll
#Range: 0.0 ~ 1.0
"Amnesia scroll penalty" = 0.2
"Drop amnesia scrolls from the Ender Dragon" = true
[Experience]
#Range: 0.0 ~ 1.0
"Grindstone experience multiplier" = 0.1
[Mixtures]
#Range: 0.0 ~ 2.0
"Effects duration multiplier" = 1.0
#Range: 0.0 ~ 2.0
"Effects strength multiplier" = 1.0

75
config/tdnf2.json5 Normal file
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{
// When do trees break? (NO_SUPPORT, LOG_BREAK, or USE_TOOL)
"fallCondition": "LOG_BREAK",
// Leaves decay instantly. Ignored (leaves decay) when keepLogsIntact is true.
"fastLeafDecay": true,
// Log blocks move to the ground instead of dropping as items. Can be laggy. Leaves alwasy break when true.
"keepLogsIntact": false,
// Render falling logs? (Affects client side only.) Can be laggy.
"renderFallingLogs": false,
// Falling logs break leaves and other plants on the way down.
"fallingLogsBreakPlants": false,
// Falling logs break glass and other fragile blocks.
"fallingLogsBreakFragile": false,
// Players can sneak (or not sneak) to disable mod for building. (SNEAKING, NOT_SNEAKING, or ALWAYS)
"activeWhen": "SNEAKING",
// Break large fungal wart blocks and Shroomlamps
"breakFungalLeaves": true,
// Place dropped items directly into player inventory. (Good for skyblock)
"directDeposit": false,
// Apply fortune from axe used to fell a tree. (If an axe was used.)
"applyFortune": true,
// Remove durability from an axe used to fell a tree. (If an axe was used.)
"consumeDurability": true,
// Tools take durability loss from leaves as well as logs.
"leafDurability": false,
// Don't break tools when using durability.
"protectTools": true,
// Don't break blocks placed by players.
"protectPlacedBlocks": true,
// Players gain hunger from felling trees, as if they had broken each log.
"applyHunger": true,
// Players gain hunger from leaves in addition to logs.
"leafHunger": false,
// Max logs that can be broken by non-player mechanics like pistons, fire and TNT.
"nonPlayerLogLimit": 64,
// Logs that can be broken by a player without using a tool.
"playerBaseLogLimit": 2048,
// Additional logs that can be broken when player uses a tool, per tier of tool. Set zero to disable.
"toolTierLogBonus": 0,
// When true, log breaking limit is multiplied by Efficency enchantment level.
"enableEfficiencyLogMultiplier": true,
// Consolidate item drops into stacks to prevent lag.
"stackDrops": true,
// Play particles and sounds? Number is max effects per second. 0-20
"effectsPerSecond": 4,
// Maximum number of concurrent breaking tasks in each world. 1-256
"maxJobsPerWorld": 16,
// Max log/leaf blocks to break per second, per tree. 1 - 2560
"maxBreaksPerSecond": 2560,
// Max percentage of each server tick that can be used by TDNF in each world. 1 - 5
"tickBudget": 1,
// Max number of active falling block entities. 1 - 64
"maxFallingBlocks": 16,
// Tree cutting jobs will be abandoned if they take longer than this number of seconds. Use larger values if breaking speed is slow. 20-1800
"jobTimeoutSeconds": 360,
// IDs of modded blocks to be handled the same as Minecraft big mushrooms. Not strictly needed if the block is in the LOGS tag or is a subtype of MushroomBlock.
"moddedMushroomBlocks": [
"byg:weeping_milkcap_mushroom_block",
"byg:green_mushroom_block",
"byg:soul_shroom_stem",
"byg:death_cap_mushroom_block"
],
// IDs of modded blocks to handle the same as vanilla Warped/Crimson stems. Activates dropping of wart blocks / shroomlights.
"moddedFungusLogs": [
"cinderscapes:umbral_stem",
"byg:sythian_stems"
],
// IDs of modded blocks to handle the same as vanilla Warped/Crimson wart blocks and shroomlights.
"moddedFungusLeaves": [
"cinderscapes:umbral_flesh_block",
"cinderscapes:umbral_wart_block",
"byg:sythian_wart_block",
"byg:shulkren_wart_block"
]
}

131
config/vtweaks-common.toml Normal file
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[block]
#Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item`
enableTorchLighting = true
enableCropTweaks = false
#Allows for uneaten cake to drop on break
enableCakeDrop = true
[block.chopdown]
#Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown)
enableTreeChopDown = false
#The number of logs above the one broken to trigger the chopdown effect
#Range: > 1
chopDownLogRequirement = 3
#The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag)
#Range: > 1
chopdownSearchRadius = 64
#If set to true, ChopDown will only work when the player is using the right tool for the log
requiresRightTool = false
[client]
#If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes
enableSmallBees = true
#Enable colored particles for challenger mobs (dependent on particle setting as well)
enableChallengerMobParticles = true
[entity]
#If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet
#Allowed Values: DISABLED, OWNER, ALL
enablePetFriendlyFireTweak = "OWNER"
#Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively.
enableItemFrameTweak = false
#When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds!
ungriefCreepers = true
#Allows chicken feathers to be plucked w/ shears
enableFeatherPlucking = true
#The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes.
#Range: 1 ~ 9223372036854775807
featurePluckingCooldown = 600000
[entity.challengers]
#A data-driven way to make some special mobs with abilities, effects, specialized loot and more!
enableChallengerMobs = true
#This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger.
#This chance is applied before any Challenger Mob weights or entity filters.
#Range: 0.0 ~ 1.0
challengerMobGlobalChance = 0.25
[entity.trader]
#If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale!
#Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted.
wanderingTraderRecoveryEnabled = true
#Whether or not to show a silly message when interacting with a trader that has that player's items
enableFlavorText = true
#Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't
saveUnenchantedGear = false
#The maximum number of a player's lost items will be sold by a Wandering Trader each visit
#Range: > 1
numItemsToRestore = 5
#The minimum amount of emeralds a recovered item should cost
#Range: 1 ~ 128
minEmeraldCost = 24
#The maximum amount of emeralds a recovered item should cost
#Range: 1 ~ 128
maxEmeraldCost = 92
#The chance that a given Wandering Trader will offer lost valuables for sale
#Range: 0.0 ~ 1.0
chanceToSellValuable = 1.0
[item]
[item.tooltips]
#Show tool durability on item hover
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
durabilityTooltipSetting = "WITH_SHIFT"
[item.tooltips.food]
#Show food hunger & saturation on item hover
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
foodTooltipSetting = "WITH_SHIFT"
#Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike).
#The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render.
#Range: 0.0 ~ 3.4028234663852886E38
foodTooltipMultiplier = 1.0
#Modifies the color of a tooltip for a food that gives no effects on consumption.
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
foodTooltipColor = "#00AA00"
#Modifies the color of a tooltip for a food that gives buffs on consumption.
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
foodTooltipPositiveColor = "#AA00AA"
#Modifies the color of a tooltip for a food that gives debuffs on consumption.
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
foodTooltipNegativeColor = "#AA0000"
#Modifies the color of the saturation tooltip.
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
foodTooltipSaturationColor = "#AA0000"
#If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives
useOriginalFoodTooltipColor = true
[player]
#Feather Falling IV or above directs 100% of fall damage to boots
enableFeatherFallTweak = true
#Prevents any drops dropped by the player on death from despawning
enablePlayerDeathDropSafety = false
[recipes]
#Makes all anvil tool repairs always cost 1 level of XP
enableCheapAnvilRepair = true
#Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs.
enableFluidConversionRecipes = true
[world]
#Disables thunder storms, fixing glitched lighting from thunder and other side-effects
enableStormTweak = false
[world.peacefulsurface]
#Prevents mobs from spawning above sea level unless it's a new moon
enablePeacefulSurface = true
#The lowest Y-level which mobs will be prevented from spawning
#Range: > -2147483648
peacefulSurfaceMinY = 60
#Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful).
#Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS
moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"]
#All changes made here require a game restart.
[mixins]
#If enabled, this tweak prevents cactus from destroying items that run into it
enableCactusItemProtection = false
#If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes
enableSplashPotionTweak = true

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@ -144,7 +144,7 @@
#Maximum amount of data a contraption can have before it can't be synced with players. #Maximum amount of data a contraption can have before it can't be synced with players.
#Un-synced contraptions will not be visible and will not have collision. #Un-synced contraptions will not be visible and will not have collision.
#Range: > 0 #Range: > 0
maxDataSize = 2000000 maxDataSize = 4194304 # 2^22
#. #.
#Maximum value of a chassis attachment range. #Maximum value of a chassis attachment range.
#Range: > 1 #Range: > 1