New mods, various themes #19
@ -1,132 +1,131 @@
|
||||
|
||||
[block]
|
||||
#Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item`
|
||||
enableTorchLighting = true
|
||||
enableCropTweaks = true
|
||||
#Allows for uneaten cake to drop on break
|
||||
enableCakeDrop = true
|
||||
|
||||
[block.chopdown]
|
||||
#Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown)
|
||||
enableTreeChopDown = false
|
||||
#The number of logs above the one broken to trigger the chopdown effect
|
||||
#Range: > 1
|
||||
chopDownLogRequirement = 3
|
||||
#The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag)
|
||||
#Range: > 1
|
||||
chopdownSearchRadius = 64
|
||||
#If set to true, ChopDown will only work when the player is using the right tool for the log
|
||||
requiresRightTool = false
|
||||
|
||||
[client]
|
||||
#If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes
|
||||
enableSmallBees = true
|
||||
#Enable colored particles for challenger mobs (dependent on particle setting as well)
|
||||
enableChallengerMobParticles = true
|
||||
|
||||
[entity]
|
||||
#If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet
|
||||
#Allowed Values: DISABLED, OWNER, ALL
|
||||
enablePetFriendlyFireTweak = "OWNER"
|
||||
#Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively.
|
||||
enableItemFrameTweak = false
|
||||
#When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds!
|
||||
ungriefCreepers = true
|
||||
#Allows chicken feathers to be plucked w/ shears
|
||||
enableFeatherPlucking = true
|
||||
#The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
featurePluckingCooldown = 600000
|
||||
|
||||
[entity.challengers]
|
||||
#A data-driven way to make some special mobs with abilities, effects, specialized loot and more!
|
||||
enableChallengerMobs = true
|
||||
#This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger.
|
||||
#This chance is applied before any Challenger Mob weights or entity filters.
|
||||
#Range: 0.0 ~ 1.0
|
||||
challengerMobGlobalChance = 0.25
|
||||
|
||||
[entity.trader]
|
||||
#If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale!
|
||||
#Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted.
|
||||
wanderingTraderRecoveryEnabled = true
|
||||
#Whether or not to show a silly message when interacting with a trader that has that player's items
|
||||
enableFlavorText = true
|
||||
#Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't
|
||||
saveUnenchantedGear = false
|
||||
#The maximum number of a player's lost items will be sold by a Wandering Trader each visit
|
||||
#Range: > 1
|
||||
numItemsToRestore = 5
|
||||
#The minimum amount of emeralds a recovered item should cost
|
||||
#Range: 1 ~ 128
|
||||
minEmeraldCost = 24
|
||||
#The maximum amount of emeralds a recovered item should cost
|
||||
#Range: 1 ~ 128
|
||||
maxEmeraldCost = 92
|
||||
#The chance that a given Wandering Trader will offer lost valuables for sale
|
||||
#Range: 0.0 ~ 1.0
|
||||
chanceToSellValuable = 1.0
|
||||
|
||||
[item]
|
||||
|
||||
[item.tooltips]
|
||||
#Show tool durability on item hover
|
||||
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
|
||||
durabilityTooltipSetting = "WITH_SHIFT"
|
||||
|
||||
[item.tooltips.food]
|
||||
#Show food hunger & saturation on item hover
|
||||
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
|
||||
foodTooltipSetting = "WITH_SHIFT"
|
||||
#Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike).
|
||||
#The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
foodTooltipMultiplier = 1.0
|
||||
#Modifies the color of a tooltip for a food that gives no effects on consumption.
|
||||
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
||||
foodTooltipColor = "#00AA00"
|
||||
#Modifies the color of a tooltip for a food that gives buffs on consumption.
|
||||
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
||||
foodTooltipPositiveColor = "#AA00AA"
|
||||
#Modifies the color of a tooltip for a food that gives debuffs on consumption.
|
||||
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
||||
foodTooltipNegativeColor = "#AA0000"
|
||||
#Modifies the color of the saturation tooltip.
|
||||
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
||||
foodTooltipSaturationColor = "#AA0000"
|
||||
#If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives
|
||||
useOriginalFoodTooltipColor = true
|
||||
|
||||
[player]
|
||||
#Feather Falling IV or above directs 100% of fall damage to boots
|
||||
enableFeatherFallTweak = true
|
||||
#Prevents any drops dropped by the player on death from despawning
|
||||
enablePlayerDeathDropSafety = false
|
||||
|
||||
[recipes]
|
||||
#Makes all anvil tool repairs always cost 1 level of XP
|
||||
enableCheapAnvilRepair = true
|
||||
#Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs.
|
||||
enableFluidConversionRecipes = true
|
||||
|
||||
[world]
|
||||
#Disables thunder storms, fixing glitched lighting from thunder and other side-effects
|
||||
enableStormTweak = false
|
||||
|
||||
[world.peacefulsurface]
|
||||
#Prevents mobs from spawning above sea level unless it's a new moon
|
||||
enablePeacefulSurface = true
|
||||
#The lowest Y-level which mobs will be prevented from spawning
|
||||
#Range: > -2147483648
|
||||
peacefulSurfaceMinY = 60
|
||||
#Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful).
|
||||
#Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS
|
||||
moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"]
|
||||
|
||||
#All changes made here require a game restart.
|
||||
[mixins]
|
||||
#If enabled, this tweak prevents cactus from destroying items that run into it
|
||||
enableCactusItemProtection = false
|
||||
#If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes
|
||||
enableSplashPotionTweak = true
|
||||
|
||||
[block]
|
||||
#Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item`
|
||||
enableTorchLighting = true
|
||||
enableCropTweaks = false
|
||||
#Allows for uneaten cake to drop on break
|
||||
enableCakeDrop = true
|
||||
|
||||
[block.chopdown]
|
||||
#Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown)
|
||||
enableTreeChopDown = false
|
||||
#The number of logs above the one broken to trigger the chopdown effect
|
||||
#Range: > 1
|
||||
chopDownLogRequirement = 3
|
||||
#The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag)
|
||||
#Range: > 1
|
||||
chopdownSearchRadius = 64
|
||||
#If set to true, ChopDown will only work when the player is using the right tool for the log
|
||||
requiresRightTool = false
|
||||
|
||||
[client]
|
||||
#If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes
|
||||
enableSmallBees = true
|
||||
#Enable colored particles for challenger mobs (dependent on particle setting as well)
|
||||
enableChallengerMobParticles = true
|
||||
|
||||
[entity]
|
||||
#If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet
|
||||
#Allowed Values: DISABLED, OWNER, ALL
|
||||
enablePetFriendlyFireTweak = "OWNER"
|
||||
#Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively.
|
||||
enableItemFrameTweak = false
|
||||
#When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds!
|
||||
ungriefCreepers = true
|
||||
#Allows chicken feathers to be plucked w/ shears
|
||||
enableFeatherPlucking = true
|
||||
#The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
featurePluckingCooldown = 600000
|
||||
|
||||
[entity.challengers]
|
||||
#A data-driven way to make some special mobs with abilities, effects, specialized loot and more!
|
||||
enableChallengerMobs = true
|
||||
#This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger.
|
||||
#This chance is applied before any Challenger Mob weights or entity filters.
|
||||
#Range: 0.0 ~ 1.0
|
||||
challengerMobGlobalChance = 0.25
|
||||
|
||||
[entity.trader]
|
||||
#If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale!
|
||||
#Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted.
|
||||
wanderingTraderRecoveryEnabled = true
|
||||
#Whether or not to show a silly message when interacting with a trader that has that player's items
|
||||
enableFlavorText = true
|
||||
#Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't
|
||||
saveUnenchantedGear = false
|
||||
#The maximum number of a player's lost items will be sold by a Wandering Trader each visit
|
||||
#Range: > 1
|
||||
numItemsToRestore = 5
|
||||
#The minimum amount of emeralds a recovered item should cost
|
||||
#Range: 1 ~ 128
|
||||
minEmeraldCost = 24
|
||||
#The maximum amount of emeralds a recovered item should cost
|
||||
#Range: 1 ~ 128
|
||||
maxEmeraldCost = 92
|
||||
#The chance that a given Wandering Trader will offer lost valuables for sale
|
||||
#Range: 0.0 ~ 1.0
|
||||
chanceToSellValuable = 1.0
|
||||
|
||||
[item]
|
||||
|
||||
[item.tooltips]
|
||||
#Show tool durability on item hover
|
||||
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
|
||||
durabilityTooltipSetting = "WITH_SHIFT"
|
||||
|
||||
[item.tooltips.food]
|
||||
#Show food hunger & saturation on item hover
|
||||
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
|
||||
foodTooltipSetting = "WITH_SHIFT"
|
||||
#Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike).
|
||||
#The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
foodTooltipMultiplier = 1.0
|
||||
#Modifies the color of a tooltip for a food that gives no effects on consumption.
|
||||
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
||||
foodTooltipColor = "#00AA00"
|
||||
#Modifies the color of a tooltip for a food that gives buffs on consumption.
|
||||
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
||||
foodTooltipPositiveColor = "#AA00AA"
|
||||
#Modifies the color of a tooltip for a food that gives debuffs on consumption.
|
||||
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
||||
foodTooltipNegativeColor = "#AA0000"
|
||||
#Modifies the color of the saturation tooltip.
|
||||
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
||||
foodTooltipSaturationColor = "#AA0000"
|
||||
#If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives
|
||||
useOriginalFoodTooltipColor = true
|
||||
|
||||
[player]
|
||||
#Feather Falling IV or above directs 100% of fall damage to boots
|
||||
enableFeatherFallTweak = true
|
||||
#Prevents any drops dropped by the player on death from despawning
|
||||
enablePlayerDeathDropSafety = false
|
||||
|
||||
[recipes]
|
||||
#Makes all anvil tool repairs always cost 1 level of XP
|
||||
enableCheapAnvilRepair = true
|
||||
#Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs.
|
||||
enableFluidConversionRecipes = true
|
||||
|
||||
[world]
|
||||
#Disables thunder storms, fixing glitched lighting from thunder and other side-effects
|
||||
enableStormTweak = false
|
||||
|
||||
[world.peacefulsurface]
|
||||
#Prevents mobs from spawning above sea level unless it's a new moon
|
||||
enablePeacefulSurface = true
|
||||
#The lowest Y-level which mobs will be prevented from spawning
|
||||
#Range: > -2147483648
|
||||
peacefulSurfaceMinY = 60
|
||||
#Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful).
|
||||
#Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS
|
||||
moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"]
|
||||
|
||||
#All changes made here require a game restart.
|
||||
[mixins]
|
||||
#If enabled, this tweak prevents cactus from destroying items that run into it
|
||||
enableCactusItemProtection = false
|
||||
#If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes
|
||||
enableSplashPotionTweak = true
|
||||
|
||||
|
Reference in New Issue
Block a user