From f2e935c699691295c83b76daf3af078cc90b9f1e Mon Sep 17 00:00:00 2001 From: Leon Wilzer Date: Mon, 22 Apr 2024 22:08:43 +0200 Subject: [PATCH] fixes vinery harvest this small tweaks fixes right-click harvesting in vinery. Right-click harvesting for other things should still be provided by quarks. --- config/vtweaks-common.toml | 263 ++++++++++++++++++------------------- 1 file changed, 131 insertions(+), 132 deletions(-) diff --git a/config/vtweaks-common.toml b/config/vtweaks-common.toml index da3729c..fbfe5bd 100644 --- a/config/vtweaks-common.toml +++ b/config/vtweaks-common.toml @@ -1,132 +1,131 @@ - -[block] - #Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item` - enableTorchLighting = true - enableCropTweaks = true - #Allows for uneaten cake to drop on break - enableCakeDrop = true - - [block.chopdown] - #Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown) - enableTreeChopDown = false - #The number of logs above the one broken to trigger the chopdown effect - #Range: > 1 - chopDownLogRequirement = 3 - #The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag) - #Range: > 1 - chopdownSearchRadius = 64 - #If set to true, ChopDown will only work when the player is using the right tool for the log - requiresRightTool = false - -[client] - #If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes - enableSmallBees = true - #Enable colored particles for challenger mobs (dependent on particle setting as well) - enableChallengerMobParticles = true - -[entity] - #If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet - #Allowed Values: DISABLED, OWNER, ALL - enablePetFriendlyFireTweak = "OWNER" - #Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively. - enableItemFrameTweak = false - #When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds! - ungriefCreepers = true - #Allows chicken feathers to be plucked w/ shears - enableFeatherPlucking = true - #The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes. - #Range: 1 ~ 9223372036854775807 - featurePluckingCooldown = 600000 - - [entity.challengers] - #A data-driven way to make some special mobs with abilities, effects, specialized loot and more! - enableChallengerMobs = true - #This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger. - #This chance is applied before any Challenger Mob weights or entity filters. - #Range: 0.0 ~ 1.0 - challengerMobGlobalChance = 0.25 - - [entity.trader] - #If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale! - #Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted. - wanderingTraderRecoveryEnabled = true - #Whether or not to show a silly message when interacting with a trader that has that player's items - enableFlavorText = true - #Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't - saveUnenchantedGear = false - #The maximum number of a player's lost items will be sold by a Wandering Trader each visit - #Range: > 1 - numItemsToRestore = 5 - #The minimum amount of emeralds a recovered item should cost - #Range: 1 ~ 128 - minEmeraldCost = 24 - #The maximum amount of emeralds a recovered item should cost - #Range: 1 ~ 128 - maxEmeraldCost = 92 - #The chance that a given Wandering Trader will offer lost valuables for sale - #Range: 0.0 ~ 1.0 - chanceToSellValuable = 1.0 - -[item] - - [item.tooltips] - #Show tool durability on item hover - #Allowed Values: NEVER, WITH_SHIFT, ALWAYS - durabilityTooltipSetting = "WITH_SHIFT" - - [item.tooltips.food] - #Show food hunger & saturation on item hover - #Allowed Values: NEVER, WITH_SHIFT, ALWAYS - foodTooltipSetting = "WITH_SHIFT" - #Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike). - #The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render. - #Range: 0.0 ~ 3.4028234663852886E38 - foodTooltipMultiplier = 1.0 - #Modifies the color of a tooltip for a food that gives no effects on consumption. - #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic - foodTooltipColor = "#00AA00" - #Modifies the color of a tooltip for a food that gives buffs on consumption. - #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic - foodTooltipPositiveColor = "#AA00AA" - #Modifies the color of a tooltip for a food that gives debuffs on consumption. - #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic - foodTooltipNegativeColor = "#AA0000" - #Modifies the color of the saturation tooltip. - #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic - foodTooltipSaturationColor = "#AA0000" - #If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives - useOriginalFoodTooltipColor = true - -[player] - #Feather Falling IV or above directs 100% of fall damage to boots - enableFeatherFallTweak = true - #Prevents any drops dropped by the player on death from despawning - enablePlayerDeathDropSafety = false - -[recipes] - #Makes all anvil tool repairs always cost 1 level of XP - enableCheapAnvilRepair = true - #Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs. - enableFluidConversionRecipes = true - -[world] - #Disables thunder storms, fixing glitched lighting from thunder and other side-effects - enableStormTweak = false - - [world.peacefulsurface] - #Prevents mobs from spawning above sea level unless it's a new moon - enablePeacefulSurface = true - #The lowest Y-level which mobs will be prevented from spawning - #Range: > -2147483648 - peacefulSurfaceMinY = 60 - #Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful). - #Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS - moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"] - -#All changes made here require a game restart. -[mixins] - #If enabled, this tweak prevents cactus from destroying items that run into it - enableCactusItemProtection = false - #If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes - enableSplashPotionTweak = true - +[block] + #Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item` + enableTorchLighting = true + enableCropTweaks = false + #Allows for uneaten cake to drop on break + enableCakeDrop = true + + [block.chopdown] + #Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown) + enableTreeChopDown = false + #The number of logs above the one broken to trigger the chopdown effect + #Range: > 1 + chopDownLogRequirement = 3 + #The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag) + #Range: > 1 + chopdownSearchRadius = 64 + #If set to true, ChopDown will only work when the player is using the right tool for the log + requiresRightTool = false + +[client] + #If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes + enableSmallBees = true + #Enable colored particles for challenger mobs (dependent on particle setting as well) + enableChallengerMobParticles = true + +[entity] + #If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet + #Allowed Values: DISABLED, OWNER, ALL + enablePetFriendlyFireTweak = "OWNER" + #Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively. + enableItemFrameTweak = false + #When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds! + ungriefCreepers = true + #Allows chicken feathers to be plucked w/ shears + enableFeatherPlucking = true + #The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes. + #Range: 1 ~ 9223372036854775807 + featurePluckingCooldown = 600000 + + [entity.challengers] + #A data-driven way to make some special mobs with abilities, effects, specialized loot and more! + enableChallengerMobs = true + #This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger. + #This chance is applied before any Challenger Mob weights or entity filters. + #Range: 0.0 ~ 1.0 + challengerMobGlobalChance = 0.25 + + [entity.trader] + #If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale! + #Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted. + wanderingTraderRecoveryEnabled = true + #Whether or not to show a silly message when interacting with a trader that has that player's items + enableFlavorText = true + #Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't + saveUnenchantedGear = false + #The maximum number of a player's lost items will be sold by a Wandering Trader each visit + #Range: > 1 + numItemsToRestore = 5 + #The minimum amount of emeralds a recovered item should cost + #Range: 1 ~ 128 + minEmeraldCost = 24 + #The maximum amount of emeralds a recovered item should cost + #Range: 1 ~ 128 + maxEmeraldCost = 92 + #The chance that a given Wandering Trader will offer lost valuables for sale + #Range: 0.0 ~ 1.0 + chanceToSellValuable = 1.0 + +[item] + + [item.tooltips] + #Show tool durability on item hover + #Allowed Values: NEVER, WITH_SHIFT, ALWAYS + durabilityTooltipSetting = "WITH_SHIFT" + + [item.tooltips.food] + #Show food hunger & saturation on item hover + #Allowed Values: NEVER, WITH_SHIFT, ALWAYS + foodTooltipSetting = "WITH_SHIFT" + #Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike). + #The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render. + #Range: 0.0 ~ 3.4028234663852886E38 + foodTooltipMultiplier = 1.0 + #Modifies the color of a tooltip for a food that gives no effects on consumption. + #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic + foodTooltipColor = "#00AA00" + #Modifies the color of a tooltip for a food that gives buffs on consumption. + #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic + foodTooltipPositiveColor = "#AA00AA" + #Modifies the color of a tooltip for a food that gives debuffs on consumption. + #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic + foodTooltipNegativeColor = "#AA0000" + #Modifies the color of the saturation tooltip. + #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic + foodTooltipSaturationColor = "#AA0000" + #If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives + useOriginalFoodTooltipColor = true + +[player] + #Feather Falling IV or above directs 100% of fall damage to boots + enableFeatherFallTweak = true + #Prevents any drops dropped by the player on death from despawning + enablePlayerDeathDropSafety = false + +[recipes] + #Makes all anvil tool repairs always cost 1 level of XP + enableCheapAnvilRepair = true + #Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs. + enableFluidConversionRecipes = true + +[world] + #Disables thunder storms, fixing glitched lighting from thunder and other side-effects + enableStormTweak = false + + [world.peacefulsurface] + #Prevents mobs from spawning above sea level unless it's a new moon + enablePeacefulSurface = true + #The lowest Y-level which mobs will be prevented from spawning + #Range: > -2147483648 + peacefulSurfaceMinY = 60 + #Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful). + #Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS + moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"] + +#All changes made here require a game restart. +[mixins] + #If enabled, this tweak prevents cactus from destroying items that run into it + enableCactusItemProtection = false + #If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes + enableSplashPotionTweak = true + -- 2.45.2