{ // When do trees break? (NO_SUPPORT, LOG_BREAK, or USE_TOOL) "fallCondition": "LOG_BREAK", // Leaves decay instantly. Ignored (leaves decay) when keepLogsIntact is true. "fastLeafDecay": true, // Log blocks move to the ground instead of dropping as items. Can be laggy. Leaves alwasy break when true. "keepLogsIntact": false, // Render falling logs? (Affects client side only.) Can be laggy. "renderFallingLogs": false, // Falling logs break leaves and other plants on the way down. "fallingLogsBreakPlants": false, // Falling logs break glass and other fragile blocks. "fallingLogsBreakFragile": false, // Players can sneak (or not sneak) to disable mod for building. (SNEAKING, NOT_SNEAKING, or ALWAYS) "activeWhen": "SNEAKING", // Break large fungal wart blocks and Shroomlamps "breakFungalLeaves": true, // Place dropped items directly into player inventory. (Good for skyblock) "directDeposit": false, // Apply fortune from axe used to fell a tree. (If an axe was used.) "applyFortune": true, // Remove durability from an axe used to fell a tree. (If an axe was used.) "consumeDurability": true, // Tools take durability loss from leaves as well as logs. "leafDurability": false, // Don't break tools when using durability. "protectTools": true, // Don't break blocks placed by players. "protectPlacedBlocks": true, // Players gain hunger from felling trees, as if they had broken each log. "applyHunger": true, // Players gain hunger from leaves in addition to logs. "leafHunger": false, // Max logs that can be broken by non-player mechanics like pistons, fire and TNT. "nonPlayerLogLimit": 64, // Logs that can be broken by a player without using a tool. "playerBaseLogLimit": 2048, // Additional logs that can be broken when player uses a tool, per tier of tool. Set zero to disable. "toolTierLogBonus": 0, // When true, log breaking limit is multiplied by Efficency enchantment level. "enableEfficiencyLogMultiplier": true, // Consolidate item drops into stacks to prevent lag. "stackDrops": true, // Play particles and sounds? Number is max effects per second. 0-20 "effectsPerSecond": 4, // Maximum number of concurrent breaking tasks in each world. 1-256 "maxJobsPerWorld": 16, // Max log/leaf blocks to break per second, per tree. 1 - 2560 "maxBreaksPerSecond": 2560, // Max percentage of each server tick that can be used by TDNF in each world. 1 - 5 "tickBudget": 1, // Max number of active falling block entities. 1 - 64 "maxFallingBlocks": 16, // Tree cutting jobs will be abandoned if they take longer than this number of seconds. Use larger values if breaking speed is slow. 20-1800 "jobTimeoutSeconds": 360, // IDs of modded blocks to be handled the same as Minecraft big mushrooms. Not strictly needed if the block is in the LOGS tag or is a subtype of MushroomBlock. "moddedMushroomBlocks": [ "byg:weeping_milkcap_mushroom_block", "byg:green_mushroom_block", "byg:soul_shroom_stem", "byg:death_cap_mushroom_block" ], // IDs of modded blocks to handle the same as vanilla Warped/Crimson stems. Activates dropping of wart blocks / shroomlights. "moddedFungusLogs": [ "cinderscapes:umbral_stem", "byg:sythian_stems" ], // IDs of modded blocks to handle the same as vanilla Warped/Crimson wart blocks and shroomlights. "moddedFungusLeaves": [ "cinderscapes:umbral_flesh_block", "cinderscapes:umbral_wart_block", "byg:sythian_wart_block", "byg:shulkren_wart_block" ] }