[block] #Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item` enableTorchLighting = true enableCropTweaks = false #Allows for uneaten cake to drop on break enableCakeDrop = true [block.chopdown] #Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown) enableTreeChopDown = false #The number of logs above the one broken to trigger the chopdown effect #Range: > 1 chopDownLogRequirement = 3 #The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag) #Range: > 1 chopdownSearchRadius = 64 #If set to true, ChopDown will only work when the player is using the right tool for the log requiresRightTool = false [client] #If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes enableSmallBees = true #Enable colored particles for challenger mobs (dependent on particle setting as well) enableChallengerMobParticles = true [entity] #If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet #Allowed Values: DISABLED, OWNER, ALL enablePetFriendlyFireTweak = "OWNER" #Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively. enableItemFrameTweak = false #When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds! ungriefCreepers = true #Allows chicken feathers to be plucked w/ shears enableFeatherPlucking = true #The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes. #Range: 1 ~ 9223372036854775807 featurePluckingCooldown = 600000 [entity.challengers] #A data-driven way to make some special mobs with abilities, effects, specialized loot and more! enableChallengerMobs = true #This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger. #This chance is applied before any Challenger Mob weights or entity filters. #Range: 0.0 ~ 1.0 challengerMobGlobalChance = 0.25 [entity.trader] #If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale! #Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted. wanderingTraderRecoveryEnabled = true #Whether or not to show a silly message when interacting with a trader that has that player's items enableFlavorText = true #Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't saveUnenchantedGear = false #The maximum number of a player's lost items will be sold by a Wandering Trader each visit #Range: > 1 numItemsToRestore = 5 #The minimum amount of emeralds a recovered item should cost #Range: 1 ~ 128 minEmeraldCost = 24 #The maximum amount of emeralds a recovered item should cost #Range: 1 ~ 128 maxEmeraldCost = 92 #The chance that a given Wandering Trader will offer lost valuables for sale #Range: 0.0 ~ 1.0 chanceToSellValuable = 1.0 [item] [item.tooltips] #Show tool durability on item hover #Allowed Values: NEVER, WITH_SHIFT, ALWAYS durabilityTooltipSetting = "WITH_SHIFT" [item.tooltips.food] #Show food hunger & saturation on item hover #Allowed Values: NEVER, WITH_SHIFT, ALWAYS foodTooltipSetting = "WITH_SHIFT" #Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike). #The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render. #Range: 0.0 ~ 3.4028234663852886E38 foodTooltipMultiplier = 1.0 #Modifies the color of a tooltip for a food that gives no effects on consumption. #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic foodTooltipColor = "#00AA00" #Modifies the color of a tooltip for a food that gives buffs on consumption. #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic foodTooltipPositiveColor = "#AA00AA" #Modifies the color of a tooltip for a food that gives debuffs on consumption. #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic foodTooltipNegativeColor = "#AA0000" #Modifies the color of the saturation tooltip. #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic foodTooltipSaturationColor = "#AA0000" #If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives useOriginalFoodTooltipColor = true [player] #Feather Falling IV or above directs 100% of fall damage to boots enableFeatherFallTweak = true #Prevents any drops dropped by the player on death from despawning enablePlayerDeathDropSafety = false [recipes] #Makes all anvil tool repairs always cost 1 level of XP enableCheapAnvilRepair = true #Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs. enableFluidConversionRecipes = true [world] #Disables thunder storms, fixing glitched lighting from thunder and other side-effects enableStormTweak = false [world.peacefulsurface] #Prevents mobs from spawning above sea level unless it's a new moon enablePeacefulSurface = true #The lowest Y-level which mobs will be prevented from spawning #Range: > -2147483648 peacefulSurfaceMinY = 60 #Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful). #Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"] #All changes made here require a game restart. [mixins] #If enabled, this tweak prevents cactus from destroying items that run into it enableCactusItemProtection = false #If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes enableSplashPotionTweak = true