Co-authored-by: wirezat <wirezat@noreply.localhost> Co-authored-by: davyblue <davyblue@noreply.localhost> Reviewed-on: #9 Co-authored-by: Leon Wilzer <leon.wilzer@protonmail.com> Co-committed-by: Leon Wilzer <leon.wilzer@protonmail.com>
75 lines
3.4 KiB
Plaintext
75 lines
3.4 KiB
Plaintext
{
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// When do trees break? (NO_SUPPORT, LOG_BREAK, or USE_TOOL)
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"fallCondition": "LOG_BREAK",
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// Leaves decay instantly. Ignored (leaves decay) when keepLogsIntact is true.
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"fastLeafDecay": true,
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// Log blocks move to the ground instead of dropping as items. Can be laggy. Leaves alwasy break when true.
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"keepLogsIntact": false,
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// Render falling logs? (Affects client side only.) Can be laggy.
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"renderFallingLogs": false,
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// Falling logs break leaves and other plants on the way down.
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"fallingLogsBreakPlants": false,
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// Falling logs break glass and other fragile blocks.
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"fallingLogsBreakFragile": false,
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// Players can sneak (or not sneak) to disable mod for building. (SNEAKING, NOT_SNEAKING, or ALWAYS)
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"activeWhen": "NOT_SNEAKING",
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// Break large fungal wart blocks and Shroomlamps
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"breakFungalLeaves": true,
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// Place dropped items directly into player inventory. (Good for skyblock)
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"directDeposit": false,
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// Apply fortune from axe used to fell a tree. (If an axe was used.)
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"applyFortune": true,
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// Remove durability from an axe used to fell a tree. (If an axe was used.)
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"consumeDurability": true,
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// Tools take durability loss from leaves as well as logs.
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"leafDurability": false,
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// Don't break tools when using durability.
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"protectTools": true,
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// Don't break blocks placed by players.
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"protectPlacedBlocks": true,
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// Players gain hunger from felling trees, as if they had broken each log.
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"applyHunger": true,
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// Players gain hunger from leaves in addition to logs.
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"leafHunger": false,
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// Max logs that can be broken by non-player mechanics like pistons, fire and TNT.
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"nonPlayerLogLimit": 64,
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// Logs that can be broken by a player without using a tool.
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"playerBaseLogLimit": 8,
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// Additional logs that can be broken when player uses a tool, per tier of tool. Set zero to disable.
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"toolTierLogBonus": 8,
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// When true, log breaking limit is multiplied by Efficency enchantment level.
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"enableEfficiencyLogMultiplier": true,
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// Consolidate item drops into stacks to prevent lag.
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"stackDrops": true,
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// Play particles and sounds? Number is max effects per second. 0-20
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"effectsPerSecond": 4,
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// Maximum number of concurrent breaking tasks in each world. 1-256
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"maxJobsPerWorld": 16,
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// Max log/leaf blocks to break per second, per tree. 1 - 2560
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"maxBreaksPerSecond": 640,
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// Max percentage of each server tick that can be used by TDNF in each world. 1 - 5
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"tickBudget": 1,
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// Max number of active falling block entities. 1 - 64
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"maxFallingBlocks": 16,
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// Tree cutting jobs will be abandoned if they take longer than this number of seconds. Use larger values if breaking speed is slow. 20-1800
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"jobTimeoutSeconds": 360,
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// IDs of modded blocks to be handled the same as Minecraft big mushrooms. Not strictly needed if the block is in the LOGS tag or is a subtype of MushroomBlock.
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"moddedMushroomBlocks": [
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"byg:weeping_milkcap_mushroom_block",
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"byg:green_mushroom_block",
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"byg:soul_shroom_stem",
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"byg:death_cap_mushroom_block"
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],
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// IDs of modded blocks to handle the same as vanilla Warped/Crimson stems. Activates dropping of wart blocks / shroomlights.
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"moddedFungusLogs": [
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"cinderscapes:umbral_stem",
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"byg:sythian_stems"
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],
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// IDs of modded blocks to handle the same as vanilla Warped/Crimson wart blocks and shroomlights.
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"moddedFungusLeaves": [
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"cinderscapes:umbral_flesh_block",
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"cinderscapes:umbral_wart_block",
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"byg:sythian_wart_block",
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"byg:shulkren_wart_block"
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]
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} |