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GOA/godot/AttributeBox.cs

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2023-09-24 12:10:42 +02:00
using Godot;
using System;
public partial class AttributeBox : SpinBox
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public override void _ValueChanged(double new_value)
{
nuint Strength = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Strength/SpinBox").Value;
nuint Perception = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Perception/SpinBox").Value;
nuint Endurance = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Endurance/SpinBox").Value;
nuint Charisma = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Charisma/SpinBox").Value;
nuint Intelligence = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Intelligence/SpinBox").Value;
nuint Agility = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Agility/SpinBox").Value;
nuint Luck = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Luck/SpinBox").Value;
string Name = GetTree().Root.GetNode<TextEdit>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Name/NameEdit").Text;
Player player = new Player{Name = Name, Strength = Strength, Perception = Perception, Endurance = Endurance, Charisma = Charisma, Intelligence = Intelligence, Agility = Agility, Luck = Luck};
GetTree().Root.GetNode<TextEdit>("Root/MainMenu/MainMenuCanvas/VBoxContainer/PointsLeft").Text = String.Format("Attribute Points Left: {0}", 35-player.StatSum());
}
}