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GOA/godot/IngameTextInput.cs

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using Godot;
using System;
public partial class IngameTextInput : TextEdit
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}