using Godot;
using System;
public partial class MainMenu : Node2D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
var node = this.GetTree().Root.GetNode<CanvasLayer>("Root/Ingame/IngameCanvas");
node.SetProcess(false);
node.Hide();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)