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GOA/godot/SendIngamePrompt.cs

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using Godot;
using Newtonsoft.Json;
using System;
using System.Linq;
public partial class SendIngamePrompt : Button
{
private LLMApiRequests llmApiRequests;
private TextEdit input;
private TextEdit story;
public override void _Ready()
{
SetProcess(false);
llmApiRequests = GetTree().Root.GetNode<LLMApiRequests>("Root/LLMApiRequests");
input = GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Eingabe/TextEdit");
story = GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Story/TextEdit");
}
public override void _Pressed()
{
llmApiRequests?.PostToApi();
var temp = llmApiRequests.Context.Where(c => c.Role != "system").Select(c => c.Content.Trim()).ToList();
temp.Add(llmApiRequests.Choices.ElementAt(0).Message.Content.Trim());
temp.Add(input.Text);
story.Text = string.Join("\n", temp);
input.Text = string.Empty;
}
}