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No commits in common. "f70cef91bd2512ac827b1bf5c92bc057cccdbbdc" and "b231650cc6d185a8cf646e96e312bb51d6b0e7d1" have entirely different histories.

5 changed files with 10 additions and 91 deletions

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@ -1,10 +0,0 @@
<Project Sdk="Godot.NET.Sdk/4.1.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>GodofAI</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
</Project>

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@ -1,19 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "God of AI", "God of AI.csproj", "{9F042379-873C-42A6-B544-C877BAB3A96D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9F042379-873C-42A6-B544-C877BAB3A96D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9F042379-873C-42A6-B544-C877BAB3A96D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9F042379-873C-42A6-B544-C877BAB3A96D}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{9F042379-873C-42A6-B544-C877BAB3A96D}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{9F042379-873C-42A6-B544-C877BAB3A96D}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{9F042379-873C-42A6-B544-C877BAB3A96D}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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@ -1,37 +0,0 @@
using Godot;
using System;
public partial class LLMApiRequest : HttpRequest
{
public record AnswerRequest(
Message[] Context,
string Prompt
);
public record Message(
string Role,
string? Content
);
private bool PostToApiIsSet = false;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
SetProcess(false);
}
public void PostToApi(Action<long, long, string[], byte[]> action)
{
if(!PostToApiIsSet)
{
RequestCompleted += (long result, long responseCode, string[] headers, byte[] body) => action(result, responseCode, headers, body);
PostToApiIsSet = true;
}
var answerRequest = new AnswerRequest(new[] { new Message("user", "Hello!"), }, "aodneris");
Request($"http://localhost:5246/LLM/Test", new[] { "Content-Type: application/json" }, HttpClient.Method.Get, Newtonsoft.Json.JsonConvert.SerializeObject(answerRequest));
}
}

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@ -1,25 +1,22 @@
using Godot; using Godot;
using System; using System;
using System.Net.Cache;
public partial class Playbutton : Button public partial class Playbutton : Button
{ {
private LLMApiRequest llmApiRequest;
// Called when the node enters the scene tree for the first time. // Called when the node enters the scene tree for the first time.
public override void _Ready() public override void _Ready()
{ {
SetProcess(false); this.Pressed += ButtonPressed;
llmApiRequest = GetNode<LLMApiRequest>("/root/Node2D/HTTPRequests");
} }
public override void _Pressed() // Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{ {
// llmApiRequest.RequestCompleted += OnRequestCompleted;
// llmApiRequest.Request("https://api.github.com/repos/godotengine/godot/releases/latest");
llmApiRequest?.PostToApi(OnRequestCompleted);
}
private void ButtonPressed()
{
GD.Print("a"); GD.Print("a");
var node = this.GetNode<CanvasLayer>("Ingame/Ingame"); var node = this.GetNode<CanvasLayer>("Ingame/Ingame");
node.SetProcess(true); node.SetProcess(true);
@ -27,12 +24,4 @@ public partial class Playbutton : Button
var GParent = this.GetTree().Root.GetNode<CanvasLayer>("Root/Hauptmenü/HauptMenü"); var GParent = this.GetTree().Root.GetNode<CanvasLayer>("Root/Hauptmenü/HauptMenü");
GParent.Hide(); GParent.Hide();
} }
private void OnRequestCompleted(long result, long responseCode, string[] headers, byte[] body)
{
// Godot.Collections.Dictionary json = Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary();
// GD.Print(json["name"]);
// GD.Print(Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary());
GD.Print(System.Text.Encoding.UTF8.GetString(body));
}
} }

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@ -1,10 +1,9 @@
[gd_scene load_steps=7 format=3 uid="uid://1gar30yhw8ay"] [gd_scene load_steps=6 format=3 uid="uid://1gar30yhw8ay"]
[ext_resource type="Script" path="res://Hauptmenü.cs" id="1_4eu52"] [ext_resource type="Script" path="res://Hauptmenü.cs" id="1_4eu52"]
[ext_resource type="Script" path="res://TextEdit.cs" id="1_5gfrp"] [ext_resource type="Script" path="res://TextEdit.cs" id="1_5gfrp"]
[ext_resource type="Texture2D" uid="uid://vn2ficr8n4n5" path="res://GodofAi.jpg" id="2_m684j"] [ext_resource type="Texture2D" uid="uid://vn2ficr8n4n5" path="res://GodofAi.jpg" id="2_m684j"]
[ext_resource type="Script" path="res://Playbutton.cs" id="3_ucfae"] [ext_resource type="Script" path="res://Playbutton.cs" id="3_ucfae"]
[ext_resource type="Script" path="res://LLMApiRequests.cs" id="5_pukni"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ncw85"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ncw85"]
@ -365,6 +364,3 @@ offset_bottom = 719.0
texture = SubResource("CompressedTexture2D_ncw85") texture = SubResource("CompressedTexture2D_ncw85")
expand_mode = 1 expand_mode = 1
stretch_mode = 1 stretch_mode = 1
[node name="LLMApiRequests" type="HTTPRequest" parent="."]
script = ExtResource("5_pukni")