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f70cef91bd
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b231650cc6
@ -1,10 +0,0 @@
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<Project Sdk="Godot.NET.Sdk/4.1.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>GodofAI</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "God of AI", "God of AI.csproj", "{9F042379-873C-42A6-B544-C877BAB3A96D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9F042379-873C-42A6-B544-C877BAB3A96D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9F042379-873C-42A6-B544-C877BAB3A96D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9F042379-873C-42A6-B544-C877BAB3A96D}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{9F042379-873C-42A6-B544-C877BAB3A96D}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{9F042379-873C-42A6-B544-C877BAB3A96D}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{9F042379-873C-42A6-B544-C877BAB3A96D}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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@ -1,37 +0,0 @@
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using Godot;
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using System;
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public partial class LLMApiRequest : HttpRequest
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{
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public record AnswerRequest(
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Message[] Context,
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string Prompt
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);
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public record Message(
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string Role,
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string? Content
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);
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private bool PostToApiIsSet = false;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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SetProcess(false);
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}
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public void PostToApi(Action<long, long, string[], byte[]> action)
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{
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if(!PostToApiIsSet)
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{
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RequestCompleted += (long result, long responseCode, string[] headers, byte[] body) => action(result, responseCode, headers, body);
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PostToApiIsSet = true;
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}
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var answerRequest = new AnswerRequest(new[] { new Message("user", "Hello!"), }, "aodneris");
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Request($"http://localhost:5246/LLM/Test", new[] { "Content-Type: application/json" }, HttpClient.Method.Get, Newtonsoft.Json.JsonConvert.SerializeObject(answerRequest));
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}
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}
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@ -1,38 +1,27 @@
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using Godot;
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using System;
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using System.Net.Cache;
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public partial class Playbutton : Button
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{
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private LLMApiRequest llmApiRequest;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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SetProcess(false);
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llmApiRequest = GetNode<LLMApiRequest>("/root/Node2D/HTTPRequests");
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this.Pressed += ButtonPressed;
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}
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public override void _Pressed()
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{
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// llmApiRequest.RequestCompleted += OnRequestCompleted;
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// llmApiRequest.Request("https://api.github.com/repos/godotengine/godot/releases/latest");
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llmApiRequest?.PostToApi(OnRequestCompleted);
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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private void ButtonPressed()
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{
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GD.Print("a");
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var node = this.GetNode<CanvasLayer>("Ingame/Ingame");
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node.SetProcess(true);
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node.Show();
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var GParent = this.GetTree().Root.GetNode<CanvasLayer>("Root/Hauptmenü/HauptMenü");
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GParent.Hide();
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}
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private void OnRequestCompleted(long result, long responseCode, string[] headers, byte[] body)
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{
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// Godot.Collections.Dictionary json = Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary();
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// GD.Print(json["name"]);
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// GD.Print(Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary());
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GD.Print(System.Text.Encoding.UTF8.GetString(body));
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}
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}
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}
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@ -1,10 +1,9 @@
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[gd_scene load_steps=7 format=3 uid="uid://1gar30yhw8ay"]
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[gd_scene load_steps=6 format=3 uid="uid://1gar30yhw8ay"]
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[ext_resource type="Script" path="res://Hauptmenü.cs" id="1_4eu52"]
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[ext_resource type="Script" path="res://TextEdit.cs" id="1_5gfrp"]
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[ext_resource type="Texture2D" uid="uid://vn2ficr8n4n5" path="res://GodofAi.jpg" id="2_m684j"]
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[ext_resource type="Script" path="res://Playbutton.cs" id="3_ucfae"]
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[ext_resource type="Script" path="res://LLMApiRequests.cs" id="5_pukni"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ncw85"]
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@ -365,6 +364,3 @@ offset_bottom = 719.0
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texture = SubResource("CompressedTexture2D_ncw85")
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expand_mode = 1
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stretch_mode = 1
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[node name="LLMApiRequests" type="HTTPRequest" parent="."]
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script = ExtResource("5_pukni")
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