Compare commits

...
This repository has been archived on 2023-11-16. You can view files and clone it, but cannot push or open issues or pull requests.

10 Commits

Author SHA1 Message Date
35be20293b Merge pull request 'game-dev' (#8) from game-dev into dev/game
Reviewed-on: #8
2023-09-24 13:32:15 +02:00
597bd928d7 ui 2023-09-24 12:10:42 +02:00
c8e0058ce3 tumbleweed 2023-09-23 21:50:54 +02:00
0b5029aab1 readded api stuff, it was buggy before, shouldnt now 2023-09-23 21:07:46 +02:00
15a7f27cee removed api stuff, it was buggy 2023-09-23 20:58:14 +02:00
b44bcb8758 deutsch wurde vernichtet 2023-09-23 20:23:55 +02:00
b59f8a09bd i am bad @ C# 2023-09-23 15:35:57 +02:00
f71ed1c5a7 gema 2023-09-23 15:09:58 +02:00
cb5842a32b added chatgpt3.5 api 2023-09-23 12:00:41 +02:00
ac8b51031b batman 2023-09-23 11:21:46 +02:00
21 changed files with 692 additions and 115 deletions

35
LLMApi/.vscode/launch.json vendored Normal file
View File

@ -0,0 +1,35 @@
{
"version": "0.2.0",
"configurations": [
{
// Use IntelliSense to find out which attributes exist for C# debugging
// Use hover for the description of the existing attributes
// For further information visit https://github.com/dotnet/vscode-csharp/blob/main/debugger-launchjson.md.
"name": ".NET Core Launch (web)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/bin/Debug/net7.0/LLMApi.dll",
"args": [],
"cwd": "${workspaceFolder}",
"stopAtEntry": false,
// Enable launching a web browser when ASP.NET Core starts. For more information: https://aka.ms/VSCode-CS-LaunchJson-WebBrowser
"serverReadyAction": {
"action": "openExternally",
"pattern": "\\bNow listening on:\\s+(https?://\\S+)"
},
"env": {
"ASPNETCORE_ENVIRONMENT": "Development"
},
"sourceFileMap": {
"/Views": "${workspaceFolder}/Views"
}
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach"
}
]
}

12
LLMApi/.vscode/settings.json vendored Normal file
View File

@ -0,0 +1,12 @@
{
"files.exclude": {
"**/.git": true,
"**/.svn": true,
"**/.hg": true,
"**/CVS": true,
"**/.DS_Store": true,
"**/Thumbs.db": true,
"**/bin/": true,
"**/obj/": true,
}
}

41
LLMApi/.vscode/tasks.json vendored Normal file
View File

@ -0,0 +1,41 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "dotnet",
"type": "process",
"args": [
"build",
"${workspaceFolder}/LLMApi.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
},
{
"label": "publish",
"command": "dotnet",
"type": "process",
"args": [
"publish",
"${workspaceFolder}/LLMApi.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
},
{
"label": "watch",
"command": "dotnet",
"type": "process",
"args": [
"watch",
"run",
"--project",
"${workspaceFolder}/LLMApi.csproj"
],
"problemMatcher": "$msCompile"
}
]
}

View File

@ -0,0 +1,24 @@
using LLMApi.Services;
using Microsoft.AspNetCore.Mvc;
namespace LLMApi.Controllers;
[ApiController]
[Route("[controller]")]
public class LLMController : ControllerBase
{
private readonly ILlmApiService _apiService;
public LLMController(ILlmApiService apiService)
{
_apiService = apiService;
}
[HttpGet(nameof(AnswerToPrompt))]
public async Task<IActionResult> AnswerToPrompt(string prompt = "")
{
var temp = await _apiService.GetAnswerToPrompt(prompt);
return Ok(temp);
}
}

View File

@ -0,0 +1,11 @@
namespace LLMApi.Data.Contracts.ChatGpt3_5;
public record ChatCompletionRequest(
string Model,
Message[] Messages
);
public record Message(
string Role,
string? Content
);

View File

@ -0,0 +1,22 @@
namespace LLMApi.Data.Contracts.ChatGpt3_5;
public record ChatCompletionResponse(
string Id,
string Object,
int Created,
string Model,
Choice[] Choices,
Usage Usage
);
public record Choice(
int Index,
Message Message,
string FinishReason
);
public record Usage(
int PromptTokens,
int CompletionTokens,
int TotalTokens
);

15
LLMApi/LLMApi.csproj Normal file
View File

@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="7.0.11" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="Swashbuckle.AspNetCore" Version="6.5.0" />
</ItemGroup>
</Project>

31
LLMApi/Program.cs Normal file
View File

@ -0,0 +1,31 @@
using System.Net.Http;
using LLMApi.Services;
var builder = WebApplication.CreateBuilder(args);
// Add services to the container.
builder.Services.AddControllers();
// Learn more about configuring Swagger/OpenAPI at https://aka.ms/aspnetcore/swashbuckle
builder.Services.AddEndpointsApiExplorer();
builder.Services.AddSwaggerGen();
builder.Services.AddSingleton<HttpClient>();
builder.Services.AddSingleton<ILlmApiService, ChatGpt3_5Service>();
var app = builder.Build();
// Configure the HTTP request pipeline.
if (app.Environment.IsDevelopment())
{
app.UseSwagger();
app.UseSwaggerUI();
}
app.UseHttpsRedirection();
app.UseAuthorization();
app.MapControllers();
app.Run();

View File

@ -0,0 +1,41 @@
{
"$schema": "https://json.schemastore.org/launchsettings.json",
"iisSettings": {
"windowsAuthentication": false,
"anonymousAuthentication": true,
"iisExpress": {
"applicationUrl": "http://localhost:17280",
"sslPort": 44333
}
},
"profiles": {
"http": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"launchUrl": "swagger",
"applicationUrl": "http://localhost:5246",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"https": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"launchUrl": "swagger",
"applicationUrl": "https://localhost:7113;http://localhost:5246",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"launchUrl": "swagger",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
}
}

View File

@ -0,0 +1,46 @@
using LLMApi.Data.Contracts.ChatGpt3_5;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace LLMApi.Services;
public class ChatGpt3_5Service : ILlmApiService
{
private readonly HttpClient _client;
private static readonly JsonSerializerSettings jsonSerializerSettings = new()
{
ContractResolver = new DefaultContractResolver()
{
NamingStrategy = new SnakeCaseNamingStrategy()
}
};
private const string API_TOKEN = "";
private const string VERSION_IDENTIFIER = "gpt-3.5-turbo";
public ChatGpt3_5Service(HttpClient client)
{
_client = client;
_client.BaseAddress = new Uri("https://api.openai.com");
// _client.DefaultRequestHeaders.Add("Content-Type", "application/json");
_client.DefaultRequestHeaders.Add("Authorization", $"Bearer {API_TOKEN}");
}
public async Task<string> GetAnswerToPrompt(string prompt)
{
var requestContract = new ChatCompletionRequest(VERSION_IDENTIFIER,
new Message[]
{
new("system", "You are a helpful assistant."),
new("user", "Hello!"),
});
var response = await _client.PostAsJsonAsync("/v1/chat/completions", requestContract);
var content = await response.Content.ReadAsStringAsync();
var obj = JsonConvert.DeserializeObject<ChatCompletionResponse>(content, jsonSerializerSettings);
return obj!.ToString() + Environment.NewLine + string.Join(", ", obj!.Choices.Select(c => c.ToString()));
}
}

View File

@ -0,0 +1,6 @@
namespace LLMApi.Services;
public interface ILlmApiService
{
public Task<string> GetAnswerToPrompt(string prompt);
}

View File

@ -0,0 +1,8 @@
{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
}
}

9
LLMApi/appsettings.json Normal file
View File

@ -0,0 +1,9 @@
{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"AllowedHosts": "*"
}

30
godot/AttributeBox.cs Normal file
View File

@ -0,0 +1,30 @@
using Godot;
using System;
public partial class AttributeBox : SpinBox
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public override void _ValueChanged(double new_value)
{
nuint Strength = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Strength/SpinBox").Value;
nuint Perception = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Perception/SpinBox").Value;
nuint Endurance = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Endurance/SpinBox").Value;
nuint Charisma = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Charisma/SpinBox").Value;
nuint Intelligence = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Intelligence/SpinBox").Value;
nuint Agility = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Agility/SpinBox").Value;
nuint Luck = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Luck/SpinBox").Value;
string Name = GetTree().Root.GetNode<TextEdit>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Name/NameEdit").Text;
Player player = new Player{Name = Name, Strength = Strength, Perception = Perception, Endurance = Endurance, Charisma = Charisma, Intelligence = Intelligence, Agility = Agility, Luck = Luck};
GetTree().Root.GetNode<TextEdit>("Root/MainMenu/MainMenuCanvas/VBoxContainer/PointsLeft").Text = String.Format("Attribute Points Left: {0}", 35-player.StatSum());
}
}

View File

@ -1,7 +1,7 @@
using Godot;
using System;
public partial class LLMApiRequest : HttpRequest
public partial class LLMApiRequests : HttpRequest
{
public record AnswerRequest(
Message[] Context,
@ -15,7 +15,6 @@ public partial class LLMApiRequest : HttpRequest
private bool PostToApiIsSet = false;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
SetProcess(false);
@ -32,6 +31,6 @@ public partial class LLMApiRequest : HttpRequest
var answerRequest = new AnswerRequest(new[] { new Message("user", "Hello!"), }, "aodneris");
Request($"http://localhost:5246/LLM/Test", new[] { "Content-Type: application/json" }, HttpClient.Method.Get, Newtonsoft.Json.JsonConvert.SerializeObject(answerRequest));
Request($"http://localhost:5246/LLM/Test", new[] { "Content-Type: application/json" }, HttpClient.Method.Get, Newtonsoft.Json.JsonConvert.SerializeObject(answerRequest));
}
}

View File

@ -1,12 +1,12 @@
using Godot;
using System;
public partial class Hauptmenü : Node2D
public partial class MainMenu : Node2D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
var node = this.GetNode<CanvasLayer>("HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame");
var node = this.GetTree().Root.GetNode<CanvasLayer>("Root/Ingame/IngameCanvas");
node.SetProcess(false);
node.Hide();
}
@ -14,6 +14,5 @@ public partial class Hauptmenü : Node2D
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

View File

@ -4,35 +4,53 @@ using System.Net.Cache;
public partial class Playbutton : Button
{
private LLMApiRequest llmApiRequest;
private LLMApiRequests llmApiRequests;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
SetProcess(false);
llmApiRequest = GetNode<LLMApiRequest>("/root/Node2D/HTTPRequests");
llmApiRequests = GetNode<LLMApiRequests>("/root/LLMApiRequests");
}
public override void _Pressed()
{
// llmApiRequest.RequestCompleted += OnRequestCompleted;
// llmApiRequest.Request("https://api.github.com/repos/godotengine/godot/releases/latest");
llmApiRequest?.PostToApi(OnRequestCompleted);
public override void _Pressed()
{
nuint Strength = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Strength/SpinBox").Value;
nuint Perception = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Perception/SpinBox").Value;
nuint Endurance = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Endurance/SpinBox").Value;
nuint Charisma = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Charisma/SpinBox").Value;
nuint Intelligence = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Intelligence/SpinBox").Value;
nuint Agility = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Agility/SpinBox").Value;
nuint Luck = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Luck/SpinBox").Value;
string Name = GetTree().Root.GetNode<TextEdit>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Name/NameEdit").Text;
Player player = new Player{Name = Name, Strength = Strength, Perception = Perception, Endurance = Endurance, Charisma = Charisma, Intelligence = Intelligence, Agility = Agility, Luck = Luck};
if (player.isValid())
{
llmApiRequests?.PostToApi(OnRequestCompleted);
GD.Print("a");
var node = this.GetNode<CanvasLayer>("Ingame/Ingame");
node.SetProcess(true);
node.Show();
var GParent = this.GetTree().Root.GetNode<CanvasLayer>("Root/Hauptmenü/HauptMenü");
GParent.Hide();
}
var node = this.GetTree().Root.GetNode<CanvasLayer>("Root/Ingame/IngameCanvas");
node.SetProcess(true);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Strength").Text = String.Format("Strength: {0}", Strength);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Perception").Text = String.Format("Perception: {0}", Perception);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Endurance").Text = String.Format("Endurance: {0}", Endurance);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Charisma").Text = String.Format("Charisma: {0}", Charisma);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Intelligence").Text = String.Format("Intelligence: {0}", Intelligence);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Agility").Text = String.Format("Agility: {0}", Agility);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Luck").Text = String.Format("Luck: {0}", Luck);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Name").Text = String.Format("Name: {0}", Name);
private void OnRequestCompleted(long result, long responseCode, string[] headers, byte[] body)
{
// Godot.Collections.Dictionary json = Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary();
// GD.Print(json["name"]);
node.Show();
var GParent = this.GetTree().Root.GetNode<CanvasLayer>("Root/MainMenu/MainMenuCanvas");
GParent.Hide();
}
}
private void OnRequestCompleted(long result, long responseCode, string[] headers, byte[] body)
{
// Godot.Collections.Dictionary json = Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary();
// GD.Print(json["name"]);
// GD.Print(Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary());
GD.Print(System.Text.Encoding.UTF8.GetString(body));
}
}
}

36
godot/Player.cs Normal file
View File

@ -0,0 +1,36 @@
public record Player
{
public string Name { get; init; }
public nuint Strength { get; init; }
public nuint Perception { get; init; }
public nuint Endurance { get; init; }
public nuint Charisma { get; init; }
public nuint Intelligence { get; init; }
public nuint Agility { get; init; }
public nuint Luck { get; init; }
// public Person(string Name, nuint Strength, nuint Perception, nuint Endurance, nuint Charisma, nuint Intelligence, nuint Agility, nuint Luck, )
// {
// Name
//}
public bool isValid()
{
return StatSum() <= 35;
}
public nint StatSum()
{
nuint sum = 0;
sum += Strength;
sum += Perception;
sum += Endurance;
sum += Charisma;
sum += Intelligence;
sum += Agility;
sum += Luck;
return (nint) sum;
}
}

View File

@ -1,16 +0,0 @@
using Godot;
using System;
public partial class TextEdit : Godot.TextEdit
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

166
godot/UI.cs Normal file
View File

@ -0,0 +1,166 @@
using Godot;
using System;
public partial class UI : Node2D
{
[Export]
private byte Strength = 5;
[Export]
private byte Perception = 5;
[Export]
private byte Endurance = 5;
[Export]
private byte Charisma = 5;
[Export]
private byte Intelligence = 5;
[Export]
private byte Agility = 5;
[Export]
private byte Luck = 5;
private List<string> = context;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
GD.Randomize();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
context = new List<string>();
}
public bool StrengthCheck(byte difficulty)
{
uint score = 0;
for (byte i = 0; i < Strength; i++)
{
score += GD.Randi() % 6 + 1;
}
if (score >= difficulty)
{
return true;
}
else
{
return false;
}
}
public bool PerceptionCheck(byte difficulty)
{
uint score = 0;
for (byte i = 0; i < Perception; i++)
{
score += GD.Randi() % 6 + 1;
}
if (score >= difficulty)
{
return true;
}
else
{
return false;
}
}
public bool EnduranceCheck(byte difficulty)
{
uint score = 0;
for (byte i = 0; i < Endurance; i++)
{
score += GD.Randi() % 6 + 1;
}
if (score >= difficulty)
{
return true;
}
else
{
return false;
}
}
public bool CharismaCheck(byte difficulty)
{
uint score = 0;
for (byte i = 0; i < Charisma; i++)
{
score += GD.Randi() % 6 + 1;
}
if (score >= difficulty)
{
return true;
}
else
{
return false;
}
}
public bool IntelligenceCheck(byte difficulty)
{
uint score = 0;
for (byte i = 0; i < Intelligence; i++)
{
score += GD.Randi() % 6 + 1;
}
if (score >= difficulty)
{
return true;
}
else
{
return false;
}
}
public bool AgilityCheck(byte difficulty)
{
uint score = 0;
for (byte i = 0; i < Agility; i++)
{
score += GD.Randi() % 6 + 1;
}
if (score >= difficulty)
{
return true;
}
else
{
return false;
}
}
public bool LuckCheck(byte difficulty)
{
uint score = 0;
for (byte i = 0; i < Luck; i++)
{
score += GD.Randi() % 6 + 1;
}
if (score >= difficulty)
{
return true;
}
else
{
return false;
}
}
public bool isJSON(string text)
{
return text.Contains('{') || text.Contains('}');
}
}

View File

@ -1,22 +1,22 @@
[gd_scene load_steps=7 format=3 uid="uid://1gar30yhw8ay"]
[ext_resource type="Script" path="res://Hauptmenü.cs" id="1_4eu52"]
[ext_resource type="Script" path="res://TextEdit.cs" id="1_5gfrp"]
[ext_resource type="Script" path="res://MainMenu.cs" id="1_m0gay"]
[ext_resource type="Texture2D" uid="uid://vn2ficr8n4n5" path="res://GodofAi.jpg" id="2_m684j"]
[ext_resource type="Script" path="res://AttributeBox.cs" id="3_hpms0"]
[ext_resource type="Script" path="res://Playbutton.cs" id="3_ucfae"]
[ext_resource type="Script" path="res://LLMApiRequests.cs" id="5_pukni"]
[ext_resource type="Script" path="res://LLMApiRequests.cs" id="4_ff2gi"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ncw85"]
[node name="Root" type="Node2D"]
[node name="Hauptmenü" type="Node2D" parent="."]
[node name="MainMenu" type="Node2D" parent="."]
position = Vector2(320, 20)
script = ExtResource("1_4eu52")
script = ExtResource("1_m0gay")
[node name="HauptMenü" type="CanvasLayer" parent="Hauptmenü"]
[node name="MainMenuCanvas" type="CanvasLayer" parent="MainMenu"]
[node name="VBoxContainer" type="VBoxContainer" parent="Hauptmenü/HauptMenü"]
[node name="VBoxContainer" type="VBoxContainer" parent="MainMenu/MainMenuCanvas"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@ -30,12 +30,12 @@ grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 0
[node name="Titelbild" type="TextureRect" parent="Hauptmenü/HauptMenü/VBoxContainer"]
[node name="Titelbild" type="TextureRect" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(0, 200)
layout_mode = 2
texture = ExtResource("2_m684j")
[node name="Pop up Menu Szenen" type="MenuButton" parent="Hauptmenü/HauptMenü/VBoxContainer"]
[node name="Pop up Menu Szenen" type="MenuButton" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
@ -73,7 +73,7 @@ popup/item_10/id = 10
popup/item_11/text = "Krimi 2"
popup/item_11/id = 11
[node name="TextEdit" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer"]
[node name="TextEdit" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 300)
layout_direction = 1
layout_mode = 2
@ -82,13 +82,46 @@ placeholder_text = "Enter a custom setting"
drag_and_drop_selection_enabled = false
middle_mouse_paste_enabled = false
[node name="Strength" type="HBoxContainer" parent="Hauptmenü/HauptMenü/VBoxContainer"]
[node name="PointsLeft" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_direction = 1
layout_mode = 2
size_flags_horizontal = 4
text = "Attribute Points Left: 28"
editable = false
drag_and_drop_selection_enabled = false
middle_mouse_paste_enabled = false
[node name="Name" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 3
[node name="NameLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Name"]
layout_mode = 2
size_flags_horizontal = 3
text = "Character Name:"
editable = false
context_menu_enabled = false
shortcut_keys_enabled = false
selecting_enabled = false
deselect_on_focus_loss_enabled = false
drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="NameEdit" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Name"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Strength" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="StrengthLabel" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Strength"]
[node name="StrengthLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Strength"]
layout_mode = 2
size_flags_horizontal = 3
text = "Strength"
@ -101,19 +134,20 @@ drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="TextEdit" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Strength"]
clip_contents = true
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Strength"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "0"
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Perception" type="HBoxContainer" parent="Hauptmenü/HauptMenü/VBoxContainer"]
[node name="Perception" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="PerceptionLabel" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Perception"]
[node name="PerceptionLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Perception"]
layout_mode = 2
size_flags_horizontal = 3
text = "Perception"
@ -126,19 +160,20 @@ drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="TextEdit" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Perception"]
clip_contents = true
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Perception"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "0"
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Endurance" type="HBoxContainer" parent="Hauptmenü/HauptMenü/VBoxContainer"]
[node name="Endurance" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="EnduranceLabel" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Endurance"]
[node name="EnduranceLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Endurance"]
layout_mode = 2
size_flags_horizontal = 3
text = "Endurance"
@ -151,19 +186,20 @@ drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="TextEdit" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Endurance"]
clip_contents = true
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Endurance"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "0"
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Charisma" type="HBoxContainer" parent="Hauptmenü/HauptMenü/VBoxContainer"]
[node name="Charisma" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="CharismaLabel" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Charisma"]
[node name="CharismaLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Charisma"]
layout_mode = 2
size_flags_horizontal = 3
text = "Charisma"
@ -176,19 +212,20 @@ drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="TextEdit" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Charisma"]
clip_contents = true
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Charisma"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "0"
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Intelligence" type="HBoxContainer" parent="Hauptmenü/HauptMenü/VBoxContainer"]
[node name="Intelligence" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="CharismaLabel" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Intelligence"]
[node name="CharismaLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Intelligence"]
layout_mode = 2
size_flags_horizontal = 3
text = "Intelligence"
@ -201,19 +238,20 @@ drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="TextEdit" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Intelligence"]
clip_contents = true
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Intelligence"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "0"
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Agillity" type="HBoxContainer" parent="Hauptmenü/HauptMenü/VBoxContainer"]
[node name="Agility" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="AgillityLabel" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Agillity"]
[node name="AgilityLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Agility"]
layout_mode = 2
size_flags_horizontal = 3
text = "Agillity"
@ -226,19 +264,20 @@ drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="TextEdit" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Agillity"]
clip_contents = true
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Agility"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "0"
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Luck" type="HBoxContainer" parent="Hauptmenü/HauptMenü/VBoxContainer"]
[node name="Luck" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="LuckLabel" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Luck"]
[node name="LuckLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Luck"]
layout_mode = 2
size_flags_horizontal = 3
text = "Luck"
@ -251,25 +290,25 @@ drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="TextEdit" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Luck"]
clip_contents = true
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Luck"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "0"
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Playbutton" type="Button" parent="Hauptmenü/HauptMenü/VBoxContainer"]
[node name="Playbutton" type="Button" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 3
text = " PLAY "
script = ExtResource("3_ucfae")
[node name="Ingame" type="Node2D" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton"]
position = Vector2(-699, -1003)
[node name="Ingame" type="Node2D" parent="."]
[node name="Ingame" type="CanvasLayer" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame"]
[node name="IngameCanvas" type="CanvasLayer" parent="Ingame"]
[node name="Eingabe" type="VBoxContainer" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame"]
[node name="Eingabe" type="VBoxContainer" parent="Ingame/IngameCanvas"]
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
@ -280,12 +319,11 @@ grow_horizontal = 2
grow_vertical = 0
size_flags_vertical = 0
[node name="TextEdit" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame/Eingabe"]
[node name="TextEdit" type="TextEdit" parent="Ingame/IngameCanvas/Eingabe"]
layout_mode = 2
size_flags_vertical = 3
script = ExtResource("1_5gfrp")
[node name="Story" type="VBoxContainer" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame"]
[node name="Story" type="VBoxContainer" parent="Ingame/IngameCanvas"]
anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
@ -295,7 +333,7 @@ grow_horizontal = 0
grow_vertical = 2
size_flags_horizontal = 8
[node name="TextEdit" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame/Story"]
[node name="TextEdit" type="TextEdit" parent="Ingame/IngameCanvas/Story"]
layout_mode = 2
size_flags_vertical = 3
placeholder_text = "Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet."
@ -303,7 +341,7 @@ editable = false
context_menu_enabled = false
wrap_mode = 1
[node name="Stats" type="VBoxContainer" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame"]
[node name="Stats" type="VBoxContainer" parent="Ingame/IngameCanvas"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -313,7 +351,13 @@ offset_bottom = -360.0
grow_horizontal = 2
grow_vertical = 2
[node name="TextEdit" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame/Stats"]
[node name="Name" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
wrap_mode = 1
[node name="Strength" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
placeholder_text = "SampleStat = 1
@ -321,43 +365,43 @@ placeholder_text = "SampleStat = 1
editable = false
context_menu_enabled = false
[node name="TextEdit2" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame/Stats"]
[node name="Perception" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
context_menu_enabled = false
[node name="TextEdit3" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame/Stats"]
[node name="Endurance" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
context_menu_enabled = false
[node name="TextEdit4" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame/Stats"]
[node name="Charisma" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
context_menu_enabled = false
[node name="TextEdit5" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame/Stats"]
[node name="Intelligence" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
context_menu_enabled = false
[node name="TextEdit6" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame/Stats"]
[node name="Agility" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
context_menu_enabled = false
[node name="TextEdit7" type="TextEdit" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame/Stats"]
[node name="Luck" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
context_menu_enabled = false
[node name="Szenerie" type="TextureRect" parent="Hauptmenü/HauptMenü/VBoxContainer/Playbutton/Ingame/Ingame"]
[node name="Szenerie" type="TextureRect" parent="Ingame/IngameCanvas"]
offset_left = -3.0
offset_top = -1.0
offset_right = 1277.0
@ -367,4 +411,4 @@ expand_mode = 1
stretch_mode = 1
[node name="LLMApiRequests" type="HTTPRequest" parent="."]
script = ExtResource("5_pukni")
script = ExtResource("4_ff2gi")