game-dev #8
36
godot/LLMApiRequests.cs
Normal file
36
godot/LLMApiRequests.cs
Normal file
@ -0,0 +1,36 @@
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using Godot;
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using System;
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public partial class LLMApiRequests : HttpRequest
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{
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public record AnswerRequest(
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Message[] Context,
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string Prompt
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);
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public record Message(
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string Role,
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string? Content
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);
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private bool PostToApiIsSet = false;
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public override void _Ready()
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{
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SetProcess(false);
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}
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public void PostToApi(Action<long, long, string[], byte[]> action)
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{
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if(!PostToApiIsSet)
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{
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RequestCompleted += (long result, long responseCode, string[] headers, byte[] body) => action(result, responseCode, headers, body);
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PostToApiIsSet = true;
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}
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var answerRequest = new AnswerRequest(new[] { new Message("user", "Hello!"), }, "aodneris");
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Request($"http://localhost:5246/LLM/Test", new[] { "Content-Type: application/json" }, HttpClient.Method.Get, Newtonsoft.Json.JsonConvert.SerializeObject(answerRequest));
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}
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}
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@ -4,22 +4,20 @@ using System.Net.Cache;
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public partial class Playbutton : Button
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public partial class Playbutton : Button
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{
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{
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// private LLMApiRequest llmApiRequest;
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private LLMApiRequests llmApiRequests;
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// Called when the node enters the scene tree for the first time.
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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public override void _Ready()
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{
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{
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SetProcess(false);
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SetProcess(false);
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// llmApiRequest = GetNode<LLMApiRequest>("/root/Node2D/HTTPRequests");
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llmApiRequests = GetNode<LLMApiRequests>("/root/LLMApiRequests");
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}
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}
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public override void _Pressed()
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public override void _Pressed()
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{
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{
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// llmApiRequest.RequestCompleted += OnRequestCompleted;
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llmApiRequests?.PostToApi(OnRequestCompleted);
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// llmApiRequest.Request("https://api.github.com/repos/godotengine/godot/releases/latest");
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// GD.Print("is null? " + llmApiRequests is null);
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// llmApiRequest?.PostToApi(OnRequestCompleted);
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GD.Print("a");
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GD.Print("a");
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var node = this.GetTree().Root.GetNode<CanvasLayer>("Root/Ingame/IngameCanvas");
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var node = this.GetTree().Root.GetNode<CanvasLayer>("Root/Ingame/IngameCanvas");
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node.SetProcess(true);
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node.SetProcess(true);
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@ -1,8 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://1gar30yhw8ay"]
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[gd_scene load_steps=6 format=3 uid="uid://1gar30yhw8ay"]
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[ext_resource type="Script" path="res://MainMenu.cs" id="1_m0gay"]
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[ext_resource type="Script" path="res://MainMenu.cs" id="1_m0gay"]
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[ext_resource type="Texture2D" uid="uid://vn2ficr8n4n5" path="res://GodofAi.jpg" id="2_m684j"]
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[ext_resource type="Texture2D" uid="uid://vn2ficr8n4n5" path="res://GodofAi.jpg" id="2_m684j"]
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[ext_resource type="Script" path="res://Playbutton.cs" id="3_ucfae"]
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[ext_resource type="Script" path="res://Playbutton.cs" id="3_ucfae"]
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[ext_resource type="Script" path="res://LLMApiRequests.cs" id="4_ff2gi"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ncw85"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ncw85"]
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@ -361,3 +362,6 @@ offset_bottom = 719.0
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texture = SubResource("CompressedTexture2D_ncw85")
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texture = SubResource("CompressedTexture2D_ncw85")
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expand_mode = 1
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expand_mode = 1
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stretch_mode = 1
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stretch_mode = 1
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[node name="LLMApiRequests" type="HTTPRequest" parent="."]
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script = ExtResource("4_ff2gi")
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Block a user