game-dev #8
10
godot/God of AI.csproj
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10
godot/God of AI.csproj
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<Project Sdk="Godot.NET.Sdk/4.1.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>GodofAI</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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</Project>
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using Godot;
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using Godot;
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using System;
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using System;
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using System.Net.Cache;
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public partial class Playbutton : Button
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public partial class Playbutton : Button
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{
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{
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private LLMApiRequest llmApiRequest;
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// Called when the node enters the scene tree for the first time.
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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public override void _Ready()
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{
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{
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this.Pressed += ButtonPressed;
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SetProcess(false);
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llmApiRequest = GetNode<LLMApiRequest>("/root/Node2D/HTTPRequests");
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}
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Pressed()
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public override void _Process(double delta)
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{
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{
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// llmApiRequest.RequestCompleted += OnRequestCompleted;
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// llmApiRequest.Request("https://api.github.com/repos/godotengine/godot/releases/latest");
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llmApiRequest?.PostToApi(OnRequestCompleted);
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}
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private void ButtonPressed()
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{
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GD.Print("a");
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GD.Print("a");
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var node = this.GetNode<CanvasLayer>("Ingame/Ingame");
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var node = this.GetNode<CanvasLayer>("Ingame/Ingame");
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node.SetProcess(true);
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node.SetProcess(true);
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node.Show();
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node.Show();
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var GParent = this.GetTree().Root.GetNode<CanvasLayer>("Root/Hauptmenü/HauptMenü");
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var GParent = this.GetTree().Root.GetNode<CanvasLayer>("Root/Hauptmenü/HauptMenü");
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GParent.Hide();
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GParent.Hide();
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}
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}
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private void OnRequestCompleted(long result, long responseCode, string[] headers, byte[] body)
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{
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// Godot.Collections.Dictionary json = Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary();
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// GD.Print(json["name"]);
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// GD.Print(Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary());
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GD.Print(System.Text.Encoding.UTF8.GetString(body));
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}
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}
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}
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