game-dev #8

Merged
leon merged 9 commits from game-dev into dev/game 2023-09-24 13:32:16 +02:00
6 changed files with 156 additions and 24 deletions
Showing only changes of commit 597bd928d7 - Show all commits

30
godot/AttributeBox.cs Normal file
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@ -0,0 +1,30 @@
using Godot;
using System;
public partial class AttributeBox : SpinBox
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public override void _ValueChanged(double new_value)
{
nuint Strength = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Strength/SpinBox").Value;
nuint Perception = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Perception/SpinBox").Value;
nuint Endurance = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Endurance/SpinBox").Value;
nuint Charisma = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Charisma/SpinBox").Value;
nuint Intelligence = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Intelligence/SpinBox").Value;
nuint Agility = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Agility/SpinBox").Value;
nuint Luck = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Luck/SpinBox").Value;
string Name = GetTree().Root.GetNode<TextEdit>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Name/NameEdit").Text;
Player player = new Player{Name = Name, Strength = Strength, Perception = Perception, Endurance = Endurance, Charisma = Charisma, Intelligence = Intelligence, Agility = Agility, Luck = Luck};
GetTree().Root.GetNode<TextEdit>("Root/MainMenu/MainMenuCanvas/VBoxContainer/PointsLeft").Text = String.Format("Attribute Points Left: {0}", 35-player.StatSum());
}
}

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@ -29,8 +29,8 @@ public partial class LLMApiRequests : HttpRequest
}
var answerRequest = new AnswerRequest(new[] { new Message("user", "Hello!"), }, "aodneris");
Request($"http://localhost:5246/LLM/Test", new[] { "Content-Type: application/json" }, HttpClient.Method.Get, Newtonsoft.Json.JsonConvert.SerializeObject(answerRequest));
Request($"http://localhost:5246/LLM/Test", new[] { "Content-Type: application/json" }, HttpClient.Method.Get, Newtonsoft.Json.JsonConvert.SerializeObject(answerRequest));
}
}

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@ -13,7 +13,6 @@ public partial class MainMenu : Node2D
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
{
}
}

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@ -15,15 +15,35 @@ public partial class Playbutton : Button
public override void _Pressed()
{
llmApiRequests?.PostToApi(OnRequestCompleted);
// GD.Print("is null? " + llmApiRequests is null);
GD.Print("a");
var node = this.GetTree().Root.GetNode<CanvasLayer>("Root/Ingame/IngameCanvas");
node.SetProcess(true);
node.Show();
var GParent = this.GetTree().Root.GetNode<CanvasLayer>("Root/MainMenu/MainMenuCanvas");
GParent.Hide();
nuint Strength = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Strength/SpinBox").Value;
nuint Perception = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Perception/SpinBox").Value;
nuint Endurance = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Endurance/SpinBox").Value;
nuint Charisma = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Charisma/SpinBox").Value;
nuint Intelligence = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Intelligence/SpinBox").Value;
nuint Agility = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Agility/SpinBox").Value;
nuint Luck = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Luck/SpinBox").Value;
string Name = GetTree().Root.GetNode<TextEdit>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Name/NameEdit").Text;
Player player = new Player{Name = Name, Strength = Strength, Perception = Perception, Endurance = Endurance, Charisma = Charisma, Intelligence = Intelligence, Agility = Agility, Luck = Luck};
if (player.isValid())
{
llmApiRequests?.PostToApi(OnRequestCompleted);
var node = this.GetTree().Root.GetNode<CanvasLayer>("Root/Ingame/IngameCanvas");
node.SetProcess(true);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Strength").Text = String.Format("Strength: {0}", Strength);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Perception").Text = String.Format("Perception: {0}", Perception);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Endurance").Text = String.Format("Endurance: {0}", Endurance);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Charisma").Text = String.Format("Charisma: {0}", Charisma);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Intelligence").Text = String.Format("Intelligence: {0}", Intelligence);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Agility").Text = String.Format("Agility: {0}", Agility);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Luck").Text = String.Format("Luck: {0}", Luck);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Name").Text = String.Format("Name: {0}", Name);
node.Show();
var GParent = this.GetTree().Root.GetNode<CanvasLayer>("Root/MainMenu/MainMenuCanvas");
GParent.Hide();
}
}
private void OnRequestCompleted(long result, long responseCode, string[] headers, byte[] body)

36
godot/Player.cs Normal file
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@ -0,0 +1,36 @@
public record Player
{
public string Name { get; init; }
public nuint Strength { get; init; }
public nuint Perception { get; init; }
public nuint Endurance { get; init; }
public nuint Charisma { get; init; }
public nuint Intelligence { get; init; }
public nuint Agility { get; init; }
public nuint Luck { get; init; }
// public Person(string Name, nuint Strength, nuint Perception, nuint Endurance, nuint Charisma, nuint Intelligence, nuint Agility, nuint Luck, )
// {
// Name
//}
public bool isValid()
{
return StatSum() <= 35;
}
public nint StatSum()
{
nuint sum = 0;
sum += Strength;
sum += Perception;
sum += Endurance;
sum += Charisma;
sum += Intelligence;
sum += Agility;
sum += Luck;
return (nint) sum;
}
}

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@ -1,7 +1,8 @@
[gd_scene load_steps=6 format=3 uid="uid://1gar30yhw8ay"]
[gd_scene load_steps=7 format=3 uid="uid://1gar30yhw8ay"]
[ext_resource type="Script" path="res://MainMenu.cs" id="1_m0gay"]
[ext_resource type="Texture2D" uid="uid://vn2ficr8n4n5" path="res://GodofAi.jpg" id="2_m684j"]
[ext_resource type="Script" path="res://AttributeBox.cs" id="3_hpms0"]
[ext_resource type="Script" path="res://Playbutton.cs" id="3_ucfae"]
[ext_resource type="Script" path="res://LLMApiRequests.cs" id="4_ff2gi"]
@ -81,6 +82,39 @@ placeholder_text = "Enter a custom setting"
drag_and_drop_selection_enabled = false
middle_mouse_paste_enabled = false
[node name="PointsLeft" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_direction = 1
layout_mode = 2
size_flags_horizontal = 4
text = "Attribute Points Left: 28"
editable = false
drag_and_drop_selection_enabled = false
middle_mouse_paste_enabled = false
[node name="Name" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 3
[node name="NameLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Name"]
layout_mode = 2
size_flags_horizontal = 3
text = "Character Name:"
editable = false
context_menu_enabled = false
shortcut_keys_enabled = false
selecting_enabled = false
deselect_on_focus_loss_enabled = false
drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="NameEdit" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Name"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Strength" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
@ -105,6 +139,7 @@ layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Perception" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
@ -130,6 +165,7 @@ layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Endurance" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
@ -155,6 +191,7 @@ layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Charisma" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
@ -180,6 +217,7 @@ layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Intelligence" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
@ -205,14 +243,15 @@ layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Agillity" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
[node name="Agility" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="AgillityLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Agillity"]
[node name="AgilityLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Agility"]
layout_mode = 2
size_flags_horizontal = 3
text = "Agillity"
@ -225,11 +264,12 @@ drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Agillity"]
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Agility"]
layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Luck" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
@ -255,6 +295,7 @@ layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Playbutton" type="Button" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
layout_mode = 2
@ -310,7 +351,13 @@ offset_bottom = -360.0
grow_horizontal = 2
grow_vertical = 2
[node name="TextEdit" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
[node name="Name" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
wrap_mode = 1
[node name="Strength" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
placeholder_text = "SampleStat = 1
@ -318,37 +365,37 @@ placeholder_text = "SampleStat = 1
editable = false
context_menu_enabled = false
[node name="TextEdit2" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
[node name="Perception" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
context_menu_enabled = false
[node name="TextEdit3" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
[node name="Endurance" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
context_menu_enabled = false
[node name="TextEdit4" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
[node name="Charisma" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
context_menu_enabled = false
[node name="TextEdit5" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
[node name="Intelligence" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
context_menu_enabled = false
[node name="TextEdit6" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
[node name="Agility" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
context_menu_enabled = false
[node name="TextEdit7" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
[node name="Luck" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false