game-dev #8

Merged
leon merged 9 commits from game-dev into dev/game 2023-09-24 13:32:16 +02:00
3 changed files with 61 additions and 1 deletions
Showing only changes of commit f70cef91bd - Show all commits

19
godot/God of AI.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "God of AI", "God of AI.csproj", "{9F042379-873C-42A6-B544-C877BAB3A96D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9F042379-873C-42A6-B544-C877BAB3A96D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9F042379-873C-42A6-B544-C877BAB3A96D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9F042379-873C-42A6-B544-C877BAB3A96D}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{9F042379-873C-42A6-B544-C877BAB3A96D}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{9F042379-873C-42A6-B544-C877BAB3A96D}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{9F042379-873C-42A6-B544-C877BAB3A96D}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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godot/LLMApiRequests.cs Normal file
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using Godot;
using System;
public partial class LLMApiRequest : HttpRequest
{
public record AnswerRequest(
Message[] Context,
string Prompt
);
public record Message(
string Role,
string? Content
);
private bool PostToApiIsSet = false;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
SetProcess(false);
}
public void PostToApi(Action<long, long, string[], byte[]> action)
{
if(!PostToApiIsSet)
{
RequestCompleted += (long result, long responseCode, string[] headers, byte[] body) => action(result, responseCode, headers, body);
PostToApiIsSet = true;
}
var answerRequest = new AnswerRequest(new[] { new Message("user", "Hello!"), }, "aodneris");
Request($"http://localhost:5246/LLM/Test", new[] { "Content-Type: application/json" }, HttpClient.Method.Get, Newtonsoft.Json.JsonConvert.SerializeObject(answerRequest));
}
}

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@ -1,9 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://1gar30yhw8ay"] [gd_scene load_steps=7 format=3 uid="uid://1gar30yhw8ay"]
[ext_resource type="Script" path="res://Hauptmenü.cs" id="1_4eu52"] [ext_resource type="Script" path="res://Hauptmenü.cs" id="1_4eu52"]
[ext_resource type="Script" path="res://TextEdit.cs" id="1_5gfrp"] [ext_resource type="Script" path="res://TextEdit.cs" id="1_5gfrp"]
[ext_resource type="Texture2D" uid="uid://vn2ficr8n4n5" path="res://GodofAi.jpg" id="2_m684j"] [ext_resource type="Texture2D" uid="uid://vn2ficr8n4n5" path="res://GodofAi.jpg" id="2_m684j"]
[ext_resource type="Script" path="res://Playbutton.cs" id="3_ucfae"] [ext_resource type="Script" path="res://Playbutton.cs" id="3_ucfae"]
[ext_resource type="Script" path="res://LLMApiRequests.cs" id="5_pukni"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ncw85"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ncw85"]
@ -364,3 +365,6 @@ offset_bottom = 719.0
texture = SubResource("CompressedTexture2D_ncw85") texture = SubResource("CompressedTexture2D_ncw85")
expand_mode = 1 expand_mode = 1
stretch_mode = 1 stretch_mode = 1
[node name="LLMApiRequests" type="HTTPRequest" parent="."]
script = ExtResource("5_pukni")