game-dev #8

Merged
leon merged 9 commits from game-dev into dev/game 2023-09-24 13:32:16 +02:00
12 changed files with 538 additions and 30 deletions

30
godot/AttributeBox.cs Normal file
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@ -0,0 +1,30 @@
using Godot;
using System;
public partial class AttributeBox : SpinBox
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public override void _ValueChanged(double new_value)
{
nuint Strength = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Strength/SpinBox").Value;
nuint Perception = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Perception/SpinBox").Value;
nuint Endurance = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Endurance/SpinBox").Value;
nuint Charisma = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Charisma/SpinBox").Value;
nuint Intelligence = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Intelligence/SpinBox").Value;
nuint Agility = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Agility/SpinBox").Value;
nuint Luck = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Luck/SpinBox").Value;
string Name = GetTree().Root.GetNode<TextEdit>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Name/NameEdit").Text;
Player player = new Player{Name = Name, Strength = Strength, Perception = Perception, Endurance = Endurance, Charisma = Charisma, Intelligence = Intelligence, Agility = Agility, Luck = Luck};
GetTree().Root.GetNode<TextEdit>("Root/MainMenu/MainMenuCanvas/VBoxContainer/PointsLeft").Text = String.Format("Attribute Points Left: {0}", 35-player.StatSum());
}
}

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@ -4,4 +4,7 @@
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>GodofAI</RootNamespace> <RootNamespace>GodofAI</RootNamespace>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
</Project> </Project>

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@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012 # Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "God of AI", "God of AI.csproj", "{DE6878AB-07CF-4EBE-8489-F3CFBFE1694C}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "God of AI", "God of AI.csproj", "{9F042379-873C-42A6-B544-C877BAB3A96D}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -9,11 +9,11 @@ Global
ExportRelease|Any CPU = ExportRelease|Any CPU ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DE6878AB-07CF-4EBE-8489-F3CFBFE1694C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {9F042379-873C-42A6-B544-C877BAB3A96D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DE6878AB-07CF-4EBE-8489-F3CFBFE1694C}.Debug|Any CPU.Build.0 = Debug|Any CPU {9F042379-873C-42A6-B544-C877BAB3A96D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DE6878AB-07CF-4EBE-8489-F3CFBFE1694C}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU {9F042379-873C-42A6-B544-C877BAB3A96D}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{DE6878AB-07CF-4EBE-8489-F3CFBFE1694C}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU {9F042379-873C-42A6-B544-C877BAB3A96D}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{DE6878AB-07CF-4EBE-8489-F3CFBFE1694C}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU {9F042379-873C-42A6-B544-C877BAB3A96D}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{DE6878AB-07CF-4EBE-8489-F3CFBFE1694C}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU {9F042379-873C-42A6-B544-C877BAB3A96D}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

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godot/GodofAi.jpg Normal file

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34
godot/GodofAi.jpg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://vn2ficr8n4n5"
path="res://.godot/imported/GodofAi.jpg-def59ddc939d56f01f5cd6cd7522f115.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://GodofAi.jpg"
dest_files=["res://.godot/imported/GodofAi.jpg-def59ddc939d56f01f5cd6cd7522f115.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

36
godot/LLMApiRequests.cs Normal file
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@ -0,0 +1,36 @@
using Godot;
using System;
public partial class LLMApiRequests : HttpRequest
{
public record AnswerRequest(
Message[] Context,
string Prompt
);
public record Message(
string Role,
string? Content
);
private bool PostToApiIsSet = false;
public override void _Ready()
{
SetProcess(false);
}
public void PostToApi(Action<long, long, string[], byte[]> action)
{
if(!PostToApiIsSet)
{
RequestCompleted += (long result, long responseCode, string[] headers, byte[] body) => action(result, responseCode, headers, body);
PostToApiIsSet = true;
}
var answerRequest = new AnswerRequest(new[] { new Message("user", "Hello!"), }, "aodneris");
Request($"http://localhost:5246/LLM/Test", new[] { "Content-Type: application/json" }, HttpClient.Method.Get, Newtonsoft.Json.JsonConvert.SerializeObject(answerRequest));
}
}

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@ -1,15 +1,18 @@
using Godot; using Godot;
using System; using System;
public partial class TextEdit : Godot.TextEdit public partial class MainMenu : Node2D
{ {
// Called when the node enters the scene tree for the first time. // Called when the node enters the scene tree for the first time.
public override void _Ready() public override void _Ready()
{ {
var node = this.GetTree().Root.GetNode<CanvasLayer>("Root/Ingame/IngameCanvas");
node.SetProcess(false);
node.Hide();
} }
// Called every frame. 'delta' is the elapsed time since the previous frame. // Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta) public override void _Process(double delta)
{ {
} }
} }

56
godot/Playbutton.cs Normal file
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using Godot;
using System;
using System.Net.Cache;
public partial class Playbutton : Button
{
private LLMApiRequests llmApiRequests;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
SetProcess(false);
llmApiRequests = GetNode<LLMApiRequests>("/root/LLMApiRequests");
}
public override void _Pressed()
{
nuint Strength = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Strength/SpinBox").Value;
nuint Perception = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Perception/SpinBox").Value;
nuint Endurance = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Endurance/SpinBox").Value;
nuint Charisma = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Charisma/SpinBox").Value;
nuint Intelligence = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Intelligence/SpinBox").Value;
nuint Agility = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Agility/SpinBox").Value;
nuint Luck = (nuint) GetTree().Root.GetNode<SpinBox>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Luck/SpinBox").Value;
string Name = GetTree().Root.GetNode<TextEdit>("Root/MainMenu/MainMenuCanvas/VBoxContainer/Name/NameEdit").Text;
Player player = new Player{Name = Name, Strength = Strength, Perception = Perception, Endurance = Endurance, Charisma = Charisma, Intelligence = Intelligence, Agility = Agility, Luck = Luck};
if (player.isValid())
{
llmApiRequests?.PostToApi(OnRequestCompleted);
var node = this.GetTree().Root.GetNode<CanvasLayer>("Root/Ingame/IngameCanvas");
node.SetProcess(true);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Strength").Text = String.Format("Strength: {0}", Strength);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Perception").Text = String.Format("Perception: {0}", Perception);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Endurance").Text = String.Format("Endurance: {0}", Endurance);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Charisma").Text = String.Format("Charisma: {0}", Charisma);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Intelligence").Text = String.Format("Intelligence: {0}", Intelligence);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Agility").Text = String.Format("Agility: {0}", Agility);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Luck").Text = String.Format("Luck: {0}", Luck);
GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Stats/Name").Text = String.Format("Name: {0}", Name);
node.Show();
var GParent = this.GetTree().Root.GetNode<CanvasLayer>("Root/MainMenu/MainMenuCanvas");
GParent.Hide();
}
}
private void OnRequestCompleted(long result, long responseCode, string[] headers, byte[] body)
{
// Godot.Collections.Dictionary json = Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary();
// GD.Print(json["name"]);
// GD.Print(Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary());
GD.Print(System.Text.Encoding.UTF8.GetString(body));
}
}

36
godot/Player.cs Normal file
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public record Player
{
public string Name { get; init; }
public nuint Strength { get; init; }
public nuint Perception { get; init; }
public nuint Endurance { get; init; }
public nuint Charisma { get; init; }
public nuint Intelligence { get; init; }
public nuint Agility { get; init; }
public nuint Luck { get; init; }
// public Person(string Name, nuint Strength, nuint Perception, nuint Endurance, nuint Charisma, nuint Intelligence, nuint Agility, nuint Luck, )
// {
// Name
//}
public bool isValid()
{
return StatSum() <= 35;
}
public nint StatSum()
{
nuint sum = 0;
sum += Strength;
sum += Perception;
sum += Endurance;
sum += Charisma;
sum += Intelligence;
sum += Agility;
sum += Luck;
return (nint) sum;
}
}

4
godot/SPECIAL.tres Normal file
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@ -0,0 +1,4 @@
[gd_resource type="Theme" format=3 uid="uid://b16massh2pdbt"]
[resource]
/font_sizes/12 = 20

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@ -1,14 +1,314 @@
[gd_scene load_steps=3 format=3 uid="uid://1gar30yhw8ay"] [gd_scene load_steps=7 format=3 uid="uid://1gar30yhw8ay"]
[ext_resource type="Script" path="res://TextEdit.cs" id="1_5gfrp"] [ext_resource type="Script" path="res://MainMenu.cs" id="1_m0gay"]
[ext_resource type="Texture2D" uid="uid://vn2ficr8n4n5" path="res://GodofAi.jpg" id="2_m684j"]
[ext_resource type="Script" path="res://AttributeBox.cs" id="3_hpms0"]
[ext_resource type="Script" path="res://Playbutton.cs" id="3_ucfae"]
[ext_resource type="Script" path="res://LLMApiRequests.cs" id="4_ff2gi"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ncw85"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ncw85"]
[node name="Node2D" type="Node2D"] [node name="Root" type="Node2D"]
[node name="Ingame" type="CanvasLayer" parent="."] [node name="MainMenu" type="Node2D" parent="."]
position = Vector2(320, 20)
script = ExtResource("1_m0gay")
[node name="Eingabe" type="VBoxContainer" parent="Ingame"] [node name="MainMenuCanvas" type="CanvasLayer" parent="MainMenu"]
[node name="VBoxContainer" type="VBoxContainer" parent="MainMenu/MainMenuCanvas"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -640.0
offset_top = -520.0
offset_right = 640.0
offset_bottom = 520.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 0
[node name="Titelbild" type="TextureRect" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(0, 200)
layout_mode = 2
texture = ExtResource("2_m684j")
[node name="Pop up Menu Szenen" type="MenuButton" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
text = "Beispielszenen"
flat = false
icon_alignment = 1
switch_on_hover = true
item_count = 12
popup/item_0/text = "Fantasy"
popup/item_0/id = 0
popup/item_0/separator = true
popup/item_1/text = "Fantasy 1"
popup/item_1/id = 1
popup/item_2/text = "Fantasy 2"
popup/item_2/id = 2
popup/item_3/text = "Sci Fi"
popup/item_3/id = 3
popup/item_3/separator = true
popup/item_4/text = "Sci Fi 1"
popup/item_4/id = 4
popup/item_5/text = "Sci Fi 2"
popup/item_5/id = 5
popup/item_6/text = "Cyberpunk"
popup/item_6/id = 6
popup/item_6/separator = true
popup/item_7/text = "Cyberpunk 1"
popup/item_7/id = 7
popup/item_8/text = "Cyberpunk 2"
popup/item_8/id = 8
popup/item_9/text = "Krimi"
popup/item_9/id = 9
popup/item_9/separator = true
popup/item_10/text = "Krimi 1"
popup/item_10/id = 10
popup/item_11/text = "Krimi 2"
popup/item_11/id = 11
[node name="TextEdit" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 300)
layout_direction = 1
layout_mode = 2
size_flags_horizontal = 4
placeholder_text = "Enter a custom setting"
drag_and_drop_selection_enabled = false
middle_mouse_paste_enabled = false
[node name="PointsLeft" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_direction = 1
layout_mode = 2
size_flags_horizontal = 4
text = "Attribute Points Left: 28"
editable = false
drag_and_drop_selection_enabled = false
middle_mouse_paste_enabled = false
[node name="Name" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 3
[node name="NameLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Name"]
layout_mode = 2
size_flags_horizontal = 3
text = "Character Name:"
editable = false
context_menu_enabled = false
shortcut_keys_enabled = false
selecting_enabled = false
deselect_on_focus_loss_enabled = false
drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="NameEdit" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Name"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Strength" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="StrengthLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Strength"]
layout_mode = 2
size_flags_horizontal = 3
text = "Strength"
editable = false
context_menu_enabled = false
shortcut_keys_enabled = false
selecting_enabled = false
deselect_on_focus_loss_enabled = false
drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Strength"]
layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Perception" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="PerceptionLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Perception"]
layout_mode = 2
size_flags_horizontal = 3
text = "Perception"
editable = false
context_menu_enabled = false
shortcut_keys_enabled = false
selecting_enabled = false
deselect_on_focus_loss_enabled = false
drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Perception"]
layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Endurance" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="EnduranceLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Endurance"]
layout_mode = 2
size_flags_horizontal = 3
text = "Endurance"
editable = false
context_menu_enabled = false
shortcut_keys_enabled = false
selecting_enabled = false
deselect_on_focus_loss_enabled = false
drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Endurance"]
layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Charisma" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="CharismaLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Charisma"]
layout_mode = 2
size_flags_horizontal = 3
text = "Charisma"
editable = false
context_menu_enabled = false
shortcut_keys_enabled = false
selecting_enabled = false
deselect_on_focus_loss_enabled = false
drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Charisma"]
layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Intelligence" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="CharismaLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Intelligence"]
layout_mode = 2
size_flags_horizontal = 3
text = "Intelligence"
editable = false
context_menu_enabled = false
shortcut_keys_enabled = false
selecting_enabled = false
deselect_on_focus_loss_enabled = false
drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Intelligence"]
layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Agility" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="AgilityLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Agility"]
layout_mode = 2
size_flags_horizontal = 3
text = "Agillity"
editable = false
context_menu_enabled = false
shortcut_keys_enabled = false
selecting_enabled = false
deselect_on_focus_loss_enabled = false
drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Agility"]
layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Luck" type="HBoxContainer" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
custom_minimum_size = Vector2(520, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="LuckLabel" type="TextEdit" parent="MainMenu/MainMenuCanvas/VBoxContainer/Luck"]
layout_mode = 2
size_flags_horizontal = 3
text = "Luck"
editable = false
context_menu_enabled = false
shortcut_keys_enabled = false
selecting_enabled = false
deselect_on_focus_loss_enabled = false
drag_and_drop_selection_enabled = false
virtual_keyboard_enabled = false
middle_mouse_paste_enabled = false
[node name="SpinBox" type="SpinBox" parent="MainMenu/MainMenuCanvas/VBoxContainer/Luck"]
layout_mode = 2
min_value = 1.0
max_value = 10.0
value = 1.0
script = ExtResource("3_hpms0")
[node name="Playbutton" type="Button" parent="MainMenu/MainMenuCanvas/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 3
text = " PLAY "
script = ExtResource("3_ucfae")
[node name="Ingame" type="Node2D" parent="."]
[node name="IngameCanvas" type="CanvasLayer" parent="Ingame"]
[node name="Eingabe" type="VBoxContainer" parent="Ingame/IngameCanvas"]
anchors_preset = 12 anchors_preset = 12
anchor_top = 1.0 anchor_top = 1.0
anchor_right = 1.0 anchor_right = 1.0
@ -19,12 +319,11 @@ grow_horizontal = 2
grow_vertical = 0 grow_vertical = 0
size_flags_vertical = 0 size_flags_vertical = 0
[node name="TextEdit" type="TextEdit" parent="Ingame/Eingabe"] [node name="TextEdit" type="TextEdit" parent="Ingame/IngameCanvas/Eingabe"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
script = ExtResource("1_5gfrp")
[node name="Story" type="VBoxContainer" parent="Ingame"] [node name="Story" type="VBoxContainer" parent="Ingame/IngameCanvas"]
anchors_preset = 11 anchors_preset = 11
anchor_left = 1.0 anchor_left = 1.0
anchor_right = 1.0 anchor_right = 1.0
@ -34,7 +333,7 @@ grow_horizontal = 0
grow_vertical = 2 grow_vertical = 2
size_flags_horizontal = 8 size_flags_horizontal = 8
[node name="TextEdit" type="TextEdit" parent="Ingame/Story"] [node name="TextEdit" type="TextEdit" parent="Ingame/IngameCanvas/Story"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
placeholder_text = "Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet." placeholder_text = "Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet."
@ -42,7 +341,7 @@ editable = false
context_menu_enabled = false context_menu_enabled = false
wrap_mode = 1 wrap_mode = 1
[node name="Stats" type="VBoxContainer" parent="Ingame"] [node name="Stats" type="VBoxContainer" parent="Ingame/IngameCanvas"]
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
@ -52,7 +351,13 @@ offset_bottom = -360.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
[node name="TextEdit" type="TextEdit" parent="Ingame/Stats"] [node name="Name" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2
size_flags_vertical = 3
editable = false
wrap_mode = 1
[node name="Strength" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
placeholder_text = "SampleStat = 1 placeholder_text = "SampleStat = 1
@ -60,49 +365,50 @@ placeholder_text = "SampleStat = 1
editable = false editable = false
context_menu_enabled = false context_menu_enabled = false
[node name="TextEdit2" type="TextEdit" parent="Ingame/Stats"] [node name="Perception" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
editable = false editable = false
context_menu_enabled = false context_menu_enabled = false
[node name="TextEdit3" type="TextEdit" parent="Ingame/Stats"] [node name="Endurance" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
editable = false editable = false
context_menu_enabled = false context_menu_enabled = false
[node name="TextEdit4" type="TextEdit" parent="Ingame/Stats"] [node name="Charisma" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
editable = false editable = false
context_menu_enabled = false context_menu_enabled = false
[node name="TextEdit5" type="TextEdit" parent="Ingame/Stats"] [node name="Intelligence" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
editable = false editable = false
context_menu_enabled = false context_menu_enabled = false
[node name="TextEdit6" type="TextEdit" parent="Ingame/Stats"] [node name="Agility" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
editable = false editable = false
context_menu_enabled = false context_menu_enabled = false
[node name="TextEdit7" type="TextEdit" parent="Ingame/Stats"] [node name="Luck" type="TextEdit" parent="Ingame/IngameCanvas/Stats"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
editable = false editable = false
context_menu_enabled = false context_menu_enabled = false
[node name="Szenerie" type="TextureRect" parent="."] [node name="Szenerie" type="TextureRect" parent="Ingame/IngameCanvas"]
offset_left = -3.0 offset_left = -3.0
offset_top = -1.0 offset_top = -1.0
offset_right = 1277.0 offset_right = 1277.0
offset_bottom = 719.0 offset_bottom = 719.0
focus_neighbor_left = NodePath("../Ingame/Stats")
focus_neighbor_bottom = NodePath("../Ingame/Eingabe")
texture = SubResource("CompressedTexture2D_ncw85") texture = SubResource("CompressedTexture2D_ncw85")
expand_mode = 1 expand_mode = 1
stretch_mode = 1 stretch_mode = 1
[node name="LLMApiRequests" type="HTTPRequest" parent="."]
script = ExtResource("4_ff2gi")

View File

@ -2,7 +2,7 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://c5xk7a15wrsip" uid="uid://dp2wwugsa03q"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false