using Godot; using System; public partial class MainMenu : Node2D { // Called when the node enters the scene tree for the first time. public override void _Ready() { var node = this.GetTree().Root.GetNode("Root/Ingame/IngameCanvas"); node.SetProcess(false); node.Hide(); } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } }