using Godot; using System; public partial class Playbutton : Button { // Called when the node enters the scene tree for the first time. public override void _Ready() { this.Pressed += ButtonPressed; } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } private void ButtonPressed() { GD.Print("a"); var node = this.GetNode("Ingame/Ingame"); node.SetProcess(true); node.Show(); var GParent = this.GetTree().Root.GetNode("Root/Hauptmenü/HauptMenü"); GParent.Hide(); } }