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GOA/godot/Playbutton.cs

39 lines
1.2 KiB
C#

using Godot;
using System;
using System.Net.Cache;
public partial class Playbutton : Button
{
private LLMApiRequest llmApiRequest;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
SetProcess(false);
llmApiRequest = GetNode<LLMApiRequest>("/root/Node2D/HTTPRequests");
}
public override void _Pressed()
{
// llmApiRequest.RequestCompleted += OnRequestCompleted;
// llmApiRequest.Request("https://api.github.com/repos/godotengine/godot/releases/latest");
llmApiRequest?.PostToApi(OnRequestCompleted);
GD.Print("a");
var node = this.GetNode<CanvasLayer>("Ingame/Ingame");
node.SetProcess(true);
node.Show();
var GParent = this.GetTree().Root.GetNode<CanvasLayer>("Root/Hauptmenü/HauptMenü");
GParent.Hide();
}
private void OnRequestCompleted(long result, long responseCode, string[] headers, byte[] body)
{
// Godot.Collections.Dictionary json = Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary();
// GD.Print(json["name"]);
// GD.Print(Json.ParseString(System.Text.Encoding.UTF8.GetString(body)).AsGodotDictionary());
GD.Print(System.Text.Encoding.UTF8.GetString(body));
}
}