diff --git a/game/Assets/CarControl.cs b/game/Assets/CarControl.cs index 2997f7c..a459796 100644 --- a/game/Assets/CarControl.cs +++ b/game/Assets/CarControl.cs @@ -1,10 +1,11 @@ +using System.Xml.Schema; using System; using System.Numerics; using System.Collections; using System.Collections.Generic; using UnityEngine; -public class CarControl : MonoBehaviour +public class CarControls : MonoBehaviour { private float speed; private float rotation; @@ -16,6 +17,7 @@ public class CarControl : MonoBehaviour public float Acceleration = 1; public float BreakForce = 10; public float SteerStraighteningPower = 2f; + public float AbruptBreak =2; // Start is called before the first frame update void Start() { @@ -29,6 +31,7 @@ public class CarControl : MonoBehaviour float InRot = Input.GetAxis("Horizontal"); float InSp = Input.GetAxis("Vertical"); + // Steering if(InRot==0) { if(speed!=0) @@ -44,9 +47,9 @@ public class CarControl : MonoBehaviour rotation += InRot; } - rotation -= 0.1f*InRot*Time.deltaTime; + rotation -= InRot*Time.deltaTime; - if(Input.GetAxis("Jump")>0) + if(Input.GetAxis("Jump")>0) //Breaking { if(speed>0) { @@ -59,10 +62,10 @@ public class CarControl : MonoBehaviour speed = Mathf.Clamp(speed, MaxBackwardSpeed, 0); } - if(Mathf.Abs(speed)<2f) + if(Mathf.Abs(speed)0) { @@ -75,7 +78,7 @@ public class CarControl : MonoBehaviour speed = Mathf.Clamp(speed, MaxBackwardSpeed, 0); } } - else if(InSp>0) + else if(InSp>0) // Acceleration { speed += Acceleration; } @@ -85,15 +88,16 @@ public class CarControl : MonoBehaviour } - if(Mathf.Abs(speed)<0.1f) + if(Mathf.Abs(speed)<0.1f) // Abrupt break speed=0; - if(Mathf.Abs(rotation)<0.1f) + if(Mathf.Abs(rotation)<0.1f) // Abrupt straightening rotation=0; + // Max values rotation = Mathf.Clamp(rotation, MaxLeftSteer, MaxRightSteer); speed = Mathf.Clamp(speed, MaxBackwardSpeed, MaxForwardSpeed); - if(speed>0) + if(speed>0) //Moving and rotating the car { transform.Translate(UnityEngine.Vector3.forward * Mathf.Sqrt(speed) * Time.deltaTime); transform.Rotate(0f,rotation*Time.deltaTime,0f);