17 lines
397 B
C#
17 lines
397 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraController : MonoBehaviour
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{
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public Transform target;
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public Transform targetCamera;
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public float smoothSpeed = 0.1f;
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void FixedUpdate() {
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transform.position = Vector3.Lerp(transform.position, targetCamera.position, smoothSpeed);
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transform.LookAt(target);
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}
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}
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