Ponder.registry((event) => { event.create('mekanismgenerators:fission_reactor_casing') .scene('fission_mek','Mekanism Fission Reactor', 'kubejs:fission_mek', (scene, util) => { scene.world.showSection([4, 0, 4], Facing.down); scene.idle(5); [1, 2, 3, 4].forEach(num => { scene.world.showSection([4, num, 4], Facing.down); scene.world.showSection([4, 0, 4 - num], Facing.down); scene.world.showSection([4 - num, 0, 4], Facing.down); scene.idle(5) }); [1, 2, 3].forEach(num => { scene.world.showSection([4, 4, 4 - num], Facing.down); scene.world.showSection([4 - num, 4, 4], Facing.down); scene.world.showSection([0, 0, 4 - num], Facing.down); scene.world.showSection([4 - num, 0, 0], Facing.down); scene.world.showSection([0, num, 4], Facing.down); scene.world.showSection([4, num, 0], Facing.down); scene.idle(5) }); scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget(); scene.world.showSection([4, 4, 0], Facing.down); scene.world.showSection([0, 4, 4], Facing.down); scene.world.showSection([0, 0, 0], Facing.down); scene.idle(5); [1, 2, 3].forEach(num => { scene.world.showSection([0, num, 0], Facing.down); scene.world.showSection([0, 4, 4 - num], Facing.down); scene.world.showSection([4 - num, 4, 0], Facing.down); scene.idle(5) }); scene.world.showSection([0, 4, 0], Facing.down); scene.addKeyframe(); scene.idle(80); //top glass scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down); scene.idle(5) // bottom glass scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up); scene.idle(5) // north glass scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south); scene.idle(5) // south glass scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north); scene.idle(5) // west glass scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east); scene.idle(5) scene.text(80, 'The Walls Can Be Either Casings Or Glass', [0, 2.5, 2.5]).placeNearTarget(); // east glass scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west); scene.addKeyframe(); scene.idle(80); scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up) scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up) scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up) scene.idle(10); scene.text(60, 'Place Fuel Assembly Blocks Inside To Make The Fuel Rods', [2.5, 2.5, 2.5]).placeNearTarget(); scene.world.setBlock([2, 1, 2], 'mekanismgenerators:fission_fuel_assembly', false); scene.world.showSection([2, 1, 2], Facing.down) scene.idle(10) scene.world.setBlock([2, 2, 2], 'mekanismgenerators:fission_fuel_assembly', false); scene.world.showSection([2, 2, 2], Facing.down) scene.idle(10) scene.addKeyframe(); scene.idle(40); scene.world.setBlock([2, 3, 2], 'mekanismgenerators:control_rod_assembly', false); scene.world.showSection([2, 3, 2], Facing.down) scene.idle(10) scene.text(60, 'Place Control Rod Assembly At The Top Of Each Fuel Rod', [2.5, 3.5, 2.5]).placeNearTarget(); scene.idle(20); scene.addKeyframe(); scene.idle(60); scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up) scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up) scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up) scene.addKeyframe(); scene.idle(40); //scene.world.modifyTileNBT([0,0,0, 4, 4, 4], (nbt) => { nbt.activeState = "fissionReactor" }); //scene // .showControls(40, [1.5, 3, 1.5], 'down') // .rightClick() // .withItem('comparator'); //scene // .text(40, 'Right Click With Comparator For Redstone Control', [1, 1.5, 2]) // .placeNearTarget() // .attachKeyFrame(); //scene.idle(40); }); });