Ponder.registry((event) => { event.create('mekanismgenerators:fission_reactor_logic_adapter') .scene('fission_mek_logic','Mekanism Fission Reactor: Logic Adapters', 'kubejs:fission_logic_example', (scene, util) => { scene.world.showSection([0, 0, 2, 4, 4, 6], Facing.down); scene.world.setBlock([2, 3, 2], 'mekanismgenerators:reactor_glass', false); scene.idle(20); scene.text(60, 'Logic Adapters allow Redstone Control for Reactors.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame(); scene.idle(80) scene.text(60, 'Right Click to Open Configuration Settings', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame(); scene.showControls(60, [2.5, 2.5, 2], 'down').rightClick(); scene.idle(70); scene.text(80, 'With two, you can set up a Fail Safe that can shut off the Reactor under certain conditions.', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame(); scene.world.setBlock([2, 3, 2], 'mekanismgenerators:fission_reactor_logic_adapter', true); scene.idle(90); scene.text(60, 'Set this one to Activation', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame(); scene.idle(60); scene.text(60, 'Set this one to Damage Critical.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame(); scene.idle(70); scene.world.showSection([2, 0, 0], Facing.down); scene.idle(5); scene.world.showSection([2, 0, 1], Facing.down); scene.idle(5); scene.world.showSection([2, 1, 1], Facing.down); scene.idle(5); scene.text(60, 'When the Reactor has Critical Damage, it will give off a redstone signal.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame(); scene.idle(10); scene.idle(60); scene.world.setBlock([2, 2, 0], 'minecraft:gravel', false); //scene.world.modifyBlock([2, 3, 1], () => Block.id("minecraft:observer").with("facing", "north"), false); scene.world.showSection([2, 1, 0, 2, 3, 0], Facing.down); scene.world.showSection([2, 3, 1], Facing.down); scene.idle(20); scene.text(80, 'We can use this to activate a piston with gravel or sand on it to activate an Observer.', [2.5, 1.5, 1]).placeNearTarget().attachKeyFrame(); scene.idle(5); scene.world.modifyBlock([2, 1, 1], (curState) => curState.with("power", "15"), false); scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("extended", "true"), false); scene.world.setBlock([2, 3, 0], 'minecraft:gravel', false); scene.world.setBlock([2, 2, 0], 'minecraft:piston_head', false); scene.world.modifyBlock([2, 2, 0], (curState) => curState.with("facing", "up"), false); scene.idle(90); scene.text(120, 'This is an Oberserver facing towards the Gravel. The Gravel will activate it and turn off the reactor.', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame(); scene.idle(60); }); });