Ponder.registry((event) => { event.create([ 'mekanism:induction_casing', 'mekanism:induction_port' ]) .scene('induction_mek','Mekanism: Induction Matrix', 'kubejs:induction_matrix', (scene, util) => { //Show main build scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down); scene.idle(10); scene.text(80, 'The Induction Matrix is used to store tons of Power.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame(); scene.idle(85); //Hide and build scene.world.hideSection([0, 0, 0, 4, 4, 4], Facing.up); scene.idle(10); scene.world.showSection([4, 0, 4], Facing.down); scene.idle(5); [1, 2, 3, 4].forEach(num => { scene.world.showSection([4, num, 4], Facing.down); scene.world.showSection([4, 0, 4 - num], Facing.down); scene.world.showSection([4 - num, 0, 4], Facing.down); scene.idle(5) }); [1, 2, 3].forEach(num => { scene.world.showSection([4, 4, 4 - num], Facing.down); scene.world.showSection([4 - num, 4, 4], Facing.down); scene.world.showSection([0, 0, 4 - num], Facing.down); scene.world.showSection([4 - num, 0, 0], Facing.down); scene.world.showSection([0, num, 4], Facing.down); scene.world.showSection([4, num, 0], Facing.down); scene.idle(5); }); scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame(); scene.idle(5); scene.world.showSection([4, 4, 0], Facing.down); scene.world.showSection([0, 4, 4], Facing.down); scene.world.showSection([0, 0, 0], Facing.down); scene.idle(5); [1, 2, 3].forEach(num => { scene.world.showSection([0, num, 0], Facing.down); scene.world.showSection([0, 4, 4 - num], Facing.down); scene.world.showSection([4 - num, 4, 0], Facing.down); scene.idle(5) }); scene.world.showSection([0, 4, 0], Facing.down); scene.idle(60); scene.text(80, 'The Faces Can Be Either Casings Or Structural Glass.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); //Side Sections //top glass scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down); scene.idle(5) // bottom glass scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up); scene.idle(5) // north glass scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south); scene.idle(5) // south glass scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north); scene.idle(5) // west glass scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east); scene.idle(5) // east glass scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west); scene.idle(80); //Talk about Ports scene.text(60, 'Ports Are Used To Transfer Power.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame(); scene.idle(80); scene.text(80, 'Ports Can Be Changed Using A Configurator.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame(); scene.showControls(80, [1.5, 2.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking(); scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "false"), true); scene.idle(20); scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "true"), true); scene.idle(60); // Inside Part scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up) scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up) scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up) scene.idle(20); scene.text(60, 'Induction Cells Are Used To Increase Power Storage.', [2.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame(); scene.world.setBlock([2, 1, 2], 'mekanism:basic_induction_cell', false); scene.world.showSection([2, 1, 2], Facing.down) scene.idle(65); scene.text(60, 'Induction Providers Are Used To Increase Power Transfer Rate.', [2.5, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); scene.world.setBlock([2, 2, 2], 'mekanism:basic_induction_provider', false); scene.world.showSection([2, 2, 2], Facing.down) scene.idle(65) scene.text(60, 'The Matrix Must Have One Cell and One Provider.', [2, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); scene.idle(65) //Show All scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up) scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up) scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up) scene.idle(10); }); });