umm/mods/overrides/kubejs/client_scripts/ponder/fission_mek.js
2024-03-20 20:29:50 +01:00

121 lines
4.2 KiB
JavaScript

Ponder.registry((event) => {
event.create('mekanismgenerators:fission_reactor_casing')
.scene('fission_mek','Mekanism Fission Reactor', 'kubejs:fission_mek',
(scene, util) => {
scene.world.showSection([4, 0, 4], Facing.down);
scene.idle(5);
[1, 2, 3, 4].forEach(num => {
scene.world.showSection([4, num, 4], Facing.down);
scene.world.showSection([4, 0, 4 - num], Facing.down);
scene.world.showSection([4 - num, 0, 4], Facing.down);
scene.idle(5)
});
[1, 2, 3].forEach(num => {
scene.world.showSection([4, 4, 4 - num], Facing.down);
scene.world.showSection([4 - num, 4, 4], Facing.down);
scene.world.showSection([0, 0, 4 - num], Facing.down);
scene.world.showSection([4 - num, 0, 0], Facing.down);
scene.world.showSection([0, num, 4], Facing.down);
scene.world.showSection([4, num, 0], Facing.down);
scene.idle(5)
});
scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget();
scene.world.showSection([4, 4, 0], Facing.down);
scene.world.showSection([0, 4, 4], Facing.down);
scene.world.showSection([0, 0, 0], Facing.down);
scene.idle(5);
[1, 2, 3].forEach(num => {
scene.world.showSection([0, num, 0], Facing.down);
scene.world.showSection([0, 4, 4 - num], Facing.down);
scene.world.showSection([4 - num, 4, 0], Facing.down);
scene.idle(5)
});
scene.world.showSection([0, 4, 0], Facing.down);
scene.addKeyframe();
scene.idle(80);
//top glass
scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down);
scene.idle(5)
// bottom glass
scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up);
scene.idle(5)
// north glass
scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south);
scene.idle(5)
// south glass
scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north);
scene.idle(5)
// west glass
scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east);
scene.idle(5)
scene.text(80, 'The Walls Can Be Either Casings Or Glass', [0, 2.5, 2.5]).placeNearTarget();
// east glass
scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west);
scene.addKeyframe();
scene.idle(80);
scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up)
scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up)
scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up)
scene.idle(10);
scene.text(60, 'Place Fuel Assembly Blocks Inside To Make The Fuel Rods', [2.5, 2.5, 2.5]).placeNearTarget();
scene.world.setBlock([2, 1, 2], 'mekanismgenerators:fission_fuel_assembly', false);
scene.world.showSection([2, 1, 2], Facing.down)
scene.idle(10)
scene.world.setBlock([2, 2, 2], 'mekanismgenerators:fission_fuel_assembly', false);
scene.world.showSection([2, 2, 2], Facing.down)
scene.idle(10)
scene.addKeyframe();
scene.idle(40);
scene.world.setBlock([2, 3, 2], 'mekanismgenerators:control_rod_assembly', false);
scene.world.showSection([2, 3, 2], Facing.down)
scene.idle(10)
scene.text(60, 'Place Control Rod Assembly At The Top Of Each Fuel Rod', [2.5, 3.5, 2.5]).placeNearTarget();
scene.idle(20);
scene.addKeyframe();
scene.idle(60);
scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up)
scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up)
scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up)
scene.addKeyframe();
scene.idle(40);
//scene.world.modifyTileNBT([0,0,0, 4, 4, 4], (nbt) => { nbt.activeState = "fissionReactor" });
//scene
// .showControls(40, [1.5, 3, 1.5], 'down')
// .rightClick()
// .withItem('comparator');
//scene
// .text(40, 'Right Click With Comparator For Redstone Control', [1, 1.5, 2])
// .placeNearTarget()
// .attachKeyFrame();
//scene.idle(40);
});
});