66 lines
2.8 KiB
JavaScript
66 lines
2.8 KiB
JavaScript
Ponder.registry((event) => {
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event.create('mekanismgenerators:fission_reactor_logic_adapter')
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.scene('fission_mek_logic','Mekanism Fission Reactor: Logic Adapters', 'kubejs:fission_logic_example',
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(scene, util) => {
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scene.world.showSection([0, 0, 2, 4, 4, 6], Facing.down);
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scene.world.setBlock([2, 3, 2], 'mekanismgenerators:reactor_glass', false);
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scene.idle(20);
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scene.text(60, 'Logic Adapters allow Redstone Control for Reactors.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame();
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scene.idle(80)
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scene.text(60, 'Right Click to Open Configuration Settings', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame();
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scene.showControls(60, [2.5, 2.5, 2], 'down').rightClick();
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scene.idle(70);
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scene.text(80, 'With two, you can set up a Fail Safe that can shut off the Reactor under certain conditions.', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame();
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scene.world.setBlock([2, 3, 2], 'mekanismgenerators:fission_reactor_logic_adapter', true);
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scene.idle(90);
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scene.text(60, 'Set this one to Activation', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame();
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scene.idle(60);
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scene.text(60, 'Set this one to Damage Critical.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame();
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scene.idle(70);
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scene.world.showSection([2, 0, 0], Facing.down);
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scene.idle(5);
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scene.world.showSection([2, 0, 1], Facing.down);
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scene.idle(5);
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scene.world.showSection([2, 1, 1], Facing.down);
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scene.idle(5);
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scene.text(60, 'When the Reactor has Critical Damage, it will give off a redstone signal.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame();
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scene.idle(10);
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scene.idle(60);
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scene.world.setBlock([2, 2, 0], 'minecraft:gravel', false);
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//scene.world.modifyBlock([2, 3, 1], () => Block.id("minecraft:observer").with("facing", "north"), false);
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scene.world.showSection([2, 1, 0, 2, 3, 0], Facing.down);
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scene.world.showSection([2, 3, 1], Facing.down);
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scene.idle(20);
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scene.text(80, 'We can use this to activate a piston with gravel or sand on it to activate an Observer.', [2.5, 1.5, 1]).placeNearTarget().attachKeyFrame();
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scene.idle(5);
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scene.world.modifyBlock([2, 1, 1], (curState) => curState.with("power", "15"), false);
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scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("extended", "true"), false);
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scene.world.setBlock([2, 3, 0], 'minecraft:gravel', false);
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scene.world.setBlock([2, 2, 0], 'minecraft:piston_head', false);
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scene.world.modifyBlock([2, 2, 0], (curState) => curState.with("facing", "up"), false);
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scene.idle(90);
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scene.text(120, 'This is an Oberserver facing towards the Gravel. The Gravel will activate it and turn off the reactor.', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame();
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scene.idle(60);
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});
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}); |