fixes vinery harvest #20
@ -1,132 +1,131 @@
|
|||||||
|
[block]
|
||||||
[block]
|
#Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item`
|
||||||
#Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item`
|
enableTorchLighting = true
|
||||||
enableTorchLighting = true
|
enableCropTweaks = false
|
||||||
enableCropTweaks = true
|
#Allows for uneaten cake to drop on break
|
||||||
#Allows for uneaten cake to drop on break
|
enableCakeDrop = true
|
||||||
enableCakeDrop = true
|
|
||||||
|
[block.chopdown]
|
||||||
[block.chopdown]
|
#Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown)
|
||||||
#Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown)
|
enableTreeChopDown = false
|
||||||
enableTreeChopDown = false
|
#The number of logs above the one broken to trigger the chopdown effect
|
||||||
#The number of logs above the one broken to trigger the chopdown effect
|
#Range: > 1
|
||||||
#Range: > 1
|
chopDownLogRequirement = 3
|
||||||
chopDownLogRequirement = 3
|
#The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag)
|
||||||
#The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag)
|
#Range: > 1
|
||||||
#Range: > 1
|
chopdownSearchRadius = 64
|
||||||
chopdownSearchRadius = 64
|
#If set to true, ChopDown will only work when the player is using the right tool for the log
|
||||||
#If set to true, ChopDown will only work when the player is using the right tool for the log
|
requiresRightTool = false
|
||||||
requiresRightTool = false
|
|
||||||
|
[client]
|
||||||
[client]
|
#If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes
|
||||||
#If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes
|
enableSmallBees = true
|
||||||
enableSmallBees = true
|
#Enable colored particles for challenger mobs (dependent on particle setting as well)
|
||||||
#Enable colored particles for challenger mobs (dependent on particle setting as well)
|
enableChallengerMobParticles = true
|
||||||
enableChallengerMobParticles = true
|
|
||||||
|
[entity]
|
||||||
[entity]
|
#If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet
|
||||||
#If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet
|
#Allowed Values: DISABLED, OWNER, ALL
|
||||||
#Allowed Values: DISABLED, OWNER, ALL
|
enablePetFriendlyFireTweak = "OWNER"
|
||||||
enablePetFriendlyFireTweak = "OWNER"
|
#Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively.
|
||||||
#Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively.
|
enableItemFrameTweak = false
|
||||||
enableItemFrameTweak = false
|
#When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds!
|
||||||
#When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds!
|
ungriefCreepers = true
|
||||||
ungriefCreepers = true
|
#Allows chicken feathers to be plucked w/ shears
|
||||||
#Allows chicken feathers to be plucked w/ shears
|
enableFeatherPlucking = true
|
||||||
enableFeatherPlucking = true
|
#The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes.
|
||||||
#The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes.
|
#Range: 1 ~ 9223372036854775807
|
||||||
#Range: 1 ~ 9223372036854775807
|
featurePluckingCooldown = 600000
|
||||||
featurePluckingCooldown = 600000
|
|
||||||
|
[entity.challengers]
|
||||||
[entity.challengers]
|
#A data-driven way to make some special mobs with abilities, effects, specialized loot and more!
|
||||||
#A data-driven way to make some special mobs with abilities, effects, specialized loot and more!
|
enableChallengerMobs = true
|
||||||
enableChallengerMobs = true
|
#This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger.
|
||||||
#This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger.
|
#This chance is applied before any Challenger Mob weights or entity filters.
|
||||||
#This chance is applied before any Challenger Mob weights or entity filters.
|
#Range: 0.0 ~ 1.0
|
||||||
#Range: 0.0 ~ 1.0
|
challengerMobGlobalChance = 0.25
|
||||||
challengerMobGlobalChance = 0.25
|
|
||||||
|
[entity.trader]
|
||||||
[entity.trader]
|
#If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale!
|
||||||
#If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale!
|
#Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted.
|
||||||
#Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted.
|
wanderingTraderRecoveryEnabled = true
|
||||||
wanderingTraderRecoveryEnabled = true
|
#Whether or not to show a silly message when interacting with a trader that has that player's items
|
||||||
#Whether or not to show a silly message when interacting with a trader that has that player's items
|
enableFlavorText = true
|
||||||
enableFlavorText = true
|
#Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't
|
||||||
#Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't
|
saveUnenchantedGear = false
|
||||||
saveUnenchantedGear = false
|
#The maximum number of a player's lost items will be sold by a Wandering Trader each visit
|
||||||
#The maximum number of a player's lost items will be sold by a Wandering Trader each visit
|
#Range: > 1
|
||||||
#Range: > 1
|
numItemsToRestore = 5
|
||||||
numItemsToRestore = 5
|
#The minimum amount of emeralds a recovered item should cost
|
||||||
#The minimum amount of emeralds a recovered item should cost
|
#Range: 1 ~ 128
|
||||||
#Range: 1 ~ 128
|
minEmeraldCost = 24
|
||||||
minEmeraldCost = 24
|
#The maximum amount of emeralds a recovered item should cost
|
||||||
#The maximum amount of emeralds a recovered item should cost
|
#Range: 1 ~ 128
|
||||||
#Range: 1 ~ 128
|
maxEmeraldCost = 92
|
||||||
maxEmeraldCost = 92
|
#The chance that a given Wandering Trader will offer lost valuables for sale
|
||||||
#The chance that a given Wandering Trader will offer lost valuables for sale
|
#Range: 0.0 ~ 1.0
|
||||||
#Range: 0.0 ~ 1.0
|
chanceToSellValuable = 1.0
|
||||||
chanceToSellValuable = 1.0
|
|
||||||
|
[item]
|
||||||
[item]
|
|
||||||
|
[item.tooltips]
|
||||||
[item.tooltips]
|
#Show tool durability on item hover
|
||||||
#Show tool durability on item hover
|
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
|
||||||
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
|
durabilityTooltipSetting = "WITH_SHIFT"
|
||||||
durabilityTooltipSetting = "WITH_SHIFT"
|
|
||||||
|
[item.tooltips.food]
|
||||||
[item.tooltips.food]
|
#Show food hunger & saturation on item hover
|
||||||
#Show food hunger & saturation on item hover
|
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
|
||||||
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
|
foodTooltipSetting = "WITH_SHIFT"
|
||||||
foodTooltipSetting = "WITH_SHIFT"
|
#Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike).
|
||||||
#Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike).
|
#The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render.
|
||||||
#The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render.
|
#Range: 0.0 ~ 3.4028234663852886E38
|
||||||
#Range: 0.0 ~ 3.4028234663852886E38
|
foodTooltipMultiplier = 1.0
|
||||||
foodTooltipMultiplier = 1.0
|
#Modifies the color of a tooltip for a food that gives no effects on consumption.
|
||||||
#Modifies the color of a tooltip for a food that gives no effects on consumption.
|
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
||||||
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
foodTooltipColor = "#00AA00"
|
||||||
foodTooltipColor = "#00AA00"
|
#Modifies the color of a tooltip for a food that gives buffs on consumption.
|
||||||
#Modifies the color of a tooltip for a food that gives buffs on consumption.
|
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
||||||
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
foodTooltipPositiveColor = "#AA00AA"
|
||||||
foodTooltipPositiveColor = "#AA00AA"
|
#Modifies the color of a tooltip for a food that gives debuffs on consumption.
|
||||||
#Modifies the color of a tooltip for a food that gives debuffs on consumption.
|
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
||||||
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
foodTooltipNegativeColor = "#AA0000"
|
||||||
foodTooltipNegativeColor = "#AA0000"
|
#Modifies the color of the saturation tooltip.
|
||||||
#Modifies the color of the saturation tooltip.
|
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
||||||
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
|
foodTooltipSaturationColor = "#AA0000"
|
||||||
foodTooltipSaturationColor = "#AA0000"
|
#If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives
|
||||||
#If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives
|
useOriginalFoodTooltipColor = true
|
||||||
useOriginalFoodTooltipColor = true
|
|
||||||
|
[player]
|
||||||
[player]
|
#Feather Falling IV or above directs 100% of fall damage to boots
|
||||||
#Feather Falling IV or above directs 100% of fall damage to boots
|
enableFeatherFallTweak = true
|
||||||
enableFeatherFallTweak = true
|
#Prevents any drops dropped by the player on death from despawning
|
||||||
#Prevents any drops dropped by the player on death from despawning
|
enablePlayerDeathDropSafety = false
|
||||||
enablePlayerDeathDropSafety = false
|
|
||||||
|
[recipes]
|
||||||
[recipes]
|
#Makes all anvil tool repairs always cost 1 level of XP
|
||||||
#Makes all anvil tool repairs always cost 1 level of XP
|
enableCheapAnvilRepair = true
|
||||||
enableCheapAnvilRepair = true
|
#Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs.
|
||||||
#Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs.
|
enableFluidConversionRecipes = true
|
||||||
enableFluidConversionRecipes = true
|
|
||||||
|
[world]
|
||||||
[world]
|
#Disables thunder storms, fixing glitched lighting from thunder and other side-effects
|
||||||
#Disables thunder storms, fixing glitched lighting from thunder and other side-effects
|
enableStormTweak = false
|
||||||
enableStormTweak = false
|
|
||||||
|
[world.peacefulsurface]
|
||||||
[world.peacefulsurface]
|
#Prevents mobs from spawning above sea level unless it's a new moon
|
||||||
#Prevents mobs from spawning above sea level unless it's a new moon
|
enablePeacefulSurface = true
|
||||||
enablePeacefulSurface = true
|
#The lowest Y-level which mobs will be prevented from spawning
|
||||||
#The lowest Y-level which mobs will be prevented from spawning
|
#Range: > -2147483648
|
||||||
#Range: > -2147483648
|
peacefulSurfaceMinY = 60
|
||||||
peacefulSurfaceMinY = 60
|
#Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful).
|
||||||
#Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful).
|
#Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS
|
||||||
#Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS
|
moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"]
|
||||||
moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"]
|
|
||||||
|
#All changes made here require a game restart.
|
||||||
#All changes made here require a game restart.
|
[mixins]
|
||||||
[mixins]
|
#If enabled, this tweak prevents cactus from destroying items that run into it
|
||||||
#If enabled, this tweak prevents cactus from destroying items that run into it
|
enableCactusItemProtection = false
|
||||||
enableCactusItemProtection = false
|
#If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes
|
||||||
#If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes
|
enableSplashPotionTweak = true
|
||||||
enableSplashPotionTweak = true
|
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user