fixes vinery harvest #20

Merged
leon merged 1 commits from fix-vinery into Server 2024-04-22 22:10:18 +02:00

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@ -1,132 +1,131 @@
[block]
[block] #Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item`
#Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item` enableTorchLighting = true
enableTorchLighting = true enableCropTweaks = false
enableCropTweaks = true #Allows for uneaten cake to drop on break
#Allows for uneaten cake to drop on break enableCakeDrop = true
enableCakeDrop = true
[block.chopdown]
[block.chopdown] #Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown)
#Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown) enableTreeChopDown = false
enableTreeChopDown = false #The number of logs above the one broken to trigger the chopdown effect
#The number of logs above the one broken to trigger the chopdown effect #Range: > 1
#Range: > 1 chopDownLogRequirement = 3
chopDownLogRequirement = 3 #The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag)
#The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag) #Range: > 1
#Range: > 1 chopdownSearchRadius = 64
chopdownSearchRadius = 64 #If set to true, ChopDown will only work when the player is using the right tool for the log
#If set to true, ChopDown will only work when the player is using the right tool for the log requiresRightTool = false
requiresRightTool = false
[client]
[client] #If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes
#If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes enableSmallBees = true
enableSmallBees = true #Enable colored particles for challenger mobs (dependent on particle setting as well)
#Enable colored particles for challenger mobs (dependent on particle setting as well) enableChallengerMobParticles = true
enableChallengerMobParticles = true
[entity]
[entity] #If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet
#If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet #Allowed Values: DISABLED, OWNER, ALL
#Allowed Values: DISABLED, OWNER, ALL enablePetFriendlyFireTweak = "OWNER"
enablePetFriendlyFireTweak = "OWNER" #Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively.
#Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively. enableItemFrameTweak = false
enableItemFrameTweak = false #When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds!
#When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds! ungriefCreepers = true
ungriefCreepers = true #Allows chicken feathers to be plucked w/ shears
#Allows chicken feathers to be plucked w/ shears enableFeatherPlucking = true
enableFeatherPlucking = true #The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes.
#The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes. #Range: 1 ~ 9223372036854775807
#Range: 1 ~ 9223372036854775807 featurePluckingCooldown = 600000
featurePluckingCooldown = 600000
[entity.challengers]
[entity.challengers] #A data-driven way to make some special mobs with abilities, effects, specialized loot and more!
#A data-driven way to make some special mobs with abilities, effects, specialized loot and more! enableChallengerMobs = true
enableChallengerMobs = true #This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger.
#This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger. #This chance is applied before any Challenger Mob weights or entity filters.
#This chance is applied before any Challenger Mob weights or entity filters. #Range: 0.0 ~ 1.0
#Range: 0.0 ~ 1.0 challengerMobGlobalChance = 0.25
challengerMobGlobalChance = 0.25
[entity.trader]
[entity.trader] #If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale!
#If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale! #Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted.
#Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted. wanderingTraderRecoveryEnabled = true
wanderingTraderRecoveryEnabled = true #Whether or not to show a silly message when interacting with a trader that has that player's items
#Whether or not to show a silly message when interacting with a trader that has that player's items enableFlavorText = true
enableFlavorText = true #Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't
#Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't saveUnenchantedGear = false
saveUnenchantedGear = false #The maximum number of a player's lost items will be sold by a Wandering Trader each visit
#The maximum number of a player's lost items will be sold by a Wandering Trader each visit #Range: > 1
#Range: > 1 numItemsToRestore = 5
numItemsToRestore = 5 #The minimum amount of emeralds a recovered item should cost
#The minimum amount of emeralds a recovered item should cost #Range: 1 ~ 128
#Range: 1 ~ 128 minEmeraldCost = 24
minEmeraldCost = 24 #The maximum amount of emeralds a recovered item should cost
#The maximum amount of emeralds a recovered item should cost #Range: 1 ~ 128
#Range: 1 ~ 128 maxEmeraldCost = 92
maxEmeraldCost = 92 #The chance that a given Wandering Trader will offer lost valuables for sale
#The chance that a given Wandering Trader will offer lost valuables for sale #Range: 0.0 ~ 1.0
#Range: 0.0 ~ 1.0 chanceToSellValuable = 1.0
chanceToSellValuable = 1.0
[item]
[item]
[item.tooltips]
[item.tooltips] #Show tool durability on item hover
#Show tool durability on item hover #Allowed Values: NEVER, WITH_SHIFT, ALWAYS
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS durabilityTooltipSetting = "WITH_SHIFT"
durabilityTooltipSetting = "WITH_SHIFT"
[item.tooltips.food]
[item.tooltips.food] #Show food hunger & saturation on item hover
#Show food hunger & saturation on item hover #Allowed Values: NEVER, WITH_SHIFT, ALWAYS
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS foodTooltipSetting = "WITH_SHIFT"
foodTooltipSetting = "WITH_SHIFT" #Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike).
#Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike). #The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render.
#The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render. #Range: 0.0 ~ 3.4028234663852886E38
#Range: 0.0 ~ 3.4028234663852886E38 foodTooltipMultiplier = 1.0
foodTooltipMultiplier = 1.0 #Modifies the color of a tooltip for a food that gives no effects on consumption.
#Modifies the color of a tooltip for a food that gives no effects on consumption. #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic foodTooltipColor = "#00AA00"
foodTooltipColor = "#00AA00" #Modifies the color of a tooltip for a food that gives buffs on consumption.
#Modifies the color of a tooltip for a food that gives buffs on consumption. #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic foodTooltipPositiveColor = "#AA00AA"
foodTooltipPositiveColor = "#AA00AA" #Modifies the color of a tooltip for a food that gives debuffs on consumption.
#Modifies the color of a tooltip for a food that gives debuffs on consumption. #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic foodTooltipNegativeColor = "#AA0000"
foodTooltipNegativeColor = "#AA0000" #Modifies the color of the saturation tooltip.
#Modifies the color of the saturation tooltip. #Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic foodTooltipSaturationColor = "#AA0000"
foodTooltipSaturationColor = "#AA0000" #If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives
#If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives useOriginalFoodTooltipColor = true
useOriginalFoodTooltipColor = true
[player]
[player] #Feather Falling IV or above directs 100% of fall damage to boots
#Feather Falling IV or above directs 100% of fall damage to boots enableFeatherFallTweak = true
enableFeatherFallTweak = true #Prevents any drops dropped by the player on death from despawning
#Prevents any drops dropped by the player on death from despawning enablePlayerDeathDropSafety = false
enablePlayerDeathDropSafety = false
[recipes]
[recipes] #Makes all anvil tool repairs always cost 1 level of XP
#Makes all anvil tool repairs always cost 1 level of XP enableCheapAnvilRepair = true
enableCheapAnvilRepair = true #Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs.
#Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs. enableFluidConversionRecipes = true
enableFluidConversionRecipes = true
[world]
[world] #Disables thunder storms, fixing glitched lighting from thunder and other side-effects
#Disables thunder storms, fixing glitched lighting from thunder and other side-effects enableStormTweak = false
enableStormTweak = false
[world.peacefulsurface]
[world.peacefulsurface] #Prevents mobs from spawning above sea level unless it's a new moon
#Prevents mobs from spawning above sea level unless it's a new moon enablePeacefulSurface = true
enablePeacefulSurface = true #The lowest Y-level which mobs will be prevented from spawning
#The lowest Y-level which mobs will be prevented from spawning #Range: > -2147483648
#Range: > -2147483648 peacefulSurfaceMinY = 60
peacefulSurfaceMinY = 60 #Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful).
#Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful). #Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS
#Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"]
moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"]
#All changes made here require a game restart.
#All changes made here require a game restart. [mixins]
[mixins] #If enabled, this tweak prevents cactus from destroying items that run into it
#If enabled, this tweak prevents cactus from destroying items that run into it enableCactusItemProtection = false
enableCactusItemProtection = false #If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes
#If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes enableSplashPotionTweak = true
enableSplashPotionTweak = true