server-dev #9
1897
config/quark-common.toml
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1897
config/quark-common.toml
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File diff suppressed because it is too large
Load Diff
75
config/tdnf2.json5
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75
config/tdnf2.json5
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{
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// When do trees break? (NO_SUPPORT, LOG_BREAK, or USE_TOOL)
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"fallCondition": "LOG_BREAK",
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// Leaves decay instantly. Ignored (leaves decay) when keepLogsIntact is true.
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"fastLeafDecay": true,
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// Log blocks move to the ground instead of dropping as items. Can be laggy. Leaves alwasy break when true.
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"keepLogsIntact": false,
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// Render falling logs? (Affects client side only.) Can be laggy.
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"renderFallingLogs": false,
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// Falling logs break leaves and other plants on the way down.
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"fallingLogsBreakPlants": false,
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// Falling logs break glass and other fragile blocks.
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"fallingLogsBreakFragile": false,
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// Players can sneak (or not sneak) to disable mod for building. (SNEAKING, NOT_SNEAKING, or ALWAYS)
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"activeWhen": "NOT_SNEAKING",
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// Break large fungal wart blocks and Shroomlamps
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"breakFungalLeaves": true,
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// Place dropped items directly into player inventory. (Good for skyblock)
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"directDeposit": false,
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// Apply fortune from axe used to fell a tree. (If an axe was used.)
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"applyFortune": true,
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// Remove durability from an axe used to fell a tree. (If an axe was used.)
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"consumeDurability": true,
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// Tools take durability loss from leaves as well as logs.
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"leafDurability": false,
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// Don't break tools when using durability.
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"protectTools": true,
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// Don't break blocks placed by players.
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"protectPlacedBlocks": true,
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// Players gain hunger from felling trees, as if they had broken each log.
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"applyHunger": true,
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// Players gain hunger from leaves in addition to logs.
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"leafHunger": false,
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// Max logs that can be broken by non-player mechanics like pistons, fire and TNT.
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"nonPlayerLogLimit": 64,
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// Logs that can be broken by a player without using a tool.
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"playerBaseLogLimit": 8,
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// Additional logs that can be broken when player uses a tool, per tier of tool. Set zero to disable.
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"toolTierLogBonus": 8,
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// When true, log breaking limit is multiplied by Efficency enchantment level.
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"enableEfficiencyLogMultiplier": true,
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// Consolidate item drops into stacks to prevent lag.
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"stackDrops": true,
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// Play particles and sounds? Number is max effects per second. 0-20
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"effectsPerSecond": 4,
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// Maximum number of concurrent breaking tasks in each world. 1-256
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"maxJobsPerWorld": 16,
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// Max log/leaf blocks to break per second, per tree. 1 - 2560
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"maxBreaksPerSecond": 640,
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// Max percentage of each server tick that can be used by TDNF in each world. 1 - 5
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"tickBudget": 1,
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// Max number of active falling block entities. 1 - 64
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"maxFallingBlocks": 16,
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// Tree cutting jobs will be abandoned if they take longer than this number of seconds. Use larger values if breaking speed is slow. 20-1800
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"jobTimeoutSeconds": 360,
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// IDs of modded blocks to be handled the same as Minecraft big mushrooms. Not strictly needed if the block is in the LOGS tag or is a subtype of MushroomBlock.
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"moddedMushroomBlocks": [
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"byg:weeping_milkcap_mushroom_block",
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"byg:green_mushroom_block",
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"byg:soul_shroom_stem",
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"byg:death_cap_mushroom_block"
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],
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// IDs of modded blocks to handle the same as vanilla Warped/Crimson stems. Activates dropping of wart blocks / shroomlights.
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"moddedFungusLogs": [
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"cinderscapes:umbral_stem",
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"byg:sythian_stems"
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],
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// IDs of modded blocks to handle the same as vanilla Warped/Crimson wart blocks and shroomlights.
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"moddedFungusLeaves": [
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"cinderscapes:umbral_flesh_block",
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"cinderscapes:umbral_wart_block",
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"byg:sythian_wart_block",
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"byg:shulkren_wart_block"
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]
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}
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132
config/vtweaks-common.toml
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132
config/vtweaks-common.toml
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[block]
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#Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item`
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enableTorchLighting = true
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enableCropTweaks = true
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#Allows for uneaten cake to drop on break
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enableCakeDrop = true
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[block.chopdown]
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#Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown)
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enableTreeChopDown = false
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#The number of logs above the one broken to trigger the chopdown effect
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#Range: > 1
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chopDownLogRequirement = 3
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#The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag)
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#Range: > 1
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chopdownSearchRadius = 64
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#If set to true, ChopDown will only work when the player is using the right tool for the log
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requiresRightTool = false
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[client]
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#If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes
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enableSmallBees = true
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#Enable colored particles for challenger mobs (dependent on particle setting as well)
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enableChallengerMobParticles = true
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[entity]
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#If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet
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#Allowed Values: DISABLED, OWNER, ALL
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enablePetFriendlyFireTweak = "OWNER"
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#Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively.
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enableItemFrameTweak = false
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#When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds!
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ungriefCreepers = true
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#Allows chicken feathers to be plucked w/ shears
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enableFeatherPlucking = true
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#The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes.
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#Range: 1 ~ 9223372036854775807
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featurePluckingCooldown = 600000
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[entity.challengers]
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#A data-driven way to make some special mobs with abilities, effects, specialized loot and more!
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enableChallengerMobs = true
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#This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger.
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#This chance is applied before any Challenger Mob weights or entity filters.
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#Range: 0.0 ~ 1.0
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challengerMobGlobalChance = 0.25
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[entity.trader]
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#If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale!
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#Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted.
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wanderingTraderRecoveryEnabled = true
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#Whether or not to show a silly message when interacting with a trader that has that player's items
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enableFlavorText = true
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#Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't
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saveUnenchantedGear = false
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#The maximum number of a player's lost items will be sold by a Wandering Trader each visit
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#Range: > 1
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numItemsToRestore = 5
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#The minimum amount of emeralds a recovered item should cost
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#Range: 1 ~ 128
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minEmeraldCost = 24
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#The maximum amount of emeralds a recovered item should cost
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#Range: 1 ~ 128
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maxEmeraldCost = 92
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#The chance that a given Wandering Trader will offer lost valuables for sale
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#Range: 0.0 ~ 1.0
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chanceToSellValuable = 1.0
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[item]
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[item.tooltips]
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#Show tool durability on item hover
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#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
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durabilityTooltipSetting = "WITH_SHIFT"
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[item.tooltips.food]
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#Show food hunger & saturation on item hover
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#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
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foodTooltipSetting = "WITH_SHIFT"
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#Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike).
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#The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render.
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#Range: 0.0 ~ 3.4028234663852886E38
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foodTooltipMultiplier = 1.0
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#Modifies the color of a tooltip for a food that gives no effects on consumption.
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#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
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foodTooltipColor = "#00AA00"
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#Modifies the color of a tooltip for a food that gives buffs on consumption.
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#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
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foodTooltipPositiveColor = "#AA00AA"
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#Modifies the color of a tooltip for a food that gives debuffs on consumption.
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#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
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foodTooltipNegativeColor = "#AA0000"
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#Modifies the color of the saturation tooltip.
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#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
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foodTooltipSaturationColor = "#AA0000"
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#If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives
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useOriginalFoodTooltipColor = true
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[player]
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#Feather Falling IV or above directs 100% of fall damage to boots
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enableFeatherFallTweak = true
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#Prevents any drops dropped by the player on death from despawning
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enablePlayerDeathDropSafety = false
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[recipes]
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#Makes all anvil tool repairs always cost 1 level of XP
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enableCheapAnvilRepair = true
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#Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs.
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enableFluidConversionRecipes = true
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[world]
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#Disables thunder storms, fixing glitched lighting from thunder and other side-effects
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enableStormTweak = false
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[world.peacefulsurface]
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#Prevents mobs from spawning above sea level unless it's a new moon
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enablePeacefulSurface = true
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#The lowest Y-level which mobs will be prevented from spawning
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#Range: > -2147483648
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peacefulSurfaceMinY = 60
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#Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful).
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#Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS
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moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"]
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#All changes made here require a game restart.
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[mixins]
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#If enabled, this tweak prevents cactus from destroying items that run into it
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enableCactusItemProtection = false
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#If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes
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enableSplashPotionTweak = true
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Reference in New Issue
Block a user