https://modrinth.com/mod/trees-do-not-float
Annoyed by trees that don't respect the fundamental laws of physics? Put those trees in their place with Trees Do Not Float!
When this mod is installed and the last log supporting a tree is broken, the whole tree comes down. Designed to be server-friendly.
Configuration:
TDNF has many configuration options. To make it easier to get what you want and start playing right away, the following presets are provided:
Deforestation: (Default) Overpowered? Yes. Fun? Also yes.
Physics: Trees fall easily but logs are kept intact and may damage nearby objects.
Lumberjack: Axe is required. Better axes and efficiency enchantment increase breaking range. No automated farms.
Progression: Axes help and better axes help more. Automated farms have a modest range.
Hardcore: Axes are required, logs remain intact, ranges are reduced, leaves cost durability and automation doesn't work.
Skyblock: Items are directly deposited. Ranges are modest and axes help. Automated farms work.
For the Physics and Hardcore presets, you can enable the Render Falling Logs option to see the logs falling. This only affects your game client.
Detailed Configuration Options
fallCondition: When do trees break? (NO_SUPPORT, LOG_BREAK, or USE_TOOL)
fastLeafDecay: Leaves decay instantly. Ignored (leaves decay) when keepLogsIntact is true.
keepLogsIntact: Log blocks move to the ground instead of dropping as items. Can be laggy. Leaves alwasy break when true.
renderFallingLogs: Render falling logs? (Affects client side only.) Can be laggy.
fallingLogsBreakPlants: Falling logs break leaves and other plants on the way down.
fallingLogsBreakFragile: Falling logs break glass and other fragile blocks.
activeWhen: Players can sneak (or not sneak) to disable mod for building. (SNEAKING, NOT_SNEAKING, or ALWAYS)
breakFungalLeaves: Break large fungal wart blocks and Shroomlamps
directDeposit: Place dropped items directly into player inventory. (Good for skyblock)
applyFortune: Apply fortune from axe used to fell a tree. (If an axe was used.)
consumeDurability: Remove durability from an axe used to fell a tree. (If an axe was used.)
leafDurability: Tools take durability loss from leaves as well as logs.
protectTools: Don't break tools when using durability.
protectPlacedBlocks: Don't break blocks placed by players.
applyHunger: Players gain hunger from felling trees, as if they had broken each log.
leafHunger: Players gain hunger from leaves in addition to logs.
nonPlayerLogLimit: Max logs that can be broken by non-player mechanics like pistons, fire and TNT.
playerBaseLogLimit: Logs that can be broken by a player without using a tool.
toolTierLogBonus: Additional logs that can be broken when player uses a tool, per tier of tool. Set zero to disable.
enableEfficiencyLogMultiplier: When true, log breaking limit is multiplied by Efficiency enchantment level.
stackDrops: Consolidate item drops into stacks to prevent lag.
effectsPerSecond: Play particles and sounds? Number is max effects per second. 0-20
maxJobsPerWorld: Maximum number of concurrent breaking tasks in each world. 1-256
maxBreaksPerSecond: Max log/leaf blocks to break per second, per tree. 1 - 2560
tickBudget: Max percentage of each server tick that can be used by TDNF in each world. 1 - 5
maxFallingBlocks: Max number of active falling block entities. 1 - 64
jobTimeoutSeconds: Tree cutting jobs will be abandoned if they take longer than this number of seconds. Use larger values if breaking speed is slow. 20-1800
Caution:
If the mod is configured to combine item stacks and the server saves the world and exits before breaking is complete, you may not get all of your drops from a tree that is in the process of breaking. You can turn this feature off so that items always drop immediately, but that will generate more lag. Fortunately, wood is cheap.
Quark
- Removed Totem of Holding due to Conflicts with Corpse Mod
V-Tweaks
- Removed Tree Falling due to it being annoying as fuck and making shit ugly as well.
Trees Do Not Float
+ Set Config setting to Progression mode (Deforestation by Default) - For more information, check the Mod Page: https://modrinth.com/mod/trees-do-not-float
The config itself is very extensive and may be tweaked accordingly
Since the Antique Atlas Port of Forge 1.19 is very barebones and buggy, its probably reasonable to revert back to its inferior but consistently functional alternative, Map Atlases (https://www.curseforge.com/minecraft/mc-mods/map-atlases-forge)
The Geo Mod (https://modrinth.com/mod/geotagged-screenshots) is merely a neat Screenshot Organization Tool that Damian and I are interested in trying. While it does heavily depend on Xaeros World Map & Minimap, those 2 still are purely clientside so they may not have to be run serverside. That said, if need be they will be added later as well.