server-dev #9

Merged
leon merged 35 commits from server-dev into Server 2024-04-07 23:13:13 +02:00

35 Commits

Author SHA1 Message Date
c3d2449f89 revert bc523deaa9
revert added Entity Pickup Function

wrong folder
2024-04-07 23:12:05 +02:00
efd2a62617 added CarryOn
https://modrinth.com/mod/carry-on
2024-04-07 23:11:42 +02:00
bc523deaa9 added Entity Pickup Function
Damien is faul, ich wasche meine Hände
2024-04-07 23:06:47 +02:00
baf2441527
pollution and recipe cycling 2024-04-07 19:10:45 +02:00
2ca8779871 fixy quixy dependency 2024-04-07 11:30:47 +02:00
2b5086d4a9 Anti Endermen grief und mob silencer 2024-04-07 10:31:13 +02:00
c971e26f86 added blockrunner config
hope this works, item speed tags are broken but it may still have an ingame effect
2024-04-07 04:19:45 +02:00
92198fda10 gave Damian his Block Stick
cause he wants a Block Stick that Sticks Blocks (down).

https://modrinth.com/mod/building-wands
2024-04-07 01:53:44 +02:00
50e7b2b844 snuck Estrogen into Damians Diet
He asked for this, dont blame me
2024-04-07 01:31:17 +02:00
cf73fd38e3 added Potion mods (correct folder)
Potion Bundles - Add 3 of the same Potions together to save space
https://modrinth.com/mod/potion-bundles

Mystic Potions - Adds more possible Potion Types (+Recipes)
https://modrinth.com/mod/mysticpotions

Infused Foods - Adds an Infusing Station that allows Players to infuse food with potions at the cost of Blaze Powder (and time i guess)
https://modrinth.com/mod/infused-foods
2024-04-07 01:30:27 +02:00
1e6b07a3fe revert potion mods - wrong folder
revert added Potion mods

Potion Bundles - Add 3 of the same Potions together to save space
https://modrinth.com/mod/potion-bundles

Mystic Potions - Adds more possible Potion Types (+Recipes)
https://modrinth.com/mod/mysticpotions

Infused Foods - Adds an Infusing Station that allows Players to infuse food with potions at the cost of Blaze Powder (and time i guess)
https://modrinth.com/mod/infused-foods
2024-04-07 01:29:26 +02:00
d3559e22e8 added Potion mods
Potion Bundles - Add 3 of the same Potions together to save space
https://modrinth.com/mod/potion-bundles

Mystic Potions - Adds more possible Potion Types (+Recipes)
https://modrinth.com/mod/mysticpotions

Infused Foods - Adds an Infusing Station that allows Players to infuse food with potions at the cost of Blaze Powder (and time i guess)
https://modrinth.com/mod/infused-foods
2024-04-07 01:27:51 +02:00
824f5aba7f (2/2) Added Passive Skill Tree - Config
Greatly Increased Level Requirement and Scaling to prevent getting overpowered too fast
2024-04-07 00:31:39 +02:00
690425ddac (1/2) Added Passive Skill Tree - Mod 2024-04-07 00:30:14 +02:00
c653a0971d (2/2) Replace Psi with Tetra (+ Additions)
https://modrinth.com/mod/psi
Removed Psi
2024-04-07 00:13:59 +02:00
fba6354c76 (1/2) Replace Psi with Tetra (+ Additions)
https://mickelus.se/tetra
Added Tetra Mod(s)
2024-04-07 00:12:47 +02:00
94c5a26510 new serverside mod - Extensive Lumbering Mod
https://modrinth.com/mod/trees-do-not-float

Annoyed by trees that don't respect the fundamental laws of physics? Put those trees in their place with Trees Do Not Float!

When this mod is installed and the last log supporting a tree is broken, the whole tree comes down. Designed to be server-friendly.

Configuration:
TDNF has many configuration options. To make it easier to get what you want and start playing right away, the following presets are provided:

    Deforestation: (Default) Overpowered? Yes. Fun? Also yes.
    Physics: Trees fall easily but logs are kept intact and may damage nearby objects.
    Lumberjack: Axe is required. Better axes and efficiency enchantment increase breaking range. No automated farms.
    Progression: Axes help and better axes help more. Automated farms have a modest range.
    Hardcore: Axes are required, logs remain intact, ranges are reduced, leaves cost durability and automation doesn't work.
    Skyblock: Items are directly deposited. Ranges are modest and axes help. Automated farms work.

For the Physics and Hardcore presets, you can enable the Render Falling Logs option to see the logs falling. This only affects your game client.
Detailed Configuration Options

    fallCondition: When do trees break? (NO_SUPPORT, LOG_BREAK, or USE_TOOL)
    fastLeafDecay: Leaves decay instantly. Ignored (leaves decay) when keepLogsIntact is true.
    keepLogsIntact: Log blocks move to the ground instead of dropping as items. Can be laggy. Leaves alwasy break when true.
    renderFallingLogs: Render falling logs? (Affects client side only.) Can be laggy.
    fallingLogsBreakPlants: Falling logs break leaves and other plants on the way down.
    fallingLogsBreakFragile: Falling logs break glass and other fragile blocks.
    activeWhen: Players can sneak (or not sneak) to disable mod for building. (SNEAKING, NOT_SNEAKING, or ALWAYS)
    breakFungalLeaves: Break large fungal wart blocks and Shroomlamps
    directDeposit: Place dropped items directly into player inventory. (Good for skyblock)
    applyFortune: Apply fortune from axe used to fell a tree. (If an axe was used.)
    consumeDurability: Remove durability from an axe used to fell a tree. (If an axe was used.)
    leafDurability: Tools take durability loss from leaves as well as logs.
    protectTools: Don't break tools when using durability.
    protectPlacedBlocks: Don't break blocks placed by players.
    applyHunger: Players gain hunger from felling trees, as if they had broken each log.
    leafHunger: Players gain hunger from leaves in addition to logs.
    nonPlayerLogLimit: Max logs that can be broken by non-player mechanics like pistons, fire and TNT.
    playerBaseLogLimit: Logs that can be broken by a player without using a tool.
    toolTierLogBonus: Additional logs that can be broken when player uses a tool, per tier of tool. Set zero to disable.
    enableEfficiencyLogMultiplier: When true, log breaking limit is multiplied by Efficiency enchantment level.
    stackDrops: Consolidate item drops into stacks to prevent lag.
    effectsPerSecond: Play particles and sounds? Number is max effects per second. 0-20
    maxJobsPerWorld: Maximum number of concurrent breaking tasks in each world. 1-256
    maxBreaksPerSecond: Max log/leaf blocks to break per second, per tree. 1 - 2560
    tickBudget: Max percentage of each server tick that can be used by TDNF in each world. 1 - 5
    maxFallingBlocks: Max number of active falling block entities. 1 - 64
    jobTimeoutSeconds: Tree cutting jobs will be abandoned if they take longer than this number of seconds. Use larger values if breaking speed is slow. 20-1800

Caution:
If the mod is configured to combine item stacks and the server saves the world and exits before breaking is complete, you may not get all of your drops from a tree that is in the process of breaking. You can turn this feature off so that items always drop immediately, but that will generate more lag. Fortunately, wood is cheap.
2024-04-05 20:54:45 +02:00
94288f7314 added config files for Quark, V-Tweaks & TDNF
Quark
- Removed Totem of Holding due to Conflicts with Corpse Mod

V-Tweaks
- Removed Tree Falling due to it being annoying as fuck and making shit ugly as well.

Trees Do Not Float
+ Set Config setting to Progression mode (Deforestation by Default) - For more information, check the Mod Page: https://modrinth.com/mod/trees-do-not-float
The config itself is very extensive and may be tweaked accordingly
2024-04-05 20:52:01 +02:00
3f4e6b22ac Added Map Atlases back, and added Geotagged Screenshots Mod
Since the Antique Atlas Port of Forge 1.19 is very barebones and buggy, its probably reasonable to revert back to its inferior but consistently functional alternative, Map Atlases (https://www.curseforge.com/minecraft/mc-mods/map-atlases-forge)

The Geo Mod (https://modrinth.com/mod/geotagged-screenshots) is merely a neat Screenshot Organization Tool that Damian and I are interested in trying. While it does heavily depend on Xaeros World Map & Minimap, those 2 still are purely clientside so they may not have to be run serverside. That said, if need be they will be added later as well.
2024-04-05 20:33:41 +02:00
9ab9ec9c1f
replace passive pregen with chunky 2024-04-04 16:20:55 +02:00
b63d317e17 revert fdcdb07e46
revert dbg
2024-04-03 20:45:54 +02:00
a3e2cb358f (1/2) Replace AntiqueAtlas With Item Version
Deleted Itemless Version
2024-04-03 04:28:16 +02:00
3da5de1f9d
add exposure 2024-04-02 18:11:15 +02:00
7ae5206785
replace map_atlases with antiqueatlas 2024-04-02 18:10:50 +02:00
84280b0bd5 Removed showcaseItem - Already part of Quark 2024-04-02 16:06:11 +02:00
dd06697c6e TEST probleme in client server interaction 2024-04-02 15:38:19 +02:00
06abc2d38b fix dependencys 2024-04-02 15:17:08 +02:00
fdcdb07e46 dbg 2024-04-01 17:21:47 +02:00
4d47487116
debugging 2024-04-01 16:50:44 +02:00
e9c2770eba
merge 2024-04-01 16:34:07 +02:00
b1d63f9664 Um den Server zu Fixxen [dazu: update Forge auf 43.3.5]
(Ich will ~~Unreal Tournament~~ Minecraft Spielen)
2024-03-30 22:01:48 +01:00
ddd3d0f91c Added the missing mods from the "let's do universe"
i demmand these, they are NOT up to debate, if you disagree, you can go f yourself
2024-03-29 11:45:52 +01:00
bd14bba98d Removed "CyclePaintings" - Has no Effect with Paintings++ 2024-03-28 23:56:54 +01:00
4091f0a9f6 rm unnecesary
#2 (comment)
2024-03-28 23:48:40 +01:00
40e7ed60c4 rm duplicate
#3 (comment)
2024-03-28 23:47:44 +01:00