28 lines
829 B
C#
28 lines
829 B
C#
using Godot;
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using System.Linq;
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public partial class FetchButton : Button
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{
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private LLMApiRequests llmApiRequests;
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private TextEdit input;
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private TextEdit story;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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SetProcess(false);
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llmApiRequests = GetTree().Root.GetNode<LLMApiRequests>("Root/LLMApiRequests");
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input = GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Eingabe/TextEdit");
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story = GetTree().Root.GetNode<TextEdit>("Root/Ingame/IngameCanvas/Story/TextEdit");
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}
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public override void _Pressed()
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{
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var temp = llmApiRequests.Context.Where(c => c.Role != "system").Select(c => c.Content.Trim()).ToList();
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temp.Add(llmApiRequests.Choices.ElementAt(0).Message.Content.Trim());
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story.Text = string.Join("\n", temp);
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}
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}
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