Leichte Touch-Ups: Steuerung
This commit is contained in:
parent
6ff2974151
commit
69bbed3b2d
@ -1,10 +1,11 @@
|
||||
using System.Xml.Schema;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CarControl : MonoBehaviour
|
||||
public class CarControls : MonoBehaviour
|
||||
{
|
||||
private float speed;
|
||||
private float rotation;
|
||||
@ -16,6 +17,7 @@ public class CarControl : MonoBehaviour
|
||||
public float Acceleration = 1;
|
||||
public float BreakForce = 10;
|
||||
public float SteerStraighteningPower = 2f;
|
||||
public float AbruptBreak =2;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -29,6 +31,7 @@ public class CarControl : MonoBehaviour
|
||||
float InRot = Input.GetAxis("Horizontal");
|
||||
float InSp = Input.GetAxis("Vertical");
|
||||
|
||||
// Steering
|
||||
if(InRot==0)
|
||||
{
|
||||
if(speed!=0)
|
||||
@ -44,9 +47,9 @@ public class CarControl : MonoBehaviour
|
||||
rotation += InRot;
|
||||
}
|
||||
|
||||
rotation -= 0.1f*InRot*Time.deltaTime;
|
||||
rotation -= InRot*Time.deltaTime;
|
||||
|
||||
if(Input.GetAxis("Jump")>0)
|
||||
if(Input.GetAxis("Jump")>0) //Breaking
|
||||
{
|
||||
if(speed>0)
|
||||
{
|
||||
@ -59,10 +62,10 @@ public class CarControl : MonoBehaviour
|
||||
speed = Mathf.Clamp(speed, MaxBackwardSpeed, 0);
|
||||
}
|
||||
|
||||
if(Mathf.Abs(speed)<2f)
|
||||
if(Mathf.Abs(speed)<AbruptBreak)
|
||||
speed = 0;
|
||||
}
|
||||
else if(InSp == 0)
|
||||
else if(InSp == 0) //Engine Breaking
|
||||
{
|
||||
if(speed>0)
|
||||
{
|
||||
@ -75,7 +78,7 @@ public class CarControl : MonoBehaviour
|
||||
speed = Mathf.Clamp(speed, MaxBackwardSpeed, 0);
|
||||
}
|
||||
}
|
||||
else if(InSp>0)
|
||||
else if(InSp>0) // Acceleration
|
||||
{
|
||||
speed += Acceleration;
|
||||
}
|
||||
@ -85,15 +88,16 @@ public class CarControl : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
if(Mathf.Abs(speed)<0.1f)
|
||||
if(Mathf.Abs(speed)<0.1f) // Abrupt break
|
||||
speed=0;
|
||||
|
||||
if(Mathf.Abs(rotation)<0.1f)
|
||||
if(Mathf.Abs(rotation)<0.1f) // Abrupt straightening
|
||||
rotation=0;
|
||||
|
||||
// Max values
|
||||
rotation = Mathf.Clamp(rotation, MaxLeftSteer, MaxRightSteer);
|
||||
speed = Mathf.Clamp(speed, MaxBackwardSpeed, MaxForwardSpeed);
|
||||
if(speed>0)
|
||||
if(speed>0) //Moving and rotating the car
|
||||
{
|
||||
transform.Translate(UnityEngine.Vector3.forward * Mathf.Sqrt(speed) * Time.deltaTime);
|
||||
transform.Rotate(0f,rotation*Time.deltaTime,0f);
|
||||
|
Reference in New Issue
Block a user