#Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item`
enableTorchLighting=true
enableCropTweaks=false
#Allows for uneaten cake to drop on break
enableCakeDrop=true
[block.chopdown]
#Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown)
enableTreeChopDown=false
#The number of logs above the one broken to trigger the chopdown effect
#Range: > 1
chopDownLogRequirement=3
#The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag)
#Range: > 1
chopdownSearchRadius=64
#If set to true, ChopDown will only work when the player is using the right tool for the log
requiresRightTool=false
[client]
#If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes
enableSmallBees=true
#Enable colored particles for challenger mobs (dependent on particle setting as well)
enableChallengerMobParticles=true
[entity]
#If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet
#Allowed Values: DISABLED, OWNER, ALL
enablePetFriendlyFireTweak="OWNER"
#Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively.
enableItemFrameTweak=false
#When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds!
ungriefCreepers=true
#Allows chicken feathers to be plucked w/ shears
enableFeatherPlucking=true
#The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes.
#Range: 1 ~ 9223372036854775807
featurePluckingCooldown=600000
[entity.challengers]
#A data-driven way to make some special mobs with abilities, effects, specialized loot and more!
enableChallengerMobs=true
#This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger.
#This chance is applied before any Challenger Mob weights or entity filters.
#Range: 0.0 ~ 1.0
challengerMobGlobalChance=0.25
[entity.trader]
#If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale!
#Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted.
wanderingTraderRecoveryEnabled=true
#Whether or not to show a silly message when interacting with a trader that has that player's items
enableFlavorText=true
#Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't
saveUnenchantedGear=false
#The maximum number of a player's lost items will be sold by a Wandering Trader each visit
#Range: > 1
numItemsToRestore=5
#The minimum amount of emeralds a recovered item should cost
#Range: 1 ~ 128
minEmeraldCost=24
#The maximum amount of emeralds a recovered item should cost
#Range: 1 ~ 128
maxEmeraldCost=92
#The chance that a given Wandering Trader will offer lost valuables for sale
#Range: 0.0 ~ 1.0
chanceToSellValuable=1.0
[item]
[item.tooltips]
#Show tool durability on item hover
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
durabilityTooltipSetting="WITH_SHIFT"
[item.tooltips.food]
#Show food hunger & saturation on item hover
#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
foodTooltipSetting="WITH_SHIFT"
#Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike).
#The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render.
#Range: 0.0 ~ 3.4028234663852886E38
foodTooltipMultiplier=1.0
#Modifies the color of a tooltip for a food that gives no effects on consumption.
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
foodTooltipColor="#00AA00"
#Modifies the color of a tooltip for a food that gives buffs on consumption.
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
foodTooltipPositiveColor="#AA00AA"
#Modifies the color of a tooltip for a food that gives debuffs on consumption.
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
foodTooltipNegativeColor="#AA0000"
#Modifies the color of the saturation tooltip.
#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
foodTooltipSaturationColor="#AA0000"
#If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives
useOriginalFoodTooltipColor=true
[player]
#Feather Falling IV or above directs 100% of fall damage to boots
enableFeatherFallTweak=true
#Prevents any drops dropped by the player on death from despawning
enablePlayerDeathDropSafety=false
[recipes]
#Makes all anvil tool repairs always cost 1 level of XP
enableCheapAnvilRepair=true
#Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs.
enableFluidConversionRecipes=true
[world]
#Disables thunder storms, fixing glitched lighting from thunder and other side-effects
enableStormTweak=false
[world.peacefulsurface]
#Prevents mobs from spawning above sea level unless it's a new moon
enablePeacefulSurface=true
#The lowest Y-level which mobs will be prevented from spawning
#Range: > -2147483648
peacefulSurfaceMinY=60
#Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful).