Leon Wilzer
f2e935c699
this small tweaks fixes right-click harvesting in vinery. Right-click harvesting for other things should still be provided by quarks.
132 lines
6.6 KiB
TOML
132 lines
6.6 KiB
TOML
[block]
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#Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item`
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enableTorchLighting = true
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enableCropTweaks = false
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#Allows for uneaten cake to drop on break
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enableCakeDrop = true
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[block.chopdown]
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#Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown)
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enableTreeChopDown = false
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#The number of logs above the one broken to trigger the chopdown effect
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#Range: > 1
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chopDownLogRequirement = 3
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#The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag)
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#Range: > 1
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chopdownSearchRadius = 64
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#If set to true, ChopDown will only work when the player is using the right tool for the log
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requiresRightTool = false
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[client]
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#If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes
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enableSmallBees = true
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#Enable colored particles for challenger mobs (dependent on particle setting as well)
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enableChallengerMobParticles = true
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[entity]
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#If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet
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#Allowed Values: DISABLED, OWNER, ALL
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enablePetFriendlyFireTweak = "OWNER"
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#Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively.
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enableItemFrameTweak = false
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#When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds!
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ungriefCreepers = true
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#Allows chicken feathers to be plucked w/ shears
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enableFeatherPlucking = true
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#The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes.
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#Range: 1 ~ 9223372036854775807
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featurePluckingCooldown = 600000
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[entity.challengers]
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#A data-driven way to make some special mobs with abilities, effects, specialized loot and more!
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enableChallengerMobs = true
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#This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger.
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#This chance is applied before any Challenger Mob weights or entity filters.
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#Range: 0.0 ~ 1.0
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challengerMobGlobalChance = 0.25
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[entity.trader]
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#If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale!
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#Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted.
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wanderingTraderRecoveryEnabled = true
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#Whether or not to show a silly message when interacting with a trader that has that player's items
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enableFlavorText = true
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#Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't
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saveUnenchantedGear = false
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#The maximum number of a player's lost items will be sold by a Wandering Trader each visit
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#Range: > 1
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numItemsToRestore = 5
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#The minimum amount of emeralds a recovered item should cost
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#Range: 1 ~ 128
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minEmeraldCost = 24
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#The maximum amount of emeralds a recovered item should cost
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#Range: 1 ~ 128
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maxEmeraldCost = 92
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#The chance that a given Wandering Trader will offer lost valuables for sale
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#Range: 0.0 ~ 1.0
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chanceToSellValuable = 1.0
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[item]
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[item.tooltips]
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#Show tool durability on item hover
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#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
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durabilityTooltipSetting = "WITH_SHIFT"
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[item.tooltips.food]
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#Show food hunger & saturation on item hover
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#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
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foodTooltipSetting = "WITH_SHIFT"
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#Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike).
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#The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render.
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#Range: 0.0 ~ 3.4028234663852886E38
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foodTooltipMultiplier = 1.0
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#Modifies the color of a tooltip for a food that gives no effects on consumption.
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#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
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foodTooltipColor = "#00AA00"
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#Modifies the color of a tooltip for a food that gives buffs on consumption.
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#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
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foodTooltipPositiveColor = "#AA00AA"
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#Modifies the color of a tooltip for a food that gives debuffs on consumption.
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#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
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foodTooltipNegativeColor = "#AA0000"
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#Modifies the color of the saturation tooltip.
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#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
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foodTooltipSaturationColor = "#AA0000"
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#If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives
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useOriginalFoodTooltipColor = true
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[player]
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#Feather Falling IV or above directs 100% of fall damage to boots
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enableFeatherFallTweak = true
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#Prevents any drops dropped by the player on death from despawning
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enablePlayerDeathDropSafety = false
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[recipes]
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#Makes all anvil tool repairs always cost 1 level of XP
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enableCheapAnvilRepair = true
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#Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs.
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enableFluidConversionRecipes = true
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[world]
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#Disables thunder storms, fixing glitched lighting from thunder and other side-effects
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enableStormTweak = false
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[world.peacefulsurface]
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#Prevents mobs from spawning above sea level unless it's a new moon
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enablePeacefulSurface = true
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#The lowest Y-level which mobs will be prevented from spawning
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#Range: > -2147483648
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peacefulSurfaceMinY = 60
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#Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful).
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#Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS
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moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"]
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#All changes made here require a game restart.
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[mixins]
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#If enabled, this tweak prevents cactus from destroying items that run into it
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enableCactusItemProtection = false
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#If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes
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enableSplashPotionTweak = true
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