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GOA/godot/Playbutton.cs

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2023-09-23 17:04:11 +02:00
using Godot;
using System;
public partial class Playbutton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
this.Pressed += ButtonPressed;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
private void ButtonPressed()
{
GD.Print("a");
var node = this.GetNode<CanvasLayer>("Ingame/Ingame");
node.SetProcess(true);
node.Show();
var GParent = this.GetTree().Root.GetNode<CanvasLayer>("Root/Hauptmenü/HauptMenü");
GParent.Hide();
}
}